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  1. I too had the Runtime Error I hit CTRL + ALT + Tilde in Doom 3 to access the console, I had version 1.2.1302. I dl'd the patch from the wiki site, and it was version 1.3.xxx4 after I installed it. Worked like a charm!! Very nice mod.
  2. @ToadTadWater: Lots of people go on the forums daily, so it's common to find duplicate critiques, requests, and suggestions. Team members scour the forum everyday, so it's rare that a unique request would "fall through the cracks". And Polls for each FM are there mostly for the sake of the FM author, so (s)he knows what to improve in a mission. @aidakeeley One would have to either poll a team member for poll permissions, or setup a poll asking if such a poll would be permissible.
  3. Railgun: Yes count me in for beta testing. And I suggest you also ask in the fan mission forum and also consider a private forum as described in http://forums.thedarkmod.com/topic/10411-private-beta-testing/page__view__findpost__p__204580
  4. This is has been agrevating me. So let me break it down for you. I install doom3. I patch it, and I download and install The Dark Mod. I play the Darkmod, and I beat the thief's den. So then I install Dark Radiant, and I make a map for it. I go into Darkmod and it gives me a runtime error. So than I restart computer and than I put in the doom3 cd. It runs darkmod. So I test my map everything is great. Well Now I add some more stuff to my map and than darkmod gives me the same error again. I have the Devil.dll in Doom3 folder, and windows/system32 folder Anyone have any ideas? ---- EDIT: Well now, after posting this I decided to try it again. And now it works. So, I have like a time relased error hmmm
  5. Really good FM especially given the short time! Had fun for best part of an hour playing stealthy. Only flaw is not enough 'fair' loot on Expert. In the end I failed so cheated just so I could advise. All the loot I failed to get I would class as 'special extras' so I don't think should be in 'essential loot' even on expert. I wouldn't add more now it's released though but maybe advise players to only play on Expert if they like scavenging for hard to find loot or don't mind asking on the forums. Of course, anyone might just get lucky anyway and find it. But don't let that spoil anyone's enjoyment of a good FM. The missing digit on the loot count is glitch we've not been able to solve - it's caused by the font sometimes reverting to doom3 default so there's no room for the final digit. Dunno what causes that (not enough RAM?) but actually we ought to be able to enlarge the space allotted. I'll make a note and maybe get in the next update. I might also be able to post an adjustment you can make for those who don't want to wait. @Sonosuke: Do you mean you can't decide how to vote? Or that you don't understand the choices? Or you can't find how to place your vote? To vote you just click the Vote! button on every page of this thread. If instead you only see Show Vote Options then click that to get the other buttons.
  6. Check out this topic. A few other people had a "black menu" problem. http://forums.thedarkmod.com/topic/10319-black-screen-on-startup/
  7. I don't know enough about the first one to comment, but I know the second is necessary for FMs to work and be able to over-ride default TDM material. There are threads about it in the public forums if you want to read up on all the details. We're all guilty of this from time to time, but people need to be aware that every time they make a simple request: "you should do this", they are asking someone else to do several hours (if not days) of work. And frankly, many of the people on the development team are suffering burnout after working on the mod for several years. You're dealing with some very tired people here.
  8. Same error as Spix? It was the patch no installed properly.
  9. Gah. I am moron. I was really tired and frustrated at the time, and after finally getting a copy of the game too. Still, the patch is a bit of a boxhead. Thanks guys.
  10. I'm not a trigger/S&R expert either, but I imagine you'd create a mover called "chain_release_mover" in the appropriate position, and set up a trigger_once (or whatever kind of trigger you wanted) with "target" "chain_release_mover". Set up a Response on the mover (in DarkRadiant, open the Entity menu and choose Stim/Response) of type Trigger, and add a Response Effect of type "Move to Position". Set the Entity to _SELF, tick "Relative to old origin", and enter some reasonable values in Position like "128 0 0". When the trigger gets triggered, the mover slides away, allowing the ball to fall. Here: http://forums.thedarkmod.com/topic/6677-guide-to-ingame-moveable-and-ragdoll-editing/page__hl__g_dragentity__fromsearch__1 Hmm, that's an internal thread. It should go on the wiki.
  11. I agree, this is the single largest hurdle many folks seem to face, and it's just plain retarded that the patch doesn't find the right directory on it's own.
  12. It seems for me, no matter what I try, doom 3 crashes when I use 1.3.1 update. Yes its the 1.3.1.1304, not the 1302 which I know is bad. I dont know what it is, but the game only runs with 1.3, and thief's den demo crashes with 1.3 version. What is the big deal with 1.3.1 patch that its so needed beyond the 1.3? Is there some hack or option I can set so the game runs simply in version 1.3? from what I know the executables since version 1.3 are the same, so really there cant be that much important updates from version 1.3.1 that it couldnt run this mod if it was set to let it run with version 1.3. please, anyone?
  13. Yup. Id's doom 3 patch is the trickiest piece of crap I've ever seen. We should repackage our own version of it to avoid all this crap.
  14. the patch certainly looks like it was incorrectly installed, it's going an extra "doom 3" directory. Try again.
  15. I gather this is being covered above, as I am getting a similar error as well when trying to run the patched 1.3.1 version of Doom3. (All my games are installed in E:\Games\*). I installed the patch into the Doom directory, and when starting with the new .exe, I get: Am I doing something horrendously wrong? It can't be beyond my graphics card, can it? I have a AGP GeForce 7600 GS. Thanks for any help in advance.
  16. Yes. I don't know exactly what the behaviour is right now...they might actually drown. I don't believe that is intended behaviour, however. Now that you mention it, however, I have a vague memory of debating this in the development forums.
  17. Cool Yeah. I think for the objectives you'd have to edit them in DarkRadiant. I think. There could be a way to manually edit a .map file because they're text based files. But don't take my word for it though, I'm not exactly sure. ^^ And yes, if you want to translate my FM you've got my permission to do so, but maybe wait until I release it officially on these forums so you'll translate the right version.
  18. Yep -- That's your graphics driver. I have a Radeon HD 4850, myself. It's a bit finicky what Catalyst AI version you have. Mine only likes 9.2 with TDM. Others' 4850s only like 9.11, 9.10, or 9.8. Search the forums for "Catalsy AI", there are other people with the same problem.
  19. why 2 different forums? topics aren't good enough?
  20. I've a suggestion: I'd like to have 2 seperate forums. one for unreleased fm's and the other one for the released fm's. I think when there will be a lot of fm's, it's gonna be a bit unclear.
  21. Google's new browser "Chrome" is out (beta for XP and Vista) and I'm trying it out. I'm using it right now for the forums, works great. To me it's the best browser ever, very minimalistic without wasted toolbars and such, maximizing the actual browser window very well, something very important to me. It handles things well so far, and I'm finally planning to abandon IE!
  22. Ah - so you're using the Steam version. You seem to have run into this bug: http://forums.thedarkmod.com/topic/9968-how-to-run-tdm-with-steam/page__gopid__197321entry197321 It's tracked internally (#1982, for reference of team members) so maybe this will get fixed sometime.
  23. Read down from the following post. Don't just read that first post but read down about the path being in quotes. Hopefully that will fix it. http://forums.thedarkmod.com/topic/10276-dmap-leak/page__view__findpost__p__202486
  24. I never said the arrows were too fast. I said they were faster than T1/2 and too fast IMO. And that I have heard that before (I am not going to search forums for you). And Springheel didn't quote me on that, or did he? Now, I'm not trying to confuse you or anything.
  25. Right, at a 1 to 4 ratio you said, yet i had never once seen ONE despite having read pretty much everything posted in these forums.
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