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SirGen

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Everything posted by SirGen

  1. Great mission! Lot's of fun places to explore, and an interesting premise. Great atmosphere. Awesome work and thank you
  2. I finished Requiem. It was absolutely great! The music really set the mood. The level design was fun to explore. The story was so good that I really looked forward to finding more readables. The cutscenes (not sure if they're actually considered cutscenes, but I think you know what I mean.) were all great. Between those and the readables, it was a well fleshed out story. Hats off to Goldwell for the great voice acting too. One of my favorite parts was the I look forward to more fan missions from you!
  3. So as I played through the Thief games I often wondered, what dictates whether a thief is thrown into a City Watch prison or a Hammer prison. When young Garrett got caught stealing from a Keeper he begged the Keeper not to tell the Hammers. Also, Garrett's fence Cutty, was locked up in the Hammer's cells within Cragscleft. If Garrett was caught in Deadly Shadows, he was locked up in the City Watch's Pavelock Prison. Is it simply a matter of who catches the thief, or who the thief is handed over to? What is the jurisdiction like between TDM's City Watch and Builders?
  4. SirGen

    TDM Combat

    Is there a way that I can edit the Darkmod.cfg file so that I can increase damage dealt by the player? I edited the line seta g_damageScale "1" to seta g_damageScale "9". Changing the 1 to a 9 only increased the damage dealt by enemies. I would like to have both the enemy and myself be able to kill each other in one hit, just for fun.
  5. While puzzle solving is not really my thing, I just have to say that this is one of the most beautiful missions I've ever seen!
  6. I've only been playing this mission for about an hour, but I just had to say how great it is so far! The city area surrounding the church is so cool, and the music is great too. The architecture of the church itself is amazing.
  7. I'm eagerly awaiting it's 2.01 release! I never beat Heart of Lone Salvation, but a played it for a while and really enjoyed it.
  8. Sorry for hijacking this thread The offending post has been moved to a more appropriate thread. Please Delete.
  9. Another great mission from the Grayman!! While I enjoyed Home Again, I really, really enjoyed Cleighmoor a great deal! The layout of the of the compound was great how there are so many different ways to get inside it. Thanks for another amazing mission! Please keep them coming
  10. Wow RJ! You are a Fan Mission Making Master! The city streets surrounding the inn felt alive. The layout of the inn was great and there were many fun surprises within! Keep up the great work
  11. Great work on this mission, and Thanks! Although the mission is short, it is packed with great gameplay all throughout!
  12. I've got to say, I'm really enjoying the improvements made in 2.01. My success rate of hiding bodies in the shadows has increased greatly. I'm also really liking that I can no longer just run backwards and avoid attacks. The new slash sound effect for when the player attacks an enemy is great ,but when the player gets hit with a sword, a thud sound is still made It's also nice to have the enemy's attack damage back to normal. Springheel's new female face models are quite lovely too! Thanks again!
  13. I registered and voted for the The Dark Mod.
  14. I'm sure it will be amazing when it's finished!
  15. @Bikerdude I'm super excited for this! Any idea about when it will be finished?
  16. Although I prefer giant, open missions like the ones in Thief 1 and 2, it seems more reasonable for a single mapper to make medium sized missions.
  17. I agree with all 3 of your points. I actually find it odd that there are people who prefer short/small missions.
  18. SirGen

    cheats

    You're welcome. Sorry that it's not working for you. I'm not very computer savvy, but sometimes reinstalling will do the trick.
  19. Thanks! That would make a very merry Christmas indeed!
  20. Is there an eta for 2.01's release?
  21. SirGen

    cheats

    Hey plotzzz I just tried spawning a fire arrow in 2.0 and it worked. This is what I typed: spawn atdm:ammo_firearrow Are you typing this > at the beginning of your line? That might be your problem.
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