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  1. Read the wiki! There are no Hammerites in TDM. http://wiki.thedarkmod.com/index.php/Main_Page http://forums.thedarkmod.com/index.php?act=P...amp;qpid=169123 We spent a lot of time preparing the wiki with all the necessary information players would need. Please take the time to use it. It will save you a lot of frustration.
  2. Interesting points, I particularly love the bottle throwing, but I think the number of bottles should be like 1, and then it's just stones from the ground instead (makes more sense). What would you prefer that the guard just sat there yelling at you to get down while you pummel him with arrows ala thief series? This is much better and makes the guards just a little more interesting and believable. Also the blackjacking, yes it's a lot harder than in thief series but that's a good thing, you need to hit him in the head yes. I find that I have no problem centering the guards head on my screen but this is a WIP so maybe things will change. You can also shoulder bodies after frobbing their corpse, hit the use button and the body is carried on your shoulder, works really well for me That last bug with the guards feet running after you kill them, I've never noticed that personally. Must be pretty comical to watch though. Thanks for the feedback, hope to see you around the forums.
  3. yes you're assuming right :] i didnt know you could do it in the editor? were ? how? im sry im coming with this totally lame question but ive heard it everywere on internet forums and such what does "imo" mean? x]
  4. I'm not a big fan of that one either. It needs either a much better normal map, or to be removed completely. Opinions, all? (image below) --------- I'll try to move the branching discussion above about new textures to a new thread suited to that purpose... fingers crossed. We can cross link between the two threads, but let's try to keep this one about texture retirement and the other about texture additions. Edit: well it mostly worked. The posts are there, but I couldn't put an intro post as first position. :-/ http://forums.thedarkmod.com/index.php?s=&am...st&p=168941
  5. Aaaah, I had thought mabye my eye were going wonky and the screenshot showed some subtle curves. Gimp does not work, sadly Stumbled over this, too: You need ATI compressonator running under wine: http://wiki.thedarkmod.com/index.php/Dds Edit: Actually, couldn't post the relevant section to the wiki, it is here: http://forums.thedarkmod.com/index.php?showtopic=8509&hl= endedit. I got that setup on my PC including a small script to auto-convert TGAs for TDM, so if you upload the TGA I can recompress it easily as DDS tomorrow.
  6. Baddcog

    Zero Gear

    I'm not actually involved in the making of the game. I've just made some 'User Content' for it while it's in production. A few other modellers have made some pretty cool content too, they have forums at their site where you can check it all out. it's not a mod either, it's a ground up developed game for retail done mainly by 2 guys, using Ogre render engine and a bunch of Ogre compatible programs like Hikari (used for all the Flash menus). One programmer, one artist, both full time for about a year now. Making the content early got me into the Alpha/Beta stuff. They're gonna take it to The Indie Games Festival in a few weeks. I think the state it's in is very professional and wouldn't be suprised to see them win some catagory(ies). It's all online play and they are pushing towards 100% content friendly. They want to try and implement user content before the show so the judges can play online against us testers and possibly use our content as well. However the user content portion of the game is lower priority for the show than other things they are working on. However the judging isn't for about 6 months I think and during that time they can update anything they want. For me it was just fun checking out another engine and game. Making content very different from most of the stuff I have ever made. I've got a map probably 50% done too, but learning new techniques in Max to make it, I've rebuilt alot. Gonna be 'Tiki Island', basically Hawaii with some volcanos, lava, lots of palm trees and switchbacks.
  7. We have this list here: http://forums.thedarkmod.com/index.php?showtopic=7366 Though I'm not sure if all of these models are still needed - I'm sure you'll find something.
  8. Stuffs looking good. Some of the door stuff to a degree could be worked into textures for the existing doors. Don't know if you've checked out the base door models yet. I'm not saying we can't use more door variations either... But the doors are basically just a cube that can be textured with base textures, same with hinges and lockplates. It would be great to have more variations (especially lockplates and hinges, I've only done 2 set so far.) The good thing is they are very low poly and skinnable. The problem is the tex needs to fit the existing tex sizes/uv layout. Not hard but if they don't fit they won't work for skins. I modelled the hinges and lockplates the baked a normal, then just used stock textures (metal) and painted some AO for flat light on em. However that won't work for round top doors. ------------------ As far as door handles, I think the team has decided against round handles. I think there are different opinions on why, my personal opinion is that it's alot easier for players to see a lever type handle move when being used by enemy and/or lockpicking. We could use more varitaionthere too, I've only done one so far. ------------------- I don't wanna post pics of my stuff and clog up your thread so I'll just add a link to a pick of the doors I speak of http://forums.thedarkmod.com/index.php?s=&am...st&p=167520
  9. Here is the old thread, and especially at this post of mine for size comparison: http://forums.thedarkmod.com/index.php?s=&am...st&p=116729 Basically I was able to calculate that all the missions from all three Thief games could ALL fit into less than 10% of the available space in Doom 3. So I don't think hitting the maximum map size is going to be a problem...
  10. I want to have my builder guard on his knees praying. So that would mean that there has to be a praying/kneeling animation (Do we have that?). But also it would have to set in DR which anim/pose to start with. I searched around the forums and wiki, but either I'm looking in the wrong places, or what I'm thinking of isn't implemented yet. I looked in the entity editor values for the builder guard but than stood out to me.
  11. I use DarkRadiant 0.9.8pre5.exe. After double click on DarkRadiant.exe instantaneous appired this window: (screen in attachment) (all instruction from http://forums.thedarkmod.com/index.php?showt...p;#entry158490)
  12. Nice avatar. I spent a few years trying to beat Betrayal at Krondor as a kid. Good game and times! I too hail from HL2 mapping background. I think I'll start writing a tutorial for Hammer/worldcraft to Darkradiant transition. Welcome to the forums :-D
  13. Hey there you gals, nice to see you over here on TDM forums! Thanks for the support, we are doing well and learning more every day, quite an adventure and still not quite 100% real yet, but more so than before. Happy Beta Testing!!!
  14. Okay, an auto-mod installer that can handle multiple mods at once might possibly auto-check for conflicts by checking all the files in the pk4 and making sure there's no conflicts. I think something like this is something that should be worked on after we actually release the main mod though.
  15. It loads them in alphabetical order, with later PK4s overriding earlier ones. Sometimes people try to exploit that by starting PK4 names with zzz (if I remember correctly the fixed declaration packs do it).
  16. Looking at Digital Nightfall's models pack for Thief 2 I couldn't help but wonder if we ought to ask if he has high res originals we could use. http://www.ttlg.com/forums/showthread.php?...899#post1775899
  17. It is the year 2027 and you are Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins http://games.tiscali.cz/clanek/screen.asp?id=13100 http://forums.gamespy.com/gaming_discussio.../19918671/p1/?7 http://www.computerandvideogames.com/artic...46&site=cvg The prophecy shall soon be at hand and fulfilled in one or two years. Long live Deus Ex!
  18. I have a request - once you have completed it, may you please email it to me at unconscious@omgpcgames.com, as I do not have time to check the forums daily. Thanks.
  19. Hello, I am the webmaster of the latest hit video gaming fansite "OMG! PC Games" (http://www.omgpcgames.com), and I am a avid fan of your work thus far, as are many other users on my website. I have contacted you via the use of your online forums once in the past, to express my willingness to become a mirror for your modification, upon release. This option is still valid, despite the download system currently being down for repairs. I would like to know who I should contact to arrange an interview regarding your work thus far. All information received will be publicised on the website, "OMG! PC Games", and a link will be placed in direction to your website for further information. So the question is this: With what member of the staff do I forward my questions onto, if said person is interested? I hope you can all help. Christopher "Unconscious" Lodge Founder and Webmaster of "OMG! PC Games".
  20. Dram

