Jump to content
The Dark Mod Forums

god_is_my_goldfish

Member
  • Posts

    1234
  • Joined

  • Last visited

Everything posted by god_is_my_goldfish

  1. Very nice, I assume you used the concept art I made as a reference for that?
  2. Everything, why would eidos keep on an amateur team of programmers, modellers, and artists when they can just give that work to one of thier other aready-on-the-payroll teams? Remember, it was Eidos's desire to "consolidate" that closed Ion Storm. Also, why in god's name would you want to have to pay for using the Dark Mod?, because that's what would happen if Eidos "bought" it.
  3. Yep, a case for a standard atx can take anything smaller, you just have to change the mounting position. (though be warned, micro atx boards often have less pci slots, dimm slots, and so on and so forth.)
  4. If we did do one, it would be best as something that has a look of anguish and pain face on it's smouldering face, like the fire it was made of was constantly causing intense pain to it. That is if we were to do them that is
  5. I think it would work fine, though the timing might need some tweaking after playtesting.
  6. Damn, you certainly are one talented artist This would work quite well for them, in my opinion.
  7. It is quite a good game, heck, even the stealth isn't bad! SPOILER!! Though the part with the aliens got pretty annoying
  8. Depends, in my system, if my cpu gets above a certain degree, it'll shut down. I had a amd xp 2200 that i forgot to plug the fan in on, heated up to 100 degrees Celsius (that's about 212 degrees farenheit) and the system shut down on it's own, though that may have been a feature of the motherboard (bless you giga-byte) AMD's can handle more heat than Intel's though, and are considered better for overclocking, heck that amd 2200 xp, is still being used, and works just fine.
  9. Actually, that could work, just have it so that if you are spotted by an elite before firing the gas arrow, they will 'hold thier breath' when you shoot it at them. Or if you shoot one who is not completely unawares, they will call out for help as the gas KO's them. Finally, being sturdier, they may take a few seconds longer to collapse, plus they would make more noise when falling, due to their extra armor.
  10. Since the beginning of December of 2004 I had been working on writing, conceptualizing, and creating a feature length, proper, thief film based on the style used in the Rustmonkey cutscenes found in the game. After coming up with a plot and a partial screenplay, I began the long process of animating this piece. About May of this year it hit me that in order to create this film it would require me to devote more than three years to see it through. Even though i had created 2 1/2 minutes of footage and the script was coming along at a reasonable pace, I decided to cancel the project. This wasn't an easy decision, but a necessary one, as I find myself attending film school in the fall, and I couldn't see myself spending so much time on a project that might not even see the light of day if someone at Eidos decided they did not like a film being made off of thier intellectual property. But before I cancelled the project, I had made a website, as well as the video portion of a teaser trailer. These I present to you, the Thief community, to see and hopefully enjoy. http://www.evilarmyfilms.com/atp If it had seen completion the film was to have been placed in the midst of the City, prior to and during the events of Thief 1. It introduced new characters, which allowed for more freedom in creating and expanding the world we all know and love. What is to come next? I will be creating theif-esque cutscenes for The Darkmod's upcoming campaign, as well i have embarked on a new, shorter, though no less impressive animation that is entirely my creation. This animation will have it's own site and will feature an indepth look into the creation of a short film, from concept to finished piece. While the 2 1/2 minutes of footage i have created is now in the hands of The Darkmod for it's use, don't be surprised if it ends up on the A Thief's Path website sometime in the future. I'de like to say thanks to all those in the community who helped me create this, Voidshaper (a.k.a. Schatten) for the trailer music and TYROT and Fingernail, who both put foward excellent music for the trailer that was unfortunately not used. Deep Omega for the 3d animation, and the entire Darkmod team for thier feedback on the project as it developed. Thank you.
  11. Oh my lord those look amazing, especially that wood!
  12. Kfmccall, you can just upload the images to a file you create for yourself on the ftp,- ftp://208.49.149.126/TheDarkMod/ And then access them by using the same address but change out the beginning for- http://208.49.149.118/TheDarkMod/ You certainly do have some excellent skills I can't wait to see your concepts of some of the new things being come up with for the campaign.
  13. Wow, those are ecellent I like the use of fish-eye perspective in the bottom one. Those will be great as source material.
  14. Heard about them before, looks kinda spiffy, too bad the writer can't spell or background check worth beans. "Gabe Novell" indeed. One question though, once the D3 source has been released years from now, will we be able to plug-in support for such cards into the engine?
  15. I hope someone at least sent this guy a 'thank you' email.
  16. Link to the article with the sound- http://www.rednova.com/news/space/185406/c...ions/index.html EDIT: Just go to www.rednova.com, there's a link to the article on the front page. Okay, that is pretty creepy sounding.
  17. If you have a large game with only a few compressed files to store the whole thing (i.e. Doom 3, the game itself) it makes sense to run everything from decompressed folders, but considering that DarkMod FMs and mod content will not take up nearly the space or be spread across many different pk4's it is better for DM content to be compressed.
  18. It is meant to be slow at the beginning, but unless we actually use it in it's current form, there's really no need to add a soundtrack to it, as it will likely be changed for the actual release. (In fact I can almost garuntee that much will be changed, as by the time i start working on the campaign vids i'll have at least a year of film experience)
  19. Sounds good, still might be possible to do it as a particle/sprite though, depending on how close the player is going to be to it.
  20. Then we could have the size of a DarkMod world baby spider be the size of a real-world full grown spider.
  21. Ish- Yes, i shot black silhouettes agianst a backlit screen, then removed the white from the video, leaving a black silhouette. Odd- I used Adobe Photoshop to create most of the images, then Premiere and After Effects to animate them. The end flashbomb was done by Deep Omega, then added and adjusted by me. And the blue sky gave the best visual look, so don't give me that 'Thief3' crap
  22. Darkness, where are you linking the images from? I get "user posted image" with both of them. EDIT-nevermind
  23. Christ that's good, sounds like something from a cutscene introducing one of the factions or something.
  24. There's also no reason we can't have carts in our missions.
×
×
  • Create New...