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thebigh

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Everything posted by thebigh

  1. Besides, you have to leave something for missions to introduce.
  2. I'm having trouble with the health potion objective in Night 2. I grabbed the one in the kitchen and but where are the rest of them?
  3. You just gotta burp a bunch of times before you hit the ceiling.
  4. Defusing a mine with tools makes sense to me.
  5. Its long duration makes it pretty powerful so I'd say $100
  6. Yep, it's working. Cool potion!
  7. I thought it was a bit weird that the zom and the revenant were
  8. I can confirm that this doesn't work on Linux. I get the error *** stack smashing detected ***: terminated and an immediate CTD.
  9. I quite enjoyed it too. It looks good and plays well, aside form one or two unintuitive obscure puzzles, and I really like the winter wasteland atmosphere.
  10. I think this is the version I played... Winter Harvest V2
  11. I've played it, round about 2.12. It worked just fine, and I didn't encounter any weird bugs or compatibility issues.
  12. These all sound pretty reasonable. I don't think any mission released to date would fail any of the criteria, except that Builder's Blocks and the Training Mission cannot be completed. Has there really been any issue with people trying to submit utter garbage, or malicious content?
  13. Damn, crazy that it's gone undetected so long.
  14. There's already a thread for that:
  15. Yep. As far back as 2.06.
  16. Yeah, and it helps that TDM is a million times better than the atrocious Thief 4.
  17. TDM won the contest over a decade ago and has put in a strong showing every year since then.
  18. Among my favourite short missions are * The Thieves * The Parcel * Mother Rose * Crown of Penitence Also, Briarwood Manor is the size you're looking for but the difficulty is a step higher. Pandora's Box likewise can get a bit tricky, but it is a heap of fun.
  19. Another nice Bikerdude mission. It's pretty linear without seeming so, and not overly challenging. I only worked out the middle digit of the safe code, but luckily trying 100 combinations isn't very time consuming. Mission looks and feels great, as expected. I thought finding all the neighbours was pretty tedious though. And I really hope
  20. Me too. TDM combat is jankeriffic but manageable when you get the hang of it, and still considerably less trivial than in the original Thief duology. However, I don't play stealth games for combat. If I want to fight things, I'll go play DOOM- which is ironic considering the engine TDM is built on. I wouldn't say I have no use for health potions though. Sometimes I take falling or drowning damage.
  21. The briefings in the original duology use it to great effect.
  22. My experience of Mooncrash was different. Like you I disliked it immediately but everyone kept telling me it'd grow on me eventually, so I stuck it out for six or eight hours. It still felt unfair and pointless to me, and I simply didn't care about the characters, so I gave up.
  23. What styles would you say are missing?
  24. ...or have a background with no stripes at all, and just make the stripes with mostly transparent backgrounds to the text.
  25. I mostly prefer ghosting whenever possible. For me it's a purer gamestyle, with greater challenge and more satisfaction when I can pull it off. I often like a quick "knock out everyone" playthrough too though. About the only style I can't stand is forced combat.
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