    Parkan II

    Has anyone herad of Parkan II? I just noticed it today and suddenly want it...bad. I heard Parkan Iron Strategy was good too, and you can download a demo, unfortunately my internet just got capped (went over the 20gb limit) which is absolutely fucked. Should be uncapped tomorrow, so im gonna get it then. Apparently its already out, but on their forums someone said that the US version should be out in december, that means January for Australia..ugh. Anyone know anything about this? Russians especially should hehehe...
  21. The names are the one you posted in the inventory thread here: http://forums.thedarkmod.com/index.php?s=&am...st&p=163038 I can easily change them, they are defined in the map's worldspawn. The "gui::yyyyyy" variables are interacting with the SDK code, things are kept very flexible. The parchment, title text and position are set dynamically by the code, depending on which menu is visible. Just give me the graphics and I'll handle the code changes - some might not be trivial, but we'll get there.
  22. OK, started up DR empty. Create coffee table. func_static_1. Create bottle. func_static_1. Rename DR folder to disable and also the config on in docs & settings. I'm downloading the snapshot. Don't know where the info is on this. I recall reading something in forums recently that wasn't in the issue I had which is very recent (only days old) One glitch with XP is when saving, select a folder & click, Folder opens and files list. Whatever file happens to fall under the cursor is instantly highlighted. Can't stop it. This means the filename in the save box is changed so the download would get saved with the wrong name, eg, darkradiant-0.9.8pre6.exe becomes darkradiant-0.9.7pre6.exe almost without noticing if you are not aware of it. I have to copy and paste the name.
  23. Well I'd say it already is! This is a public part of the Dark Mod forums, and I posted it at Shadowdark. I just figured it was a silly editor test, sort like my barrel drop and guard drop vids, so nothing to hide.
  24. Greetings! Let me first give you my story. I had my dad's old dell latitude C840, I was curious about Linux and the machine had a broken fan and kept crashing in windows from overheating, so I checked out an Ubuntu book at my school's library, installed it and I liked it a lot, never overheated, (at least enough for the powerdown failsafe to kick in). Well bout 2 days ago, after my lappy was running fine at school, either the ram, ram slots and/or mobo are dead (The evil capslock blinking 10 tens, than shuts off). So now I'm in the market for a new laptop, and I have about $700ish to spend. I think a few of you guys talked about your linux laptops, playing tdm on them (was it Komag?) and so I'd like to know if you guys know any good laptops that can install with Ubuntu pretty good, and if possible run doom3 well. Now I have my desktop that is my hardcore gaming machine, but if possible, I'd like to play TDM on my laptop, because I usually get a lot of sudden mapping creativity at school (of all places!) and I think it would be cool to be able to just put em down, plus vacations, I can have a portable Darkradiant :-D. I don't know how feasible that would be with my price range to get a laptop that can run doom 3 due to it being quite the hardware tester even to this day. I've looked at Dell's Ubuntu laptops and also I've been thinking about getting an Ideapad y530, but it has a shitty onboard video card and probably won't run doom3 at all. My main reason for this laptop is for School, Finances maybe, I'm also trying to teach myself Python, and play some classic old games in WINE like fallout 1 and 2. But If I can manage to get a lappy that can play some doom3, I'd be more happier, but if not, I'll still be good. I think I might register on the ubuntu forums as well and pitch my Q there. Thanks,
  25. It was this thread: http://forums.thedarkmod.com/index.php?showt...amp;hl=launcher Though on re-reading it I may have misunderstood. When I use the Start Mission menu, the shop screen loads correctly, but there is no difficulty screen (actually there is but it is very out of date and with no objectives), so I thought I was doing something wrong. Are you saying that's what everyone currently sees?
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