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Status Replies posted by datiswous
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I know I'm not active much, but it feels a bit too silent in here. Is everyone taffing around, again?
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No need to get yourself infected with malwarefor that good old Windows experience of ads and nag screens.
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The Dark Mod 2.11 is out!
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Hey @nbohr1more Media page on website is borked:
https://www.thedarkmod.com/media/
(it looks like the Nextgen gallery plugin doesn't work anymore sitewide)
Edit: Ah somebody seems to be working on it now. I wonder why a description list is used though..
Having a lightbox + slideshow plugin would be a good idea.
Maybe it's also good to upload some more (recent) screenshots and/or other media? We could make some sort of competition and the highest ratest screenshots will be placed on the media page? This could also influx some more TDM play (of 2.11).
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The Dark Mod 2.11 is out!
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Yeah it works again on https://www.thedarkmod.com/missions/
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The Dark Mod 2.11 is out!
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Still have to finish A house of locked secrets before upgrade to 2.11.
Btw. the missions page is currently empty:
https://www.thedarkmod.com/missions/
You're working on it?
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The Dark Mod 2.11 is out!
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Oww, a sneek peek from a new future mission..
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Perhaps an unpopular opinion: TDM team might benefit from someone with actual QA experience; someone with naturally and professionally developed curiosity, who is interested in how and why things work, how they break At least to me it's kind of mind-boggling how untested some rather important features are (first the absence alert feature for items, now the rope +body carry behavior).
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I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
Kdenlive is a free and open source multiplatform pretty advanced video editor.
Test case is the first builder gost scene in Requiem saying:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
The following page gives you the basic info:
https://wiki.thedarkmod.com/index.php?title=Subtitles
These 2 tutorials give you the info for creating the srt files:
If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
This is all the code for the testcase:
Spoilerfm_root.subs file in subtitles folder in fm's root:
// Requiem subtitles subtitles fm_root { verbosity story srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt" }
hanno.srt file in same folder:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
Maybe I will create a seperate (text,images based) tutorial on the wiki.
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I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
Kdenlive is a free and open source multiplatform pretty advanced video editor.
Test case is the first builder gost scene in Requiem saying:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
The following page gives you the basic info:
https://wiki.thedarkmod.com/index.php?title=Subtitles
These 2 tutorials give you the info for creating the srt files:
If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
This is all the code for the testcase:
Spoilerfm_root.subs file in subtitles folder in fm's root:
// Requiem subtitles subtitles fm_root { verbosity story srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt" }
hanno.srt file in same folder:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
Maybe I will create a seperate (text,images based) tutorial on the wiki.
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Anyone have a copy of the old training_demo.pk4 "timedemo benchmark"? I cannot find it in my old files collection.
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While I am someone who finds Star Wars to be entertainment for little boys (and those aren't even my words, they come from Ewan McGregor), I have to say that "The Mandorian" and "The Book of Boba Fett" contain scenes and insights that I enjoy. Also, these series really have an 80's flair...plus it's nice to see for example Nick Nolte, Carl Weather, Jennifer Beals, Deany Trejo or the (admittedly much younger) Katee Sackhoff in these series.
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I recently read that that battle part with the Ewoks in Episode 6 was actually inspired by the Viet Cong in the Vietnam war.
Edit: https://wealthofgeeks.com/star-wars-was-a-commentary-on-the-vietnam-war/
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It's funny how perception changes over the years. I've been replaying Bioshock in its Remastered version, and I'm surprised how bad the level design actually is. It's just a series of abstract corridor mazes that you can't really map out in your head. There's nothing that would ground them in any kind of reality, fictional or otherwise, no sense of place people could live in. It's almost like Wolfenstein 3d with cool art deco assets.
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It's funny how perception changes over the years. I've been replaying Bioshock in its Remastered version, and I'm surprised how bad the level design actually is. It's just a series of abstract corridor mazes that you can't really map out in your head. There's nothing that would ground them in any kind of reality, fictional or otherwise, no sense of place people could live in. It's almost like Wolfenstein 3d with cool art deco assets.
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Currently Profile Information has 3 fields, these are shown in forum posts under your avatar:
1. Gender
2. Location
3. Interests
I think that it could be useful to have an extra field called "Operating system" (under location). It can be useful for tech support and to see what people use.
Alternatively it could be a more general term, like PC system, so that you can for example state that you use an AMD gpu.
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Just found out piped.kavin.rocks has a build-in audio-only for video's (great for music video's). Never thought something like this (including browser extensions) excisted. This would have saved me a lot of money on vacation, where I was camping without wifi.
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I never realised there was a Dark Mod Twitter account. Perhaps it was banned and waiting for Elon Musk to unban it.
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This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?
I would like to see an option at least to disable it.
Although I guess I could use some css..
Edit: This seems to do it:
/* Remove Twitter timeline */ .twitter-timeline { display: none !important; }
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This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?
I would like to see an option at least to disable it.
Although I guess I could use some css..
Edit: This seems to do it:
/* Remove Twitter timeline */ .twitter-timeline { display: none !important; }