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  1. I knew about his avatar, but did you create the cool painting that we can also see in the gallery of this mission? Also is there a backstory to his avatar?
  2. This seems to be the code in core: Game_local.h // grayman #2933 - store the start position selected during the mission briefing, if any const char * m_StartPosition; Game_local.cpp m_StartPosition = ""; // grayman #2933 /* =========== idGameLocal::SelectInitialSpawnPoint ============ */ idEntity *idGameLocal::SelectInitialSpawnPoint( idPlayer *player ) { spawnSpot_t spot; idVec3 pos; // grayman #2933 - Did the player specify // a starting point in the briefing? bool foundSpot = false; spot.ent = NULL; if ( m_StartPosition != NULL && m_StartPosition[0] != '\0' ) { spot.ent = FindEntity( m_StartPosition ); if ( spot.ent != NULL ) { foundSpot = true; } } if ( !foundSpot ) { spot.ent = FindEntityUsingDef( NULL, "info_player_start" ); if ( !spot.ent ) { Error( "No info_player_start on map.\n" ); } } return spot.ent; } ModMenu.cpp else if (cmd == "startSelect") // grayman #2933 - save mission start position { gameLocal.m_StartPosition = gui->GetStateString("startSelect", ""); } Issue #2933
  3. Hey @Geep I wondered, since you're the Gui expert around here (I think), can you give it a quick look if it's not too difficult to generate the gui code for the mainmenu_briefing.gui that's currently missing, or that we really need that file. I gathered it's just an example file and the gui code can be created from the info in the wiki. It's just still a bit difficult for me. I don't know if this currently still works though, I guess I could test it in TDM 1.08 as well (If I get it running). Edit: The same code for this at least seems presents in both TDM 1.08 and 2.11 See: https://wiki.thedarkmod.com/index.php?title=Briefing#Controlling_Where_the_Player_Starts Here is a testmap: https://drive.google.com/file/d/1YQQknGlVJE9TJyItE_H2KjggvrIAuhnf/view?usp=sharing
  4. It is related to Grayman's avatar (a Sword in a Stone) that I have put in this collage that I made, it is also in the mission of The Black Mage.
  5. Thanks to the creator of this Mission, I really enjoyed it. I was stuck for ages trying to get into the bedroom because of something I read in a book about the cleaning closet. I spent too much time in there! I ghosted it, apart from the 2 murders which was quite tough. Stuck now finding the crows' stash but I have the rest done. I have 2 but cannot for the life of me find more but I'll get there. Great atmosphere in the mission too. Great job!
  6. It worked, thanks! I was running the game off the rar file, that's why.
  7. The flint is probably better, actually. It's easier to use than waving a candle around like a maniac, and additionally it's possible to put out all the open flames and end up with nothing left to light from.
  8. I think you may have started with an older New Job version. I would delete it and re-run tdm_installer to grab the lasted one.
  9. Hey so I'm trying to play the first mission and I can play it fine but if I die and try to load the game it says "game error couldn't load darkmod211\maps\prologue9.script" What should I do?
  10. The player is also equipped with flint at the start of the mission, so you could just use that to light things on fire easily. EDIT: Oh, thebigh beat me to it!
  11. In this mission, you can use the flint, which is in your inventory. And, like @thebigh said, you can touch the wick of a candle to a flame. For example, the fire in the fireplace or another lit candle. The "Parry/Manipulate" action, which is used to rotate objects, can be bound to a key or mouse button in the control settings. The "Run" key (binding) can be held down to change the axis of rotation.
  12. Bit late for anyone who has already started their playthroughs, but hopefully the latest patch makes this a little easier.
  13. Hey TBugs! Welcome to the Dark Mod! I'm glad to see you are enjoying it so far. As for the And feel free to post in the Seeking Lady Leicester thread here.
  14. Would you mind checking the other windows listed on https://bugs.thedarkmod.com/view.php?id=6165 to see if they cause crashes as well?
  15. I'm fairly new to the Dark Mod but have fallen in love with the games. As I wait for new ones to be released I replay all of them at different levels and find new things to do each time. I was so excited about the release of this one and have thoroughly enjoyed playing it so far. However, I'm at a point where I feel like I'm missing something - I can't seem to find the Astrolux anywhere. I feel like I've been running around in circles for 2 days and have looked everywhere. I have to be missing something - can someone help?
  16. Carry the candle, then turn it (middle mouse button by default) so that it's pointing at another flame, then move around so that you light the wick.
  17. Glad to assist and welcome to The Dark Mod community!
  18. Great mission, although I'm sure going to do another round, because of the little loot I've found. It really dignifies Grayman and it's going to be among my favorites, along with the Black Mage.
  19. i have the intel(R) Core I3 Inside and the Intel (R) HD Graphics 4000
  20. @MaxisoDenoth If this is using Intel HD4000 graphics, do you have the latest driver installed? https://www.intel.com/content/www/us/en/support/products/81499/graphics/intel-hd-graphics-family/intel-hd-graphics-4000.html
  21. so I just downloaded the game but every time i boot it up it doesn't work my device is the ASUS x550c it only shows a grey screen i have the intel(R) Core I3 Inside and the Intel (R) HD Graphics 4000
  22. Thank you very much for playing and taking the time to write a lovely review, this was a nice thing to read this morning
  23. @wesp5 I haven't tried Snatcher's Modpack. At this moment I don't think that I want to tinker with the install. I was more wondering about the feature than missing it.
  24. Have you tried the mission independent keyhole peeking which Snatcher created for his Modpack and I included in the Unofficial Patch? Does it look weird under Linux as well?
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