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duzenko

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Everything posted by duzenko

  1. Do we still pass geometry to backend when we can't upload geometry to VBO in front end? If so, it will trigger spam in the console and annoy people even if they don't notice missing geometry on the render itself.
  2. Quick question. We used to have a cvar controlling if we want indexes to be buffered - is that gone now?
  3. Try to set multi core off for starters.
  4. What's lacking here is r_fboResolution 0.3
  5. Hey, that's like the absolute minimum for AVX One generation back, and you're out of luck. I should add the SSE version of it now. ... Please try revision: 7507. It looks like the data align might have been a problem.
  6. Javascript has most jobs these days, but it's painful to code.
  7. You might want to check revision 75057506 (but it only affects stencil shadows FWIW) What is your CPU btw?
  8. Send me a download link in PM and I will look
  9. Yes, looking from its online description, it requires an external amplifier/active subwoofer. There's https://www.amazon.com/Subwoofer-Amplifiers/b?ie=UTF8&node=11042191 but it would make more sense to replace it with a less limited receiver instead.
  10. I see. And all other outputs are fixed to front/back channels and can't be re-routed? Did you try yamaha support? I had a problem with stereo/surround on my ht and they actually helped me with it.
  11. Sorry, what I really meant is, aren't there any other outputs except that rca?
  12. The stuff it can't find is in renderer\glext.h. You would have to fix the project to include that file. Can you try and fix that on your side and see if it helps?
  13. Maybe look for the Japanese resource files in where your software is installed and remove them/replace with english files.
  14. I second Sotha on the too much loot notion, as much as too many guards. Sometimes it's like a fortress besieged, with a platoon of soldiers waiting for an imminent attack. Nice setting for an FPS, not so much for a kleptomaniac. Especially in missions where player needs to reach an important objective (think Leech Queen) it does not make sense to drool at every copper coin.
  15. Check your r_fboResolution cvar in console. Set it to 1 if it's not.
  16. I'm getting null ambientCashe spam in console. Start Inn Business. notarget in console for safe test. Keep watching the whore and in about one minute, when she says "You like what you see?" I got the spam. Quick save, quick load and it crashes with the stack trace above.
  17. Why is the asm code being compiled in x64 at all? Don't we use generic math there?
  18. Try this. Load Inn Business. Set r_fboResolution high enough so that rendering. is GPU-limited. Execute in console map innbiz.mapI get this once today Exception thrown: read access violation. backEnd.vLight->**lightDef** was 0x3A9369E0. TheDarkModNoTools.exe!RB_CreateSingleDrawInteractions(const drawSurf_s * surf) Line 797 C++ TheDarkModNoTools.exe!RB_GLSL_CreateDrawInteractions(const drawSurf_s * surf) Line 179 C++ TheDarkModNoTools.exe!RB_GLSL_DrawLight_Stencil() Line 261 C++ TheDarkModNoTools.exe!RB_GLSL_DrawInteractions() Line 348 C++ TheDarkModNoTools.exe!RB_STD_DrawView() Line 1281 C++ TheDarkModNoTools.exe!RB_DrawView(const void * data) Line 875 C++ TheDarkModNoTools.exe!RB_ExecuteBackEndCommands(const emptyCommand_t * cmds) Line 587 C++ TheDarkModNoTools.exe!R_IssueRenderCommands(frameData_t * frameData) Line 135 C++ TheDarkModNoTools.exe!idRenderSystemLocal::EndFrame(int * frontEndMsec, int * backEndMsec) Line 648 C++ TheDarkModNoTools.exe!idSessionLocal::UpdateScreen(bool outOfSequence) Line 2645 C++ TheDarkModNoTools.exe!idSessionLocal::ShowLoadingGui() Line 480 C++ TheDarkModNoTools.exe!idSessionLocal::ExecuteMapChange(bool noFadeWipe) Line 1520 C++ TheDarkModNoTools.exe!idSessionLocal::MoveToNewMap(const char * mapName) Line 1148 C++ TheDarkModNoTools.exe!idSessionLocal::StartNewGame(const char * mapName, bool devmap) Line 1119 C++ TheDarkModNoTools.exe!Session_Map_f(const idCmdArgs & args) Line 133 C++ TheDarkModNoTools.exe!idCmdSystemLocal::ExecuteTokenizedString(const idCmdArgs & args) Line 482 C++ TheDarkModNoTools.exe!idCmdSystemLocal::ExecuteCommandBuffer() Line 663 C++ TheDarkModNoTools.exe!idEventLoop::RunEventLoop(bool commandExecution) Line 170 C++ TheDarkModNoTools.exe!idCommonLocal::Frame() Line 2426 C++ TheDarkModNoTools.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 1367 C++ Basically keep quick loading and it should fail eventually.
  19. From my experience, if you have a decent-battery laptop and weight is not an issue, stick with it. The larger screen will allow to read from larger distance, which in the long run is good for the eyes. You can put it on your knees and your arms will rest.
  20. New stuff is cool... not

    1. nbohr1more

      nbohr1more

      Gotta fix the old breakage before making new breakage ya known? (Old developer fortune cookie.)

       

      I think we can still get a little coolness going though...

       

      Let's not get too pessimistic.

  21. Crash report. Surface material: models/props/misc/lightgem_surface This happened shortly after vid_restart. Exception thrown at 0x532268A0 (ig9icd32.dll) in TheDarkModNoTools.exe: 0xC0000005: Access violation reading location 0x0029F110. ig9icd32.dll!532268a0() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll] [External Code] > TheDarkModNoTools.exe!RB_DrawElementsWithCounters(const srfTriangles_s * tri) Line 85 C++ TheDarkModNoTools.exe!RB_T_FillDepthBuffer(const drawSurf_s * surf) Line 294 C++ TheDarkModNoTools.exe!RB_RenderDrawSurfListWithFunction(drawSurf_s * * drawSurfs, int numDrawSurfs, void(*)(const drawSurf_s *) triFunc_) Line 259 C++ [Inline Frame] TheDarkModNoTools.exe!RB_STD_FillDepthBuffer(drawSurf_s * *) Line 349 C++ TheDarkModNoTools.exe!RB_STD_DrawView() Line 1277 C++ TheDarkModNoTools.exe!RB_DrawView(const void * data) Line 881 C++ TheDarkModNoTools.exe!RB_ExecuteBackEndCommands(const emptyCommand_t * cmds) Line 587 C++ TheDarkModNoTools.exe!R_IssueRenderCommands(frameData_t * frameData) Line 135 C++ TheDarkModNoTools.exe!LightGem::Render() Line 348 C++ TheDarkModNoTools.exe!idRenderSystemLocal::EndFrame(int * frontEndMsec, int * backEndMsec) Line 646 C++ TheDarkModNoTools.exe!idSessionLocal::UpdateScreen(bool outOfSequence) Line 2648 C++ TheDarkModNoTools.exe!idCommonLocal::Frame() Line 2454 C++ TheDarkModNoTools.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 1368 C++ [External Code]
  22. Curiously on Intel it's not the slowest view. Looking at the main street from its end so that the fancy mansion is on the left is even slower
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