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STiFU

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Status Replies posted by STiFU

  1. Deathloop – what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.

    1. STiFU

      STiFU

      Also, 87% on metacritic. I guess this was just not your type of game, Peter! πŸ™‚

      https://www.metacritic.com/game/pc/deathloop

    2. (See 26 other replies to this status update)

  2. Deathloop – what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.

    1. STiFU

      STiFU

      Amazing, how people can be perceive things so differently. I absolutely adored this game.

      But first of, Deathloop is not really an immersive sim! The game does teach you about stealth, but the singleplayer gameplay is so simple that stealth is absolutely not required. It may be required when you play online and get invaded by your antagonist Juliana, but that really depends on your opponent. And here we already are at the aspect that truly defines the game in my opinion: The multiplayer. These invasions are really cool and intense, but of course, you have to like multiplayer in order to be able to appreciate this unique gameplay loop.

      This was the Review I posted. As you can see, it's a whole different view on things. Why do you always have to be so critical, Peter? πŸ˜‰ Just because the game wasn't what you expected doesn't mean you can't enjoy it for what it is, right? πŸ™‚

      Quote

      Arkane Studios showing off once again that they are one of the best in game design: Pick the timeloop mystery adventure mechanics of Outer Wilds and remix them, add "Dark Souls"-like invasions in the form that other players can play your antagonist Juliana, and wrap it all in 60s-stylized first person shooter with abilities and upgrades, and an interesting story to unravel. This culminates in such a unique gameplay experience that "Deathloop" would have deserved Game of the Year 2021 WAY more than "It Takes Two". Especially the invasions add so much tension to your playthroughs, it is absolutely exhilarating. That is, unless your opponent lags incredibly, which sadly happens quite often. Combine this with the performance issues many players experienced, and you know why the game did not win game of the year. It is really sad to see technical issues hinder such a masterpiece of a game from doing well. The only criticism I have with respect to gameplay is that the first shot of any weapon is apparently always 100% accurate, which enables you to headshot enemies hundreds of meters away using your submachine gun, but other than that the gun play is on point. All in all, just 9/10 due to technical issues.

      Β 

    2. (See 26 other replies to this status update)

  3. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-DΒ 

    1. STiFU

      STiFU

      Ok, I couldn't wait until saturday! πŸ˜„Β @AluminumHasteΒ the final boss was pretty bullet-helly though. πŸ˜• Still, you might get into it. I hate bullet-hell games normally as well.

      image.thumb.jpeg.b8fa87846d073d786b763ed08a218b0d.jpeg

    2. (See 7 other replies to this status update)

  4. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-DΒ 

    1. STiFU

      STiFU

      I am on the final level now. Gonna try it saturday or so... πŸ™‚

    2. (See 7 other replies to this status update)

  5. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-DΒ 

    1. STiFU

      STiFU

      Sure, they are different. That doesn't mean you cannot compare their difficulty, 'though.

      Also, Cuphead is not over-the-top bullet-helly. There are really only a few bullet-hell situations and in all of them, the projectiles are rather slow.

    2. (See 7 other replies to this status update)

  6. I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.

    I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.

    ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.

    Β 

    Update

    Actually, I have to revise my statement:
    I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.

    ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.

    Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.

    Nort

    1. STiFU

      STiFU

      The amount of insults towards the team members and this community contained in Nort's updated status is a pretty strong indicator that something is maybe not right in Nort's head, don't you think? Also, I said "like Nort here maybe has".

      Anyway, the core message was that we accept everyone as long as they behave. Let's not get lost in the details.

    2. (See 15 other replies to this status update)

  7. I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.

    I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.

    ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.

    Β 

    Update

    Actually, I have to revise my statement:
    I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.

    ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.

    Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.

    Nort

    1. STiFU

      STiFU

      "...so if you're a newbie reading this", please know that we will accept you and value your contributions regardless of whether you might have a psychological disorder, like Nort here maybe has, as long as you don't talk down on others and don't spread hatred towards other persons or communities.

    2. (See 15 other replies to this status update)

  8. Please, can we finally group the missions by year in the game menu?

  9. Finished Deathloop yesterday. My verdict:

    Arkane Studios showing off once again that they are one of the best in game design: Pick the timeloop mystery adventure mechanics of Outer Wilds and remix them, add "Dark Souls"-like invasions in the form that other players can play your antagonist Juliana, and wrap it all in 60s-stylized first person shooter with abilities and upgrades, and an interesting story to unravel. This culminates in such a unique gameplay experience that "Deathloop" would have deserved Game of the Year 2021 WAY more than "It Takes Two". Especially the invasions add so much tension to your playthroughs, it is absolutely exhilarating. That is, unless your opponent lags incredibly, which sadly happens quite often. Combine this with the performance issues many players experienced, and you know why the game did not win game of the year. It is really sad to see technical issues hinder such a masterpiece of a game from doing well. The only criticism I have with respect to gameplay is that the first shot of any weapon is apparently always 100% accurate, which enables you to headshot enemies hundreds of meters away using your submachine gun, but other than that the gun play is on point. All in all, just 9/10 due to technical issues.

