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bwyan

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Posts posted by bwyan

  1. @NeonsStyle I'm glad you like the mission in general, and yes rooms are generally a bit larger than average, so lighting is not the most performance friendly - although I have tried to optimize it as much as I could.

    Regarding the vault:

    Spoiler

    There are two "special" rooms in the level. Both are hinted at in the readables found in Braxton's office. One letter is named "Evidence locker" and hints at a fake diary with clues to the evidence locker code that Zelmer has hidden somewhere in his private quarters.

    The other letter titled "Hidden vault" talks about a secret room that can be found and opened somewhere inside Zelmer's office (adjacent to his private quarters).

    If you would like me to be more specific as to exactly how to open each of these hidden/locked rooms, do let me know :)

  2. 21 minutes ago, datiswous said:

    What I had not figured out is

    This will be explored further in the next mission in the series :)

    21 minutes ago, datiswous said:

    Also, it's still not clear where this is coming from:

    I believe you helped me find some crates that imploded when grabbing a bow leaning up against then. It's possible I've gotten your name mixed up though, so do let me know if this was not reported by you.

    • Like 1
  3. 4 hours ago, datiswous said:

    I was flying a bit through the outside area (using noclip) and noticed there's a lot of detail outside of what is possible for the player to see. I wonder if that has an impact on performance. Maybe not because of visportals?

    Yes and no. The two primary areas where this is true is Gatwick square and the garden. I have done as much as I could to limit performance-loss in both cases, like ensuring no overlapping lights and applying the 'noclipmodel' spawnarg to most if not all objects not reachable by the player. But yes, generally speaking those two "rooms" are larger than what is generally advised in the wiki and elsewhere, so some players may experience sub-optimal performance around there in particular.

    This is something I will try to be more mindful of going forward and also something I could return to and improve in this mission in a future update if several players reports that those places in particular perform a lot worse than other missions generally.

    Do let me know :)

    • Like 2
  4. 2 hours ago, tapewolf said:

    The key assignments

    It was indeed intentional that Braxton and Zelmer's keys both open many of the same doors with some few exceptions. I could perhaps lessen the crossover somewhat in a future update.

    2 hours ago, tapewolf said:

    An optional objective

    This is a good idea, but it depends a bit on what I end up settling on in terms of story for the second mission. In any case, I think it is unavoidable that I will have to return to this mission and do minor tweaks before episode 2 is ready for release.

    2 hours ago, tapewolf said:

    Do we find out who has

    Not explicitly so. It is hinted at, but I am pretty sure that it will become a bit clearer after playing through the mission briefing of the next mission.

    • Like 2
  5. @Goldwell and @Bienie Thank you both for your kind words. It means a lot, especially coming from other experienced mappers.

    @Bienie:

    Spoiler

    It was discussed quite a lot during the beta, since others also had a hard time locating the switch - especially in the earlier beta versions when there were no concrete clues as to what room it was even in. I had hoped adding a more descriptive objective would be enough for release, but I suppose the book switch was perhaps not the best idea after all.

  6. @duzenko Yup, now the mirror is working, but the shading issue has also reappeared on the silverware (I'm not sure if that is something you've been working on or not):

    ch1_eaton_2021-12-04_12_53_24.thumb.jpg.c071f36969ff23db6547f32710e0a724.jpg

    Another thing which I could mention (which is completely unrelated) is that my system mouse cursor is visible and overlayed on top of the game and if I move my mouse in any direction, the camera stops when the cursor reaches the borders of the screen.

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