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duzenko

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Everything posted by duzenko

  1. That was for the windowed effect bug
  2. It might actually
  3. Try setting the resolution in TDM to be the same as the desktop
  4. Also, try to disable AA from the video settings.
  5. Question: are we mapping entire VBO and what driver is doing behind the scene? Is it copying our entire vertex data (static and dynamic) each frame back and forth to system memory and then to VRAM?
  6. Do soft particles work for you when you start TDM with AA on?
  7. A screenshot might help. Also, try Alt-Enter.
  8. Do we still pass geometry to backend when we can't upload geometry to VBO in front end? If so, it will trigger spam in the console and annoy people even if they don't notice missing geometry on the render itself.
  9. Quick question. We used to have a cvar controlling if we want indexes to be buffered - is that gone now?
  10. Try to set multi core off for starters.
  11. What's lacking here is r_fboResolution 0.3
  12. Hey, that's like the absolute minimum for AVX One generation back, and you're out of luck. I should add the SSE version of it now. ... Please try revision: 7507. It looks like the data align might have been a problem.
  13. Javascript has most jobs these days, but it's painful to code.
  14. You might want to check revision 75057506 (but it only affects stencil shadows FWIW) What is your CPU btw?
  15. Send me a download link in PM and I will look
  16. Yes, looking from its online description, it requires an external amplifier/active subwoofer. There's https://www.amazon.com/Subwoofer-Amplifiers/b?ie=UTF8&node=11042191 but it would make more sense to replace it with a less limited receiver instead.
  17. I see. And all other outputs are fixed to front/back channels and can't be re-routed? Did you try yamaha support? I had a problem with stereo/surround on my ht and they actually helped me with it.
  18. Sorry, what I really meant is, aren't there any other outputs except that rca?
  19. Can't you plug the sub in an rca?
  20. The stuff it can't find is in renderer\glext.h. You would have to fix the project to include that file. Can you try and fix that on your side and see if it helps?
  21. Maybe look for the Japanese resource files in where your software is installed and remove them/replace with english files.
  22. I second Sotha on the too much loot notion, as much as too many guards. Sometimes it's like a fortress besieged, with a platoon of soldiers waiting for an imminent attack. Nice setting for an FPS, not so much for a kleptomaniac. Especially in missions where player needs to reach an important objective (think Leech Queen) it does not make sense to drool at every copper coin.
  23. Check your r_fboResolution cvar in console. Set it to 1 if it's not.
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