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  1. Does anyone know why these occur, or how to avoid them? Left image shows DR screenshot of an endcap, which has been thickened. It looks okay and it has been func_staticified. The right image shows the same scene ingame. See the difference? The patch leaking from the sides. Looks ugly and sloppy. But in DR it looks correct! The second image shows a vault end cap, which has been capped with a inverted endcap. There is this small but distinctly visible stripe, as if the end cap itself or it's inverted endcap part were improperly aligned. BUT in DR everything seems snugly fit! There is no small gaps! Why is this happening? How can I avoid it?
  2. Hello!

    I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)

    We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.

    Best wishes: Oszkár Winkler

  3. Hello!

    You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.

    If you are interested, please e-mail me: woszkar@gmail.com

    Thank you! :)

  4. For those of you who aren't aware, Arkane has just released a final patch for Arx Fatalis, and the source code: http://www.ttlg.com/...ad.php?t=134554 I've always thought that there would be so much creative potential for fan made missions in Arx Fatalis, maybe now this is something we may start to see. Of course this release doesn't included an editor, and the way levels were built in Arx is not exactly ideal (build the world geometry in 3D StudioMax, then convert / import), maybe to begin with we could see new quests set in the existing world geometry. The year 2011 seems to be the year for source code releases, hopefully Rage is released on time and we get to see idTech4 source code later this year.
  5. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  6. why are they so slow this evening..??
  7. Please, help me out!! I need the following (for having fullscreen menus & videos with WideScreenRes): http://www.ttlg.com/...l=1#post1735677 The links are all down. The code is there, but I don´t know how to edit the dll. I have a software called CFFexplorer, but I can´t handle it. I hope someone can provide the fixed dll. I use ddfix 1.45, the newest I guess. Please help me out, I´m still waiting for my TTLG-account, so I can´t ask there.
  8. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  9. Evening Well after 5 hrs and much swearing and desk bashing... I have to ask several questions at this point: # why is it so bloody convoluted and over complicated to align the texture on two faces, for example to bricks whose faces are just slight out. 1. in the texture tools the two faces always appear miles away from each other so i have to zoom out and drap one near t the other - can this be fixed..? 2. when I do have both faces next to each and I find one is oriented the wrong why or why does it then get moved miles away again so that i have to zoom out and drag it back...AAARRGGHH!! and this is the same for Horz/vert-flip or rotate.. 3. why cant the faces in texture spin or flip in place - god this would speed thing up considerably. # I know I ave this before, but christ it would be so much easer if I could just cut a hole in a patch like I can with a brush. 1. aliging two patches of a curved wall is best described as self inflicted agony.. 2. the ability to copy parts of a patch would be extremely useful.. Anyway after all the hard work see the screenies here... http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page__st__425__gopid__216653entry216653
  10. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  11. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  12. Steps to reproduce: 1) Create a brush/patch and texture it 2) With the brush/patch already selected press the shortcut for Surface Inspector 3) All options are grayed out in the Surface Inspector You have to deselect the brush/patch then reselect it before the Surface Inspector's options become available. Check image for example Using the latest SVN revision 4727, updated and compiled today
  13. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  14. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  15. Hi. First I would like to say that Dark Mod looks like a very good mod, and I really enjoyed Thiefs' Den. After finishing it I have been experimenting a bit with DarkRadiant using the contents from Thiefs' Den. When I learned what patches are, I wanted to create a curved ceiling in a small hallway using a patch. So I created an "End cap", inverted it and then used "Cap Selection" to make an "Inverted Endcap". The texture on this Inverted Endcap then gets messed up like this picture shows: http://i91.photobucket.com/albums/k289/Jes...tchProblem2.jpg Not sure what I'm doing wrong, but I cannot get that texture to look right no matter what I do. Thanks in advance. Jesps
  16. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  17. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  18. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  19. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  20. This feature was relatively easy to implement (apart from a little confusion on my side regarding patch rows/columns vs. width/height which cost me nearly two hours ): The dialog looks like this (the thickening affects all selected patches btw): What's left is a code cleanup and some testing.
  21. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  22. cool i knew brown barn spiders are worth something.
  23. So, when the D3 1.3 patch first came out, I ran the patch .exe to extract the new files to dummy directory to check them out, because I knew the mod wouldn't work until we merged our mod code with the 1.3 codebase, but I wanted to see the new sound design file format. I didn't actually play with the patch or anything, just created a fake D3 directory with only the files that the patch checked before it extracted itself. I deleted this fake directory a long time ago. Now, apparently applying the 1.3 patch changed my registry info to say that I have D3 1.3. Now that it's time to actually apply the patch, the installer helpfully refuses to install because my registry info says I already have the 1.3 patch installed (although my .exe is definitely 1.2). You would think it would at least check the damn .exe I'm trying to patch before assuming I have 1.3. I'm pretty sure it's the registry, because when I go into XP's "Add or Remove Programs," it lists D3 as version 1.3. Now, I don't know much about the registry, but I'm wondering if there is a way I can either remove the registry entry for D3, or roll back the version to 1.2 so that I can install the freakin' patch, without me having to actually uninstall and reinstall D3?
  24. After some fund raising we were able to get a IPB perpetual license which makes us able to upgrade from an unsecure 1.3.x board to a fully updated 2.0.4 board. Feel free to poke around and look at the new features etc. The skin is reset to the default IPB one, because the old one won't work on this version. We'll get working on it ASAP. Happy posting!
  25. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
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