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Status Replies posted by datiswous
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I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
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I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
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On a lighter note, thanks to my cat-like reflexes, my superior puzzle skills and my perfect memory, I was able to beat the remastered version of "Tomb Raider: The Last Revelation" in a new superhuman record time of 23 h : 35 m, worship me!
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I moved from Manjaro Linux (rolling release) to Linux Mint (LTS). One of the reasons was that I found the updates a bit too often and long. But now on Mint I get updates every day, although they're usually small updates.
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Since a certain system update (don't know which one), I regularly have the following situation:
1. I open the update program.
2. The program shows (a) nothing or (b) X possible updates.
3. When pressing "refresh", the program shows (a) suddenly available updates or (b) X+X possible updates.Maybe you could check if changing mirrors (Menu Edit > Software Sources > Official Repositories) helps, or maybe some of the options in Maintenance (Menu Edit > Software Sources > Maintenance)
This is just a wild guess though.
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I moved from Manjaro Linux (rolling release) to Linux Mint (LTS). One of the reasons was that I found the updates a bit too often and long. But now on Mint I get updates every day, although they're usually small updates.
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Well yeah Debian's package base is smaller and less recent I think. I don't really see the point of going to Debian. It's strange that it's slower than the Ubuntu version though..
I tried to like Kde, Gnome and Cinamon, but in the end sticked with xfce.
I think xfce is also a good choice if coming from Windows.
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Stumbled upon a documentary on Enki Bilal, he is one of the most influential comic book artists of my adolescence. English auto-subtitles is rubbish, so you might need to brush up on your French
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Yo TDMers.
It has been a while. This past year or so I have encountered some tough family issues, became a grandfather, had a job change, and then Steam offered Dishonored and Dishonored 2 along with all DLC for like 5 dollars. So... have played that. What a game; highly recommend.I am looking to resume TDM activity soon.
Clint
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Did you also play Dead of the outsider ?
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While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
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@AmadeusI think there's some info about doing this here: https://wiki.thedarkmod.com/index.php?title=Combined_light_entities#Turning_lights_off/on
(Maybe completely unrelated: A while ago I found that some light holders with dev-attached lights don't have a name-attach spawnarg in their dev, so you have to add it manually yourself to make some stuff work. I forgot to report it)
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While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
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Uhh yeah I don't understand the texture tool either. I wonder how many people understand/use it.
Edit: Just tried again and figured it out.
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Whenever I eat fried chicken these days I think of this scene in The Black Mage..
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Where is the "Game Connection" element in the Linux version of DR? I could swear, I saw that in an older build (which I conveniently deleted a few days ago).
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I think it only shows up if you go to menu Window > Game connection
And yeah I think they changed this in a recent version of DR
I'm using 3.9 on Linux and it's there
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Does anyone know if the mission/map in this video posted by @Springheel can still be found somewhere and played? Looks like fun.
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Cool thing: Thanksgiving break means I don't have to get my son up before dawn
Not cool thing: My son stays up all night on my PC so I don't get much TDM time...-
Time for his own pc?
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Today I started writing readables for my WIP mission.
I wrote my usual text and then crammed it into AI and boom, high quality stuff comes out.
I used to say that clipper is the mappers best friend, but now it seems it is more like "AI is the mappers best friend."
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Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?
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Today I started writing readables for my WIP mission.
I wrote my usual text and then crammed it into AI and boom, high quality stuff comes out.
I used to say that clipper is the mappers best friend, but now it seems it is more like "AI is the mappers best friend."
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There is a topic about this:
and this:
And I use ai to generate subtitles from voice files.
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