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  1. I reinstalled Doom 3 a while ago but realised I'd lost the manual with the CD key on it. This hasn't affected the Dark Mod because when I load a mission from the console it works without the key. But in future it could be a pain to have to load every mission from the console rather than go through the Dark Mod's new menu. Rather than buy Doom 3 again just to get the CD key I was thinking about buying the expansion pack, just so that I haven't completely wasted my money. So my question is, can you play the Dark Mod with the CD from the expansion pack, or only the standard Doom 3 CD?
  2. Hi again! I am thinking about getting back to DM editing. Finally. Therefore I need to buy Doom 3 as I don't have my previous copy. In my country I can only buy localised (Polish) version of Doom 3. Will it work with DarkRadiant and DoomRadiant?
  3. Unstoppable

    Doom 3

    I use to be hard headed. I told myself, bah Doom 3 just another shoot em up.(When it first released) I'm not gonna pay 50$ for this shit I said to myself. Time when on and I found myself without a game to conquer. So I coughed up 40$ for Doom 3 and the expansion. As well as a new dvd drive with cd burner so I could play Splinter Cell:Chaos Theory. I played Doom 3 for a bit but I got kinda scared and stopped. It was an off and on relationship. I told myself bleh just what I thought it would be, just another shoot em up. Time went by again but i'm finally realizing how underrated Doom 3 is. Now that I got into researching what it takes to makes game I can just appreciate games three times as much. I'm walking around Doom 3(Just finished killing Saboath) and i'm like dam. These guys at ID are so good. No wonder they have a hard-core crowd following them. I was missing all this all along. The boss fights are just jaw dropping. I'm not running the latest and greatest system neither. However the game just runs smooth. I love it. I don't even know why ID bothered putting a dang multiplayer component. Might as well just put more time into the single player game. I use to get pissed cuz enemies would just be all up in my face. However now that I realize what I can do and how to fight them i'm like bring it! I'll bust out my chaingun or soulcube and tell you to shove it up your ass you stupid monsters! So yea. I'm just really enjoying the game for what it is. I appreciate what I got now more than ever. I also think not many people finished Doom 3 step by step. Pity because it's really worth it. Damn this game is creepy but fun. p.s. My system is an AMD Athlon xp 2100(1.73ghz) 1 gig ddr ram at 2100, geforce 4 ti 4200 AGP x8 128mb DDR, 40 gig harddrive along with a 10 gig harddrive. I run the game at medium with 800x600 resolution. My motherboard is an MSI K7N2G. In conclusion I now realize why you guys chose the Doom engine. It's awesome.(I'm also playing Far Cry it's also a great engine) Oh yeah i'm also playing Warhammer 40k Dawn of War.
  4. Hi I was wondering on average how many pixels are there in a Doom inch, because I have a set height and length for a certain wall and I want to make a unique texture on that wall. I know of the Fit option in the surface inspector but I'm afraid doing that would also distort my grainy normal map I already have made (the normal map is not going to resemble the texture).
  5. jdude

