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Status Replies posted by datiswous
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Stumbled upon a documentary on Enki Bilal, he is one of the most influential comic book artists of my adolescence. English auto-subtitles is rubbish, so you might need to brush up on your French
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Yo TDMers.
It has been a while. This past year or so I have encountered some tough family issues, became a grandfather, had a job change, and then Steam offered Dishonored and Dishonored 2 along with all DLC for like 5 dollars. So... have played that. What a game; highly recommend.I am looking to resume TDM activity soon.
Clint
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Did you also play Dead of the outsider ?
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If anyone would like some ambient sounds for any of their work please do hit me up - I've tons of strings both physical and sampled that I love making loops with
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Maybe @Frost_Salamandercould include them in the tdm github repo, if that still excists.
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While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
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@AmadeusI think there's some info about doing this here: https://wiki.thedarkmod.com/index.php?title=Combined_light_entities#Turning_lights_off/on
(Maybe completely unrelated: A while ago I found that some light holders with dev-attached lights don't have a name-attach spawnarg in their dev, so you have to add it manually yourself to make some stuff work. I forgot to report it)
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While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
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Uhh yeah I don't understand the texture tool either. I wonder how many people understand/use it.
Edit: Just tried again and figured it out.
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Whenever I eat fried chicken these days I think of this scene in The Black Mage..
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Where is the "Game Connection" element in the Linux version of DR? I could swear, I saw that in an older build (which I conveniently deleted a few days ago).
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I think it only shows up if you go to menu Window > Game connection
And yeah I think they changed this in a recent version of DR
I'm using 3.9 on Linux and it's there
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Does anyone know if the mission/map in this video posted by @Springheel can still be found somewhere and played? Looks like fun.
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Cool thing: Thanksgiving break means I don't have to get my son up before dawn
Not cool thing: My son stays up all night on my PC so I don't get much TDM time...-
Time for his own pc?
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Today I started writing readables for my WIP mission.
I wrote my usual text and then crammed it into AI and boom, high quality stuff comes out.
I used to say that clipper is the mappers best friend, but now it seems it is more like "AI is the mappers best friend."
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Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?
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Today I started writing readables for my WIP mission.
I wrote my usual text and then crammed it into AI and boom, high quality stuff comes out.
I used to say that clipper is the mappers best friend, but now it seems it is more like "AI is the mappers best friend."
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There is a topic about this:
and this:
And I use ai to generate subtitles from voice files.
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Just saw further into 2.13 development, or is it 2.14? Anyway, proper Parallax Mapping...Absolutely fuck yes, please!
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Hopefully still 2.13
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Personal reminder for me to actually get back to TDM and all the missions I missed.