  10. While I did find Springheel's brushwork pretty questionable, I guess engine performance must also have come a long way during the recent five years, because I can safely say that the kind of performance issues that he's talking about in this video, just didn't happen to me when I fully opened up my basement with all its unoptimized brushwork. The framerate was capped at a nice 60 FPS no matter how I tried, and with visportals on top of this, and the complexities turned into "func_static":s, an uncapped framerate would just be obscene, at least for graphics cards only a few years old. I no longer have any worries about large areas and vistas - I'll just go nuts. It's gonna be fine.

    1. STiFU

      STiFU

      Go play No Honor Among Thieves. That's a campaign featuring one of the biggest and open areas of TDM. Performance wasn't always good on that one.

    2. (See 18 other replies to this status update)

  11. The final solution for low-end GPUs:

    r_skibSubviews 1
    
    r_skipInteractions 1
    
    r_shadows 0
    
    r_ambientMinLevel 0.6

    tdm_lg_interleave Β 0

    If you don't get 60 fps after this then either your CPU is really slow or it's a map bug

    EDIT. tdm_lg_interleaveΒ is probably not required since r_skibSubviews supersedes it.

    1. STiFU

      STiFU

      @nbohr1moreΒ those screens are amazing. Playstation 1 style TDM. πŸ˜„

    2. (See 15 other replies to this status update)

  12. I started skateboarding again after a 20 year hiatus. Whish me luck I don't break anything. πŸ˜„

  13. I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.

    1. STiFU

      STiFU

      @EpifireΒ the DLC is also excellent, but you should have the mechanics of the main game down before trying it. I'll just quote my Steam-Review:

      Quote

      The DLC is so different from the main game that it deserves its very own Review. It borrows the gameplay mechanics from Prey and wraps it all in a rogue-lite experience, which somehow works surprisingly well. That is, unless you're looking for a deep story. While each of the 5 playable characters you can unlock has a nice little story quest chain (that you also have to unlock first), there really isn't that much story to tell here. That being said, I still loved the DLC, as the 5 characters with their different skilltrees force you to play the game in other playstyles than what you were used to. The game poses quite a challenge at first, but after some time, you figure out its mechanics and can bend them to your will so that you finally escape with all 5 characters in one run. πŸ™‚

      Β 

    2. (See 4 other replies to this status update)

  14. I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.

    1. STiFU

      STiFU

      Oh boy, you could do things in oh so many ways in Deus Ex 1. Aside from that, you had actual stealth there, you had more melee and ranged weapon options and the levels were very open-world like, with tons of options to achieve your goals. Granted, that's not as much the case with the more recent titles, but I specifically meant Deus Ex 1.

    2. (See 4 other replies to this status update)

  15. Testing status updates.

  16. Damn, Sekiro is way too addicting! :D Hopefully, I'll be done with it by the end of the week! ^^

    1. STiFU

      STiFU

      Oh my god, I am trying to down the final boss for two days now and I just got him down to one last hit, when he killed me after all. :-(((

    2. (See 14 other replies to this status update)

  17. Damn, Sekiro is way too addicting! :D Hopefully, I'll be done with it by the end of the week! ^^

    1. STiFU

      STiFU

      After Sekiro and my upcoming holiday trip to Crete, I will probably return to coding. I feel that itch again! :-)

    2. (See 14 other replies to this status update)

  18. Damn, Sekiro is way too addicting! :D Hopefully, I'll be done with it by the end of the week! ^^

    1. STiFU

      STiFU

      There is some stealth, but you usually only use it to open a fight with a bigger group of enemies. Except at the beginning, when you're still so weak that you try to avoid some enemies completely.

    2. (See 14 other replies to this status update)

  19. Damn, Sekiro is way too addicting! :D Hopefully, I'll be done with it by the end of the week! ^^

    1. STiFU

      STiFU

      Can't compare Tenchu (which is amazing on its own) to Sekiro 'though. Sekiro is really awesome, but I feel like FROM Software are overdoing it towards the end. I am in the final world and the bosses get really extreme now. Each battle is a test of endurance, because the fights take really long at your current rate of damage.

    2. (See 14 other replies to this status update)

  20. Damn, Sekiro is way too addicting! :D Hopefully, I'll be done with it by the end of the week! ^^

    1. STiFU

      STiFU

      Has that article been written by a 15-year-old? All that talk about being a "real man" and masculinity. Stuff like that just screams "virgin". :D

    2. (See 14 other replies to this status update)

  21. Sad day for content creators and internet users as the EU parlament just passed the higly controversal copy right reform :/ https://www.eff.org/de/deeplinks/2019/03/eus-parliament-signs-disastrous-internet-law-what-happens-next

    1. STiFU

      STiFU

      Germany already has VERY strict copyright law. While I don't know much about the US copyright, I can't imagine it differs vastly from ours.

    2. (See 16 other replies to this status update)

  22. 137 bugs fixed. 58 remaining. Only 30% of bugs left until a beta build for Shadows of Northdale Act 2 is ready.

  23. I finally managed to put my foot in the door and switch careers. That means no more pressure of getting into game industry and steady work on models and maps for TDM! :)

    1. STiFU

      STiFU

      Good luck with your job. I think it's good to keep somethink like this a hobby and still have another job. Otherwise, doing this wouldn't be half as fun.

    2. (See 11 other replies to this status update)

  24. Lesson of the day: Spawnargs are stored in the savegame, so adding a new spawnarg, don't expect it to show up when you load up a saved game. :-)

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