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Showing results for '/tags/forums/texture/'.
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Last night I had that "Instead of a texture you the sky or water thing due to overlaping brushes." I spent two hours tearing my hair out and altering brushes hoping it would fix things. Take in to account it takes me 15 minutes to dmap and load my current map.
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Also disable it or set it to "application preference" in your game.exe profile in your video card 3D settings menu if your default set to ON.
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Thank you lux
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Just curious, what's your dmap time now?
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Hello!
I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)
We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.
Best wishes: Oszkár Winkler
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Hello!
You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.
If you are interested, please e-mail me: woszkar@gmail.com
Thank you!
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Is there an easier way to randomize the wood texture on staircases besides selecting step - shifting texture - deselect step - select next step. It results in making staircases one of the most boring things in DR
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@DMG I'm probably being thick here but how is that a quick way to texture lots of objects? You still have to go around clicking on the individual faces of each thing you want to texture?
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It's faster than changing the texture position for all of them, not as fast as selecting all & clicking the "Natural" button as Sotha mentioned. I was just listing another option, sheesh, lol.
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Sorry I re-read the point & let me re-explain that. The advantage of the MMB-click method is: it's for when every face has a different texture. It's a quick copy/paste method. So it's not really there for your task at all (when they're all the same texture).
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Its been said before, but I wish we had texture likes this - http://www.moddb.com/mods/thievious/videos/ruinerthievious
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I cant see anything special about those textures
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I'm not seeing anything TDM missions haven't done already. Except the blurry post-processing, which they can keep.
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Thievious has Sikkmod graphics.The textures aren't so great and aren't even from Thievious... They're from the Gatehouse map by "evil artist".
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Gecko's new texture pack looks cool in game:
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I'd say some things look nice, but some things really don't!!
It's still great though Thief can do HD textures now...
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I think for te most part he has a good eye for what matches the old textures, I did notice a bunch of miss-alignments and such, but I imagine these will get ironed out in testing.
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Some of them do act as phenomenal replacements, but others are so drastically different that they make for a completely different feeling. Still, very nice.
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Endarchy mod for Doom 3 has some pretty nice texture work...
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What about Hexen Edge of Chaos, ? Those are the ones I've been meaning to try fro a while now...
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* Hexen, Grimm and Torn *
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Hexen is outstanding for fans of the originals. Grimm has promise but it's a little barren of diversity as of yet.