    Doom 3 DOF

    I can't get it to work but I thought the pictures look really good: http://www.doom3world.org/phpbb2/viewtopic.php?t=22718
  6. Every time I try to open my level with Doom, it crashes on the load screen. Any ideas? http://shadow516.googlepages.com/killhour.zip
  7. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  8. Check out this awesome Doom modification Awesome Doom modification
  9. Advice? I suppose I should look at some stuff for the Doom3 Editor, and then go on to DarkRadiant, but I suppose the place to ask is here, if anywhere. Storm PS: Happy New Year, guys
  10. Is it possible to run The Dark Mod through a Doom 3 Demo?
  11. Moin, I am having trouble installing Doom 3 under Kubuntu 64 bit (this always worked flawless under Suse): root@te:~/incoming/games# sh doom3-linux-1.3.1.1304.x86.run Verifying archive integrity... All good. Uncompressing DOOM 3....................................... ........................................ . ............. ./setup.sh: 279: /home/te/.setup6479: not found ./setup.sh: 290: /home/te/.setup6479: not found It doesn't work as user either (I just get one more of the "not found" lines). Does anybody know what could be wrong? Some packet I forgot to install first? Googling didn't shed any light on this issue so far. *frustrated* All the best, Tels
  12. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  13. It seems for me, no matter what I try, doom 3 crashes when I use 1.3.1 update. Yes its the 1.3.1.1304, not the 1302 which I know is bad. I dont know what it is, but the game only runs with 1.3, and thief's den demo crashes with 1.3 version. What is the big deal with 1.3.1 patch that its so needed beyond the 1.3? Is there some hack or option I can set so the game runs simply in version 1.3? from what I know the executables since version 1.3 are the same, so really there cant be that much important updates from version 1.3.1 that it couldnt run this mod if it was set to let it run with version 1.3. please, anyone?
  14. This runs at over 50 FPS on my rig at 1920x1200 everything on max. This is just a test map I've been working on to get some practice with making terrain out of patches. As you can see their is a shit load of polys being rendered and at over 50 fps.
  15. I was wondering whether Doom 3 supports colored specular, since the newest version of crazybump does and it looks really neat on some textures. But I guess it doesn't since everyone has ever talked about greyscales. Is there any game at all which supports colored specular?
  16. Hey Orb, I think I suggested this to you a long time ago, but I was wondering if now might be a good time to look into it. Not having direct access to doom 3 in Dark Radiant is a bit of a hassle, so I was wondering if we could work around this by somehow assigning the Doom 3 default F2 key, to basically pass this command to the doom 3 executable? com_allowConsole 1 +set r_fullscreen 0 +set r_brightness 1 +set r_contrast 1 +set fs_game darkmod DarkRadiant would somehow have to check where the executable is, based on the players setup preferences, and then pass the command to it. Not sure if that would be hard, or if it's even possible, but if it's not too much work to do...perhaps we should think about getting it in there right away, just to give the editor a feeling of being connected...and just provide faster access to it as well.
  17. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  18. I just tried, out of curiosity, what would happen if I install DR on my office machine where I don't have D3 installed. It seems to work fine. I don't see any textures (obviously), but I still can edit map geometry without any issues, so this is quite nice. You can still use DR to block out the map geometry and only texture it later. Only annoying thing is that it keeps asking me for the D3 path every time I run it. If I have time I see how much you really can do with it, without having Doom 3 actually installed. I also plan to take a disc with the mod with me and install this, to see if I can use these assets without Doom. Should work IMO. So overall this was a nice surprise. I also experienced a crash once when I closed DR.
  19. I was looking at our moddb entry and I saw some comment that I found pretty strange. Maybe this is refering to the game itself, because it already seem to be in the bargain bin. Apparently it didn't sell so well, because HL2 is still quite expensive. If this is related to the engine though, then I'm pretty stunned. Do people consider D3 already to be outdated?
  20. Anybody seen Doom the movie? I watched it and it was not as bad as I thought. Actually I enjoyed it quite a lot, even though I think it helps to be a fan of Doom. The movie itself was more made like Doom 3 than the classic Dooms, but there were moments that really reminded me of Doom I/II and also got me playing it again. Especilly that scene where 'The Rock' got the BFG 9000. I also liked the short sequence of First Person Shooting, even though it is pretty weird in a movie. It felt like watching somebody playing Doom 3. My wife didn't like it as much, but she is no fan either.
  21. cool i knew brown barn spiders are worth something.
  22. What FPS should we be setting our FBX files to? Does it even matter? I was just suspicious that some anims are faster/slower than they should be, and maybe that's why squill's run anim looked so fast to begin with, after it was in game.
  23. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  24. Well I know D3 Engine had the best engine and shadow renderer but one question though... Doom 3 never had any waters! A small blood pond I saw in D3 represented the the Freshnel reflections with a series of moving textures. Thief 3 does has waters! And not only that but swimming too! A question is this... Are you going to include Reflective and Refractive water in The Dark Mod and even Freshnel reactions or leave it as it is? It's just that these had gone standard these days and it would hit bad a plain water surface...
  25. Hey, Most of my mapping was with Q3, with a little in DR. But there are vast holes in my knowledge with the D3 engine. In Quake 3, Spog wrote a some great info on the theory behind what the engine was doing, and how it handles maps. Has anyone done this for D3 or DM? Also, could someone point me to a good tute on the material files etc. I have an idea what they are used for but its quite vague. I'm finding I'm going to have to start from scratch with mapping all over again with the D3 engine, but god its an amazing engine for mappers. Thanks.. Venus PS feel free to throw in ny links that might be helpful (including the link to DR tutes).
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