Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/patch/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I never realised Bill Gates was a member of these forums. Welcome to the community! I hope you enjoy The Dark Mod. Perhaps your Foundation could help pay for the server hosting or fund the development of some new features?
  2. @vorobThe versioning in the mission downloader works differently than the info/description which is just reading the a text file in the mission archive. Every time a mission gets updated the mission downloader will increment by one. Release is 1. First patch is 2. Second is 3, etc. If you have the latest version from the mission downloader, you have the latest version.
  3. Thanks for the replies, gonna try those spoiler Tags again now for my short review (oh well it inserted one above my text now and I can't seem to delete it on mobile - this text editor is strange)
  4. Just finished this mission and wow I gotta say in great honor to Grayman and of course the rest of the team picking it up, this was something I've never seen before in any other TDM mission, especially visually wise. I am so happy that grayson gave green light for other experienced mappers to finish his last mission. And what came out of this is really something special. I'll put my review in spoiler tags since I'm now referring to critical mission details. Edit - How do I put spoiler text here on mobile?? [spoiler] test [/spoiler][SPOILER] test [/SPOILER] [spoiler[spoiler [sfah
  5. @krazykimchi thanks for taking the time to both play and leave your thoughts. I am glad to hear you enjoyed the mission - if this one of your first you have a lot to look forward to! I will add that guard to my list of things to look at when I get around to another patch. Thanks again!
  6. Is it possible to add more vertexes to a NURBS spline curve? Standard is three, but I would like to litter my like a patch so I can curve it as I want without the need to splice them/glue several together...
  7. You can try my alternative footstep sounds package which addressed the things you described together with a lot of other footstep sounds both for player and AI if you want to. https://forums.thedarkmod.com/index.php?/topic/17631-new-footstep-sounds/
  8. Ah, I guessed as much and already tried to revert the scripts to the last patch. Sadly it seems as if I made a manual change before playing the mission which is now lost and I can't remember what it was! The logs say nothing and it can't be a loop because if I start the mission from scratch everything works fine...
  9. So while beta-testing a mission I made some adjustments to def and script files for my patch, only now the saves made earlier won't load anymore and the game freezes. Is there a solution for this, like getting the game to load them even if errors are caused by the mismatched files?
  10. Mods can this moved again? @Acolytesix- can you make sure you post in the beta thread instead of this one please (this one is public, the beta thread is only for logged-in forum members): https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/
  11. Glad to hear you enjoyed the mission @Klatremus , thanks a lot for taking the time to play! Thanks for catching this and those other loot bugs. There are two pieces of loot worth 110 which currently do not spawn on the lowest difficulty causing this discrepancy. As far as I can tell there are no loot differences between 1.0 and 1.1 and the totals are identical. In the next patch with the inaccessible loot removed the new loot total will be 8765 across all difficulties and everything should still be where it was in your initial playthrough. Regarding Secrets: Thanks again for playing!
  12. sure - I would only ask that you follow the thread to make sure you don't report stuff that has already been mentioned: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/
  13. heh i was thinking the same though it might just have been a glitch when writing the names are pretty similar. But for correctness it is called the dark engine and the newer version that allows us to run these beauties on win10/11 is called newdark. newdark is kinda interresting as it just suddenly popped up on a french forum some time ago by an anonymous developer with the alias le corbeau who allegedly got his hands on the original source code and started updating it for modern OS. this was the original thread i believe -> https://www.ttlg.com/forums/showthread.php?t=140085 bikerdude was on that forum to when the patch hit i noticed hehe.
  14. Do you mean the edges on the cylinder? You can round those out just by fiddling with the Patch Tesselation in the patch inspector:
  15. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
  16. I've got two brushes that are perpendicular, and they are "joined" with a curved patch (bevel) to create a smooth transition. This is what it looks like in a small test map: However, if I copy these objects into my big WIP map, I see lines along the patch: Here's a close-up: Reiterating, these are the exact same objects, just copied from one map to another. Does anyone have idea as to why this is happening? In general, what causes these types of lines on a patch?
  17. Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please
  18. Bit late for anyone who has already started their playthroughs, but hopefully the latest patch makes this a little easier.
  19. Have you tried the mission independent keyhole peeking which Snatcher created for his Modpack and I included in the Unofficial Patch? Does it look weird under Linux as well?
  20. We will look at some of this stuff, but SPOILER tags, please!!!
  21. Ah, I knew there must have been something like this! Info about it should be in the loading tips and I will add some to the key description of the Unofficial Patch, because it was completely unclear to me what "manipulate" was supposed to mean. Also this is the first mission I remember ever breaking with my current patch and I will fix that right now...
  22. Yes - while you a holding a physics object you can hold down what ever button you have bound to parry/manipulate to freely rotate it across all axis with the mouse. I would not recommend players play this (or any mission) using the unofficial patch.
  23. I found placing the candles on the correct places very annoying as I had to drop some of them multiple times to get them to be upright. Is there an item rotation key that I don't know off? Also my patch kind of breaks that puzzle so I will upload a hotfix soon...
  24. Hey, thanks for playing, and sorry about this bug. This is something we knew about and thought was fixed (I personally looted the darn thing successfully about thirty times), but it seems there is something funky going on here. Will have to investigate for the 1.00002 patch
  25. This may make sense in that the performance impact of the volumetric effect can scale with how much of the effect is filling the screen. We shipped with a “performance mode” but had to setup the entities by hand to do it (so it’s not perfect). If you change the LOD detail settings to “Low” or “Lowest” this will disable certain lights, particles and such that can be very heavy to render. You can try these settings and see if you notice an improvement. If not sending us some pictures of heavy areas (with spoiler tags please) will be helpful with tuning these “performance modes” in subsequent patches. Thanks for playing!
×
×
  • Create New...