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thebigh

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Everything posted by thebigh

  1. That's weird. I just tried it with the exact same setup (linux, dev16829-10455, fresh install from the in-game downloader) and I am not getting that bug. Are you using any mods? I don't use any except the stealth stats one, and I haven't tested the map with various mods installed. Maybe one of those is interfering.
  2. If you get to the locked door at the end of the cellar there is a crumpled note on the floor that mentions a secret hatch in the bedroom.
  3. I am definitely looking forward to more missions from you.
  4. Fair enough. Not everyone has to like every mission.
  5. There's a little hatch in the attic near the spinning wheel that you can pick open to get into the tower. It's directly above the staircase.
  6. I've never been one to make levels that hold the player's hand all the way through. The difficulty should gradually increase as you progress and the "Aha!" moment you get from solving a puzzle is worth a few moments of head-scratching.
  7. This seems like a sensible thing to raise on the bug tracker.
  8. The Thief's Guild people have put the mission up on their database The Threepenny Revue
  9. Oh hey, TaffingTaffer. You got your account working. Nice! As an alternative you could sort by release date on the official website. Not as elegant, but it should get the job done.
  10. One of your walls has dimension 128x4x128, the other has dimensions 128x8x128 In other words, their origin points are at (64,2,64) and (64,4,64). If their origins were at their, say, lower left corner it would all be fine but because by default they're at the center you get that seeming offset by 2.
  11. It's useful to not sort them by "A" or "The" because there's always going to be people who can't quite remember if the mission is called "The Threepenny Revue" or just "Threepenny Revue". I definitely prefer the third version.
  12. It's substantial. You will be pretty pleased.
  13. Congratulations on the release. It's a neat little level and I had fun testing it.
  14. That's both of them. The contents should hopefully give you a decent clue on how to proceed, particularly about what the guy says about flammable white mushrooms and how to use them.
  15. I can almost read the xdata on those scrolls
  16. Greetings taffers, Here's an early Halloween offering for you, a spooky little haunted house mission. Content warnings include zombies, spiders, and body horror. I set myself a challenge to fit the whole thing in a 1024x1280x1024 box-- mappertools, skybox, everything-- so opening this beast up in DarkRadiant might be the most horrifying thing about it. I'm grateful to my beta testers, as well as various people who put music and sound effects on the net for free, so be sure to check the Notes in the Dark Mod mission selection menu. It may be small, but it should take ~45 minutes for a first playthrough. Enjoy! Third mission in my series.
  17. Sixty years ago the famous deLisle family fell into ruin. The last heir of their house believes an ancient heirloom will restore their fortunes. Retrieving it should be worth braving a haunted house for... Get it from the in-game mission downloader.
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