Jump to content
The Dark Mod Forums

Filizitas

Member
  • Posts

    264
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Filizitas

  1. Look! We need to talk about this! Haha!
  2. There is a general desire to make a streamline Thief like game that can grow and relight the thief community. People here love the thief franchise and the entire stealth genre, so its no wonder that emotions cook over. Thief 2014 did an amazing job for us by showing us how big the market is and how massive the interest is. Would TDM be different if it had a more public crowd, a bigger community? Is TDM even ready for such a thing and do people here want that? A push to a new engine has massive implications, its simply dangerous.
  3. What i wish TDM had, like a better sorting system for fan missions downloader. I would like to see the latest FMs first and block out older stuff. I know this is very subjective but what kingsal does with the inventory and items in his Volta missions is truely outstanding. I wish more missions would use this more advanced system. I wish the item grid would also show arrows and weapons. Scrolling through them is clunky and accidently hitting a fire arrow is just wrong. I feel like TDM is already at its peak. Its 11 years old by now and its full of tiny details. NPCs rotating their heads into directions... like looking around. They can even light torches and candles... There are just a few things missing now.
  4. I would like to bring another argument in, in regards to my poster above about the safe objective. There is nothing wrong with the objective until the moment where it fails the game. This clearly is sending confusing messages but the more heavy issue is that this is arcady or artificially constructed. The mission starts really cool but then as soon as you get out it explodes into bits. There is just too much going on and not enough player guidance. I didnt finish this mission because i feel like i am in a movie and i MUST follow instructions perfectly. That is not playworthy to me i am sorry
  5. I am annoying, sorry. :(

    1. Petike the Taffer

      Petike the Taffer

      Nah, you're all right. :)

  6. You cannot seriously try to justify this... I dont think there is anything wrong with my comment, it dont needs to be constructive at all if my mission is just to point something out. I dont expect in return that someone comes after me personally, i mean he went to far and i now pointed that out.
  7. Attacking me personally in PMs is very professional. Look who is the Toxic stalker now ^^ Only because i repeated myself yet again you are exploding like this, fragile and toxic is defined by this.
  8. Take away everything you didnt create so we might see what you ACTUALLY did. I only see Blurry bright light and garret. And garret is definitly not yours.
  9. Using RayTracing for reflections would already be a huge step. The full package with RayTracing isnt even known yet and the technique is super young. We know how todo rendering with it... but we never dealth with frame steps before like this.
  10. Stop speaking in these "ultraism" terms. There are different types of AO. ScreenSpace AO is by design always the lacking one. AO that uses geometry data without camera perspective is what we would need. It would be accurate and would not follow a pattern. Grain is a general issue of filtering, we have that because of Hardware limitations, not because of bad shadercode. If you want no grain, just push the filter samples up and see your pc slowly dying. A screenspace calculated AO will never ever reach the quality level which a scene based will have. You can look this technique up in Battlefield 3, it costs alot but looks very good and for most: its not depth dependent.
  11. Wow this eats alot of FPS and its not even that visible O.o The filter radius is way to big!
  12. Any AO is better then nothing really. The AO in this picture is only screenspace, you can see that the filter radius doesnt extend in the back. We clearly need this <3
  13. You can ask me anything, i know every bit about the game :3 I will use spoilers if one tells me how XD
  14. HEDON IS OUT!!!!!!!!!!!!!!!! Get it now Its awesome as all hell!!!!
  15. I have sent you a raw version of the email. I cant do more.
  16. I did a playthrough of it, its not a good playthrough. But even dumb me managed to finish this mission :3
  17. So i continued my road. Today i have placeholder textures and more rooms for you. Also knockouts XD Pls observe the lightgem. Its very alive.
  18. You can look again ^^" Its actually a full scale working light gem system. I could go so far to even clone the combined light that the player is under and reuse that. I dont want to get into too much detail right now. Please i need all your energy that i can finish the geometry and texture it... The old geometry is sooooo horror. I am beeing abused!!!
  19. Hello friens, I started doing something. I sorta do it for fun currently. Someone once said that they wanted to see Thief missions in modern engines etc. Looks like i started with it... I used Dromed to get myself a blueprint of the map, i then started rebuilding the geometry. God the OG geometry is a cursed mess!!!! I am also fixing alot of issues right away and changing small designs to be more immersive/static correct. MUTE AUDIO, its one piece...
  20. Owl send you new link directly. Semms to be the case of a... DEAD link.... HAHA
  21. I think this would work? https://www.file-upload.net/download-13301594/Wrapped_Corpse.fbx.html Pls tell when downloaded so i can remove it. :3 dont need the entire world to get corpse.
  22. I sadly couldnt finish this wonderfull dead guy. But i will now share my files with you guys in hope that someone can pick up and finish it. Texture is embed. I hope that its a good ressource for something :3 EDIT: I cant upload the file here. bc. Reasons.?
  23. He, I read a couple things so far here and this is what i can add. Everything judith said at the top there is totally what i would add. Tdm might be nice so far and alot work got into this but... UE4 is the more open way in any regard. I speak license, copyright and i speak access. You might be able to do alot with TDM but UE4 is designed for doing alot different stuff. Dont limit yourself with our beloved sneaky engine :3
×
×
  • Create New...