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This post will be updated: http://forums.thedarkmod.com/topic/15755-oculus-rift-and-other-vr-headsets/?p=374161
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If you have a NAS box, lock it down now - http://forums.thedarkmod.com/topic/17085-be-very-aware-are-you-or-data-exposed/
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Building a FM. Expected duration of task: couple of hours. Reality: tens of hours.O Lord Builder please help thy servant avoid silly mistakes.
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I've no problem making my own stuff because of what you said Sir Taff. I just mean sometimes I waste so much time and think "If only I had done that!"
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I don't mean fully kitted out rooms, just the basics. 4 walls/floor/roof, maybe a bed and a fireplace. Would also be useful for new mappers to get a feel for the scale of a mission, especially if that room had a neutral unarmed guy in it they can drag around to fit geometry to.
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@ Bastoc: Don't worry. It's a learning curve. Your first FM will always be your most challenging. When you complete your first FM mapping becomes a lot easier.
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So once these architects, builders and various other labourers have finished building the secret room that houses all the valueble treasure in the rich lord's manor, what do you think the rich lord does with them? Give them a large purse full of coins and a pat on the back? Somehow I think it's anything but that.
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Now if I were a rich lord I would have two secret rooms. One with all my loot in and one with a trap where spikes fall from the cieling or something. Then I'd leave lots of readables around my manor hinting at the room with the trap. Stuff like "Caught the maid cleaning the bookshelf by the fire place again. I told her not to do it again or shes sacked. can't have her accidentally finding the secret thing!".
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I like the way you think.
But you'd have your priest hole built by someone sympathetic to the pope.
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Looks like someone actually poked a hole with a finger through a painting covering a view into the Baron's secret room. Damn maid! And chopped a hole into the storage container device holding the Heart of the Lion to get at the cmob lock! LOL
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Thief3Gold is out: http://www.ttlg.com/forums/showthread.php?t=143659
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I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.
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You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.
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@Biker Hmm.
Build TDM mission in DR.
Export as portions as ASE
Edit in Blender and export in TDS compatible format
Import into T3ED
Edit
Release TDS mission...
(or just stick with TDM)
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Peering to keyholes (WIP, proof of concept). http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page__view__findpost__p__351343
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Online tracking: Protect yourself - http://forums.thedarkmod.com/topic/16433-online-tracking-protect-yourself/page__pid__350848?do=findComment&comment=350848
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Underworld Ascension: http://www.ttlg.com/forums/showthread.php?t=144106
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Wonderful news!
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Please don't suck.
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nVidia are looking into our DR ortho cylinder patch issue - http://forums.thedarkmod.com/topic/16203-minor-bugglitch-in-dr/page__pid__344197?do=findComment&comment=344197
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Synology DSM 5.0 broken - http://forums.thedarkmod.com/topic/16190-synology-dsm-50-heads-up/
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Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.
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can't wait.
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I didn't know that first trick setting up the base, so thanks for that.
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I'm taking a vertical approach to city building in my current map. Not only does this create the illusion that the city is bigger than it really is, it requires lots of narrow staircaises and tunnels which are easy to to visportalize and provide the player with some nice claustrophobic encounters wityh unfriendly AI
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This was kind of my approach with my mission "Lockdown". But I only had some rooftops that were climbable and stuff. Looking forward to it!
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This is no thieves highway. Nevertheless, trying to maintain a realistic looking skyline with out going crazy with buildings is quite the challenge for the vertical building approach.
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Is this a small map you are aiming for or do you build 200 meter high buildings. Just curious.