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SteveL

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Status Updates posted by SteveL

  1. I've finally seen a doc and a sports physio today, who managed to unlock my shoulder in about 15 minutes! Even better he told me I could resume 2-handed typing and mouse use straight away :) Not rsi-related at all it turned out, I'd done some damage to a muscle whose name I now forget and I had some tissue being pinched in my shoulder joint, that was all.

    1. Show previous comments  10 more
    2. Bikerdude
    3. SteveL

      SteveL

      Haha, only after my next physio visit. That guy is a miracle worker :) We should do another Somerstown visit soon though. It was pretty cheap and quick for me to get down to London on a Friday eve, so speak up guys when you're ready for a well-deserved glass or two.

    4. AluminumHaste
  2. I've done something to my right shoulder that means I can't move my arm more than an inch from my body :( Can't use a mouse, can't play TDM, can't type well lerft-handed. I can debug stuff left-handed, but so slowly! Hope these heat packs and creams and pills do some good soon!

    1. Show previous comments  22 more
    2. AluminumHaste

      AluminumHaste

      Okay the rain drops are the test case. Okay I'll upload another map then.

    3. AluminumHaste

      AluminumHaste

      Okay I redid the map, I'll send you a PM.

    4. RPGista

      RPGista

      Go easy man, maybe sit back and watch a movie or better yet, go for a day out at the art galleries, always a cool performance going on, food for thought and good looking artsy people, that is gonna fix you right up.

  3. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

    1. Show previous comments  15 more
    2. SteveL

      SteveL

      ...uploads that for every model every frame, which makes almost as much traffic as CPU skinning (it's 43% of the total bus traffic for an AI, the other 57% being the skinned verts). We could do better using geometry shaders to discard the unlit triangles. And we'll *need* to do that on the GPU for Instancing... Every copy of a model will need the same set of triangles.

    3. STiFU

      STiFU

      Damn exciting times, mate!! :) I am checking our internal thread like 10 times a day for updates from you! :D

    4. Diego

      Diego

      This is too awesome for these tiny boxes. Make a thread and fill it with pretty images for us layman! \o/

  4. Grrr. The OpenGL wiki article for FrameBuffer Objects begins with the words "Framebuffer objects are very complicated.". I stopped reading right there. What that translates to is "I don't really understand what I'm about to try explain". I'll go find another site!

    1. Show previous comments  2 more
    2. SteveL
    3. SteveL

      SteveL

      @nbohr1more: another reason to add a library like GLEW to our build dependencies and so let someone else worry about it...

    4. Bikerdude

      Bikerdude

      @@nbohr, thats "fubar'd"

  5. The first sunny day here in a month. Just completed a 5 mile hill walk and now feeling contentedly stuffed in a lovely mediaeval stone pub, after a pheasant scotch egg, a double Gloucester souffle, and a roast partridge. Liquore coffee is on the way. What Saturdays were made for!

    1. Show previous comments  4 more
    2. Bikerdude
    3. Obsttorte

      Obsttorte

      @Sotha: The focus lies on 'when' :D

       

      I'm a bit sick, too. But as long as I can walk I prefer to not use medicine.

    4. buck28

      buck28

      Sounds like a great day. Glad you enjoyed it. I've been down like Sotha for a couple weeks. Starting to feel better now though.:)

  6. Just back from an excellent evening in a London pub with Biker and SirTaffs, enjoying several glasses of the well-earned and seeing some of Biker's 200 or so works-in-progress. Those who think he posts too many screenshots ain't seen nothing yet!

    1. Show previous comments  4 more
    2. Springheel

      Springheel

      Not jeaous about the screenshots; jealous about having a pint with TDM folks!

       

    3. SteveL

      SteveL

      The (one?) advantage of living in a small country :)

    4. Sotha

      Sotha

      I agree with Springheel. Too bad there is so few finns here that we cannot show off by having our own national beer evening. ;)

  7. I'm browsing the "inspiration" thread from the sky somewhere just south of Iceland. First time I've been on a plane with Wi-Fi. Our European planes don't have this, or at least, not the airlines I usually fly on :-)

    1. Show previous comments  1 more
    2. buck28

      buck28

      Wow, that's sweet. Have a good time!

    3. demagogue

      demagogue

      I've been noticing it on the Asian airlines recently too.

