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  1. I miss the brown borders dividing up the sub forums. This great big block of grey looks ugly.

    1. modetwo

      modetwo

      Back in the days it was actually dark-red. Let's call it evolution :-P

  2. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  3. So... What was up with the forums all day yesterday..?
  4. Hi, I'm beginning to get somewhere in my understanding of DR and TDM. I've observed a few things in the learning process and want to make sure I understand the correct cause. I made a moat with shallow water at the bottom. Worked fine in TDM. I decided to make a bridge over this moat, and the first step was a large brush that filled the moat top to bottom partway along the length of the ravine forming the moat. Before I did any further work on the bridge, I dmap'd and went back in TDM to check on something else. When I came back to DR, I discovered that brush had somehow erased the part of the water brush which had lain inside it...and also erased the wall brushes it had crossed, which in this case opened a leak into the void. My question, then, is this: 1. Was this caused merely by crossing one brush over another? Or crossing centerlines? Or... 2. Does this only happen if one adjusts a dmap'd brush that crosses over another? Or... 3. Does this sort of thing only happen in relation to waterbrushes and/or void-sealing brushes? Or... 4. Is this because I still had the map open in TDM when I returned to DR to continue editing it? Or... 5. Was this just a fluke? I remember that in Dromed, it was important to keep brush creation order in mind. Is that the case in TDM as well? eg. should I put waterbrushes in only when I am finished with the solids of that area? Thanks again. I hope my questions aren't too annoying. They arise out of an active attempt to learn the editor. There is just so much to grasp at once. As a side note, my daughter's rabbit died today. She's had it since she was four, so now I guess this mission idea I had in mind has received an extra impetus, albeit a sad one, heh. We're writing the story together in detail as I begin to sketch out the mission shape.
  5. Welcome to the Dark Mod forums! I enjoyed browsing your gallery. =-)

  6. What has changed if anything between TDM 1.04-1.06..? in regard to copying a texture from the face of a brush to a patch..? Im workin on a large mansion where I am laying skirting board at floor and ceiling level, and jesus christ is f***ing annoying...!!! fyi - the patch is a 3 decision curve between wall/floor & wall/ceiling, the brush I am copying from is the same height and depth. if I copy from a horizontal face of the brush to the patch, the texture is stretched.if I copy from a vertical face of the brush to the patch, the texture is stretched.if I slice the brush in diagonally in half along its length and then copy from diagonal face of the brush to the patch, the texture is scaled correctly.if I then copy from the same diagonal face of the brush to a patch that's facing the opposite way (180 degrees), the texture is completely f***ed!if I then copy from the same diagonal face of the brush to a patch that's facing the opposite way (-Z 180 degrees), the texture is completely f***ed! So I have had to have 4 brushes, each in the plane of the path I am pasting too, each pair a mirror of each other and all with diagonal faces, just so I can paste correctly to these bloody patches.....AAARARGGHHHHHHJHHBH!!!!!!!!!!!!!!! FFS!!!!! Can I assume this is a bug and that possibly something can be done about it..? and I also assume I will have to post a bug report.
  7. A forum search for "scale" returned oodles of results, so I'll skip that time-sink and ask here ... Does anyone use DR's Modify->Scale dialogue? It works fine on rectangular brushes, but destroys anything else. Because of that, I've never used it. But today I found I needed it. I have a collection of odd-shaped brushes I need to scale to 3/4 size, and DR scatters them to the wind. Selecting any single brush and scaling either deletes the brush or provides wonky results. Has anyone found a way around this? Maybe I'm using it wrong. I couldn't find any instructions on the Wiki. I looked in DR's bug list and found nothing filed against this problem. Thanks.
  8. when i do a search, it give me some results, I click on a result and exspect to get taken to the post it specifies - but no..... I get taken to the first post of the bloody thread it is in..ggrrr
  9. Hello!

    I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)

    We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.

    Best wishes: Oszkár Winkler

  10. Hello!

    You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.

    If you are interested, please e-mail me: woszkar@gmail.com

    Thank you! :)

  11. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  12. why are they so slow this evening..??
  13. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  14. The tutorial stated to DEselect all before creating a player start position. If I do that I get an error stating that no brush is selected. This forces me to create a small brush for player start and tuck it out of the way where it can't be seen or walked over by the player. This happened in DR 1.2.0 and also in 1.3.0, both were compiled from svn source. uname -a Linux mjollnir 2.6.33.4-server-1mnb #1 SMP Sat May 15 14:20:03 UTC 2010 i686 i686 i386 GNU/Linux
  15. I've noticed in the last few releases that when working on my map, I will go to create a new brush/patch but instead of it being created on the same Z plane as the last selected object, it seem to be created like thousands of units either above or below the last selected object. This is really annoying as it looks correct in the top down view, but then I have to move it up or down. The same thing happens when I create a new anything with the other views selected. Has anyone else experienced this issue?
  16. I have an odd brush that looks fine in the camera view. When I select it, however, it is invisible in the XY window. The brackets that list the dimensions are there but the outline is not. The brush also is not sealing the area. Any ideas what the cause might be?
  17. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  18. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  19. Steps to reproduce: 1) Create a brush/patch and texture it 2) With the brush/patch already selected press the shortcut for Surface Inspector 3) All options are grayed out in the Surface Inspector You have to deselect the brush/patch then reselect it before the Surface Inspector's options become available. Check image for example Using the latest SVN revision 4727, updated and compiled today
  20. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  21. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  22. For some reason I can no longer select a single face of a brush. When I hold ctrl and rightclick, nothing happens. Everything else appears to be working normally. Restarting DR did not help. Is there something I might have clicked accidently that could do this?
  23. I was about to upload moveable brush stepladder prefabs. They work fine in test/stepladder. To test the prefabs I inserted them in hoarders. I get 'no collision model' error. The only moveable in each stepladder is a single brush of collision texture. As said, it works fine the test map. And I already have a single brush slab moveable in hoarders which causes no error. So why, when I put the stepladders in hoarders do I get the error?
  24. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  25. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
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