Jump to content
The Dark Mod Forums

161803398874989

Member
  • Posts

    399
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by 161803398874989

  1. I do not believe in an afterlife. Like you say, I think it's something people invent in order to feel better about death. I also don't understand that sentiment. Why would you want to be around forever? I mean, at some point all your friends are going to be dead and they'll all be there and you'd live forever with them, or what? Then what's the point of the initial life? Won't you and your friends drift apart over the eternity you have to spend? I find the notion that everything will be perfect in heaven ridiculous too because a lot of human suffering is self-inflicted, so if you want a place free of human suffering, you'd have to change the humans themselves, in which case the question becomes is it really you in heaven? And again, what would be the point? Not to mention the boredom. I can't imagine spending 100s of years alive and conscious, and not bored all that time. There are many other problems with an afterlife that I can come up with, but I don't want to rant too much. I'm just going to adjust my initial statement and say this: I sincerely hope there is no afterlife. It makes life all the more precious.
  2. Clever setup. I wonder how they distinguish between reading and writing though.
  3. It's less about realism and more about internal consistency. If you have some rules in your universe, stick to them, dammit!
  4. The Builders have their birth date as the year 0, but there was a count before that. The maker of this chair clearly thought it more appropriate to use the older (obsolete) year system.
  5. There's a puzzle using light in "The Gatehouse", but it's with mirrors.
  6. It sounds like you're ridiculing OPs suggestion, but there's nothing ridiculous about purchasing stuff between missions.
  7. Bugs are insects. Yoghurt is made with bacteria.
  8. Have you thought about just making one thread for all your things?
  9. I've got a client open most of the day, so you can expect me to be there.
  10. Why wouldn't it? It could be an interesting gameplay mechanic. Get hit by an arrow, pretend to be dead, and see if the guards fall for it. Could work as a last-ditch effort, and it'd get the guards off your back, but you run the risk of getting found out, and if they do they basically get in a free shot. It also allows you to more or less reset the guard patrols after getting discovered since they think you're dead now, and that could definitely encourage continuing to play after getting found out.
  11. There's several clients available for mobile phones, though personally I find IRCing on my phone annoying. A host like Freenode sounds right up the alley of TDM, but from what I can tell they don't allow any new channels. As far as functionality goes I like Snoonet, but I'm sure there's other options out there. (Please no Quakenet)
  12. Void Engine would be a sensible name for a Dishonored engine. With the Outsider, the Void and all that. Zenimax also shows up on the title screen for Dishonored somewhere IIRC. It's always been a solid game in my experience. The most annoying thing is framerate drops on load and save.
  13. I'm so sick of this though. The hype is what leads people to pre-order. Pre-orders are what lead gaming companies to get away with shipping half-baked products. Personally I don't judge a game until I've actually played it. "This looks neat", sure, but I'm not going to pre-order.
  14. I'm the opposite. You muck up gameplay, I'm out. You muck up the story, eh, it happens.
  15. We won't know until the game actually comes out what it'll be like, so let's reserve judgement until then.
  16. They called it Far Reach in the post-announcement interview.
  17. Mirror's Edge is a *movement* game. If the combat is fluid and meshes well with the freerunning, I see no reason for it not be a part of the game. It'll just be more options for getting around. I'm not so fond of the skill tree rumour I heard earlier. Just make the actual levels harder instead of not allowing me to wallrun or whatever.
  18. That "fact sheet" is complete and utter horseshit. Excuse my french, but that's what it is.
  19. At the start of the story you get to choose between Emily and Corvo, and then you finish the entire game as the character you picked. You do not get to switch between characters mid-story. They have different powers, different animations, and the people in the world react differently to each of the characters. Show announcement Post announcement interview ^for those of you who haven't seen it yet It's a cinematic trailer, it's not even in-engine probably. Probably going to be Unreal 4. They make it look as good as possible and don't pretend that this is what the engine can do. I respect that.
  20. I don't you think you'd get additive colour. Blue glass only lets through blue light. Red glass only lets through red light. So if you let white light (all colours) first go through red glass and then through blue glass, you end up with only the light that both glasses let through, which is a lot less. You definitely wouldn't perceive the back glass to be even brighter like it is in the picture. What would probably work is, if the glass has colour 0.2 0.3 0.4 (RGB), you multiply each of the colour values of the light passing through the glass by 0.2 0.3 0.4 (R G B, respectively).
  21. That's neat as hell AluminumHaste. One thing that bothers me, though, is that you don't see the shadow of the guard on the window when he passes by. Does that have something to do with the way TDM renders shadows?
  22. The thing with equipment drops is that they can serve as a replenishment of your equipment halfway through the mission!
  23. I have. Pickpocketing purses always seemed much harder to me. A key just highlights as soon as you're somewhere near the guard.
×
×
  • Create New...