Currently through my second run, it is indeed very fun. The writing is okay and lore-friendly but the plot feels like a pretext. Also, the Nemesis System does work, I was worried about that when the first trailers were released.
aw YAS ! I want to believe in the project but I'd first like to see more of Underworld Ascent before getting overly enthusiastic about it. By the way, I saw on their facebook page that a folk asked the studio to do another Thief game. I quote their response : "I think that franchise is out of reach. But I'd love to revisit stealth at some point -Chris".
Aaaand you turned my Burzum mood on. Nice track. It would be perfect if the notes were longer and the melody clearer, giving it an even more epic tone. What plugins did you use? Will you make it seamless? If you want to do so, here's the tut I followed (I might have already posted that one).
Congrats, this is a brilliant mission. The use of light is so original, I liked that a lot. I must mention that when starting a new "stage" of the level I often have to bypass an invisible obstacle.
Thanks Stoha ! And here's the little collection, 22 tracks. http://www.mediafire.com/download/f9cklqprera8a9d/Gast_ambients_1.zip Work that I just started enjoying, awesome atmosphere as always.
@Bikerdude, thank you a lot. All the sounds are already looping, I just need to write the soundshaders. I wanted to get as much tracks as possible before releasing them but if it can be of use right now I'll pack this up quickly. Soundcloud was a bit buggy when I tried to play the tune earlier but it seems all fine now.