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Status Replies posted by datiswous
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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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Well DR supports Q3 map format afaik.
https://forums.unvanquished.net/viewtopic.php?t=2121&hilit=darkradiant
(I don't know if it's of help, because I don't know enough about the subject, just in case it is useful).
Edit: I don't know if this is the correct topic about this. But it does have Q3 game mode:
So you say netradiant is tied to Unvanquished?
It says it's for multiple engines and is more up to date afaik than NetRadiant-Custom, acording to this page: https://wiki.unvanquished.net/wiki/Tools/Level_editors (but maybe that's only related to Unvanquished)
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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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Any Thief-Fan who also enjoys Soulslikes should give Lies of P a shot. The art direction is sooo incredible! Love it!
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168 hours
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168 hours
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Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
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Some church building modules would be nice, so peeps can build variations easily
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Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
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Quotethe greatest mapper of all times
I'm going to take this into account when reviewing your next mission
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How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me
*tangential, Garrett vs countless apparitions
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How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me
*tangential, Garrett vs countless apparitions
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Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
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Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
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Ah only 5 others..
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What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.
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What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.
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What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.
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I got just a tiny bit into this "Mystery Song" thing and found an amazing song that funnily enough reminds me just a tiny bit of Thief, it's only because I miss playing it but I hate playing games during Summer. Check it out (and yes, I love that album cover, too!):
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Hi all! paying my seasonal visit to see all the cool screenshots you guys are working on
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Hey there, young taffer.
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Hey there, young taffer.
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Hey there, young taffer.
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It's been a while since we've seen such an avalanche of spam.