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Status Updates posted by nbohr1more
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Oh man, what a day to be banned from the PC by my wife. NHAT has been re-released...
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hey now, for all we know nbohr might have been neglecting the kid, housework and such to test tdm :-P
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!!
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TDM v2.03 testers needed. Especially those players who spam quick-save!
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Recommend a mission with a lot of particle FX? I recall a bunch in Alberic's Curse
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"Let Sleeping Thieves Lie" is an amazing showcase of the new particle behavior. As is "William Steele 3: Cleighmoor"
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Alberic's is great too but it already looked so good that the impact of the change isn't as great. If you want a "before\after" Let Sleeping Thieves Lie really does it.
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Really dreading Xmas. Kids already have too many toys to comfortably walk around the house, now the wife has filled half her craft room with more. I feel like I'm trapped in a Shel Silverstein book and our roof will pop off from toy overflow...
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I imagine that your garnish of a stranger's lawn was only marginally the fault of the Irish Cream. The last time I got that drunk was years ago in university, when we played Wizard Sticks. Wizard Sticks is a game where you all come to the party in wizarding attire and drink any alcohol that comes in a can. When you finish a can, you sellotape the top of it onto the bottom of your next one and, before long, you have a multi-branded wizard stick!
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I'm too much of a wuss to drink that much. The last time I came close, I passed out in a bath-tub and was awoken by strangers speculating whether I had died or not. I'm probably the only one who was amused by that. I never thought of myself as a Belushi-esq "party till you die" type of person given my strong nerd inclinations.
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Ironically enough, my endlessly nerdy inclination has had me drunk more than my socialite side has. Nerdy drinking games during movie marathons are to blame.
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Hoping to do some coding this evening. Must resist urge to update my SVN and try out new things...
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Good news: I can compile my own TDM. Bad news: My elegant bind solution is not working (newstage data isn't persisted this far) Good news: I have an excuse to make my own architecture Bad News: I'll probably waste a few days trying to make the elegant one work somehow because I'm stubborn...
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lol
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Not stubborn, tenacious!
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There's a fine line between stubborn and foolish. Someone with a time-machine, please post an update to tell me where I am on the spectrum...
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Got a real GPU now (sorta, GT 730) Pretty big performance boost.
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Gratz on ditching your Intel drivers
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384 core. I see that it out-performs a Geforce 8800 in 3DMark which boggles my mind given that it's has a 64-bit memory interface. Must have a comparatively large cache unless they've really improved efficiency that much...
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Niiiiiceeee!!!!!, no you can plan the mod the way its ment to be played.
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Hmm, the Interaction Table gets sent to a VBO and looks very much like what you do with a Forward+ renderer sending the light index to a G-Buffer...
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Testing... my thread posts aren't working...
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It shows Modetwo is online so i'm sure he is on it
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woot. forum-ing again!
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Yup, although PMs are still down. But we're on the upstreak
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How's that beta going Goldwell?
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So serpentine left LATC loading in the mod after all? Gonna see if my intel GPU works with the latest drivers..
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And 3Dc? http://en.wikipedia.org/wiki/3Dc
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LATC is 3Dc in OpenGL.
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Nope, my Drivers only support RGTC I'll try to copy support for that into Image_load.cpp when I get a chance.
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Turned off image downsizing to see if it was causing a graphic glitch. Forgot to turn it back on and (surprisingly) PD2 loaded without crashing. I was not prepared for the visual boost. It's a crime to play this without full texture\bump quality.
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nboh1more, could you retry the water shader again without downsizing please? You just made me think of a reason why it might have worked on my mum's old intel laptop but now yours. One of my depth lineraization formulas assumes the texture is larger than screen space. Whoops. Although by rights soft particles shouldn't have worked either... or maybe you got no fadeout at all of the particles!
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*nbohr1more
*but not yours
*linearization
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I will retry but soft particles work just fine
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Now that I'm tinkering with render code, the cost of MS compilers is really hitting home. Time to get Linux back on my PC...
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The big issue is DoomEdit and Dmap as I recall. The former is not too much of a problem while the latter is a bit tricky. I think there's a non-mfc DMAP project though...
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I'm going to have to put that on the ever-lengthening list of stuff I'd *like* to get to. I've done a few full step-throughs of dmap while researching some bsp errors in the summer.I mean full -- 8 hours solid F11-ing for a test map with 7 brushes -- and I don't remember any weird library dependencies. One to look at.
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yeah, one day at a time... and try to stick to stuff you like working on so you don't lose enthusiasm...
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Just played a little "Lockdown". Man that mission has way more nooks and crannies than I remembered.
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Modwiki is coming back: https://modwiki.xnet.fi/
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Kudos on the tracker closures SteveL. 2.03 is gonna be a hit...
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↑
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+4
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Yes. Thanks SteveL
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So nvidia thinks it owns the patent for all GPU's eh? http://blogs.nvidia.com/blog/2014/09/04/nvidia-launches-patent-suits/
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Yeah, they are also claiming patent on the whole "graphic pipeline". Now that I've mulled it... They did buy what was left of SGI. I hope that doesn't mean they "own OpenGL" now... Ugh.
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Heh, Enemy Territory: Quake Wars had a STUFF system... http://wiki.splashdamage.com/index.php/STUFF_System Does this look familiar Tels?
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If we help Biker with his driver performance problems he'll stop trying to optimize his upcoming mission... Talk about conflict of interest
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They do at least have their Windows drivers sorted now....er as much as Nvidia has theirs sorted.
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you mean thier D3D support?
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Yeah.
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I've been saying what this video says since I was about 10yrs old:
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Its captured and employed when profitable by private owners.
Sorry, long rant.
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When you have lots of capital and no longer need labor, you get to keep more of your capital. Get ready
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a bit long, bookmarked to watch later(probably never).
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Xcen. Your models are cool but... Where are your WIP mission screens?
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Looks like a bunch of the D3W folks are now congregating here: http://idtechforums.fuzzylogicinc.com/index.php
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OK, I see Moddb did the favor of mirroring our project to IndieDB: http://www.indiedb.com/mods/the-dark-mod less confusion now...
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Who's gonna help beta test Biker's St Alban's ? I think I might...
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So are you too in..?
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Alright, I'll do it