    4. Bikerdude
  8. My progress has stalled not through lack of enthusiasm or running into problems, it's just through lack of preparation :-/ I booked a hotel with decent wifi this week but forgot to copy my new particle shaders to my usb fob when I copied my debug builds. And the ancient laptop I borrowed from my mum now refuses to launch TDM for some mysterious reason so I haven't even been able to test anything. Installing anything on this coal-fired beast takes 20 mins so trying to fix it is a depre...

    1. Show previous comments  6 more
    2. Lux

      Lux

      Could be worse, we have an old laptop here that takes about 3 minutes to launch a modern broswer :)

    3. Bikerdude

      Bikerdude

      In the grans scheme of things, the laptop is quite good for old shed if it can manage 14fps. Means its got better-than-sh*t-intel-graphics gpu onboard.

    4. SteveL

      SteveL

      It does have Intel on board gpu, but I was in a tiny test map :) Now back home and setting out to find out how the engine decides whether to draw a particle. With r_showtris on, some are visible across the entire map, others are hidden by visportalling like everything else. I want to understand why before turning off depth testing for the softening shader...

  9. Just sat through 90 minutes of hearing about every guard that a friend's 8 year old son has managed to KO in TDM since I last saw him 3 weeks ago. His mum is taking a firm line: "you got him in to this, you can listen to it!"

    1. Show previous comments  17 more
    2. buck28

      buck28

      Wow. Don't let him go into the toilet in The Golden Keg pub in my mission. I don't want to be responsible.

    3. SteveL

      SteveL

      Lol thanks guys. All quotes I didn't think of initially, I admit. Fortunately he's a good mannered kid who already knows an awful lot of words that he wouldn't dream of saying himself :-)

    4. Cambridge Spy

      Cambridge Spy

      "Mom, this drink's like camel spit!"

  10. Just sat through 90 minutes of hearing about every guard that a friend's 8 year old son has managed to KO in TDM since I last saw him 3 weeks ago. His mum is taking a firm line: "you got him in to this, you can listen to it!"

  11. Debugger tip of the day: don't attempt to dmap a proper, huge map using a debug build of the engine. Waiting 40 minutes and counting for this one, whereas it takes me about 30 seconds to make a release build and a few minutes to dmap. Only reason I haven't aborted it is I that I keep expecting it to finish in the next couple of minutes.

    1. Show previous comments  2 more
    2. SteveL

      SteveL

      Ouch. Just checking, do you have vsync turned off?

    3. Airship Ballet

      Airship Ballet

      I do, but it's tolerable anyway. That's only the first dmap: each time after that takes about 2 minutes. I just play windowed when testing my own map so that I can tab away (it's a very focus-hungry window) while it works.

    4. Obsttorte

      Obsttorte

      Map loading also takes longer the first time. Dmapping includes collision creation, pathfinding etc., so I guess the engine has to load some stuff to properly dmap.

  12. @#&!#@!! Windows! I stupidly messed with my Windows sdk folders manually while trying to compile the game in vs2013. 6 hours later, I've reformatted my boot drive and am going through the long process of rebuilding the bastard. Yes I know I touched something I shouldn't, but I still blame Windows. Not exactly modular is it?

    1. Show previous comments  4 more
    2. SteveL

      SteveL

      My problem was that windows became unstable. I got 15-20 mins usage after reboot before all i/o died. Very hard to diagnose, although if I'd known it would take me till this afternoon to rebuild, I'd probably have tried to fix it in safe mode first like you suggest.

    3. Lux

      Lux

      Booting off your install media and running recovery environment and getting to a console where you can chkdsk and try to force the system file checker would be something to try prior to reinstalling also. Next time though ;)

    4. lost_soul

      lost_soul

      joke) You Linux users can bash Windows all you like, but when was the last time YOU got a free support call from a certified tech familiar with your OS? Those Windows support scammers are so nice...

  13. I'm having surgery on my WASD hand tomorrow. I'm told it could be 3 weeks before I use those fingers again, so no playing or mapping for me :-( I'll have to get my TDM fix purely from messing with scripts and code.

    1. Show previous comments  14 more
    2. AluminumHaste

      AluminumHaste

      Not being able to wash up is a bonus??!?!?!?

       

      :P

      Glad everything is turning out well.

    3. Sotha

      Sotha

      It is so cool how some people can shrug off adversity and transform it into their benefit! Get well soon!

    4. Lux

      Lux

      Mowing grass sucks! Now you have to see how long you can milk the injury! j/k

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