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  1. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  2. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  3. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
  4. We have fixed a bug in 1.04 that was making it harder to blackjack alert guards. Please do not vote based on prior experience, but try blackjacking guards after updating. If you are still finding blackjacking too hard, please be specific about the circumstances. Are you failing to KO guards with helmets? Alert guards? Are you failing primarily when trying to KO moving guards or is it standing guards as well? Have you tried the blackjack trainer? I'd like to get a sense of who is finding blackjacking difficult and why. Obviously if you are watching T2 speedrun videos, and expect to be able to run down a hallway and blackjack a guard on the elbow, you'll be disappointed with TDM blackjacking. But if people have reasonable expectations and are still finding it frustrating, it's something we should probably look at.
  5. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      I wish there was a way we could play against each other on line.

    3. Melan

      Melan

      Neat, but a gimmick.

    4. Sir Taffsalot

      Sir Taffsalot

      True but its Chess meets Thief! The best gimmick ever!

  6. Hello,i playing Patently Dangerous mission and everything was ok but suddenly i have really long saving and loading times.And when i load second time i got this error: loaded collision model models/darkmod/decorative/wall/antlers.lwo loaded collision model models/darkmod/decorative/wall/shields/shield_and_swords02.lwo loaded collision model models/darkmod/nature/boletus_big.lwo loaded collision model models/darkmod/nature/boletus_tall.lwo loaded collision model models/darkmod/readables/book_open1_tiny.lwo loaded collision model models/darkmod/dungeon/chain_straight_small.lwo loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo loaded collision model models/darkmod/furniture/seating/church_pew.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/decorative/orchid.lwo loaded collision model models/darkmod/furniture/grandfather_clock.lwo loaded collision model models/darkmod/containers/openable/chest_wood.ase loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/door_related/handle_curved_rotate.ase loaded collision model models/darkmod/containers/bucket.lwo loaded collision model models/darkmod/misc/wood_pallette.lwo loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/wash_board.ase loaded collision model models/darkmod/decorative/vases/emptypot.lwo loaded collision model models/darkmod/tools/household/broomstick.ase loaded collision model models/darkmod/kitchen/cauldron_small.lwo loaded collision model models/darkmod/kitchen/mug_wooden01.lwo loaded collision model models/darkmod/architecture/windows/bwindow01.lwo loaded collision model models/darkmod/junk/wbottle01_broken_top.lwo loaded collision model models/darkmod/junk/wbottle01_broken.lwo loaded collision model models/darkmod/hangers/coatrack.ase loaded collision model models/darkmod/containers/barrell_med.lwo loaded collision model models/darkmod/junk/horse_dung.lwo loaded collision model models/darkmod/architecture/trim/castlefivewalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlefourwalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlewalltrim.lwo loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo loaded collision model models/darkmod/door_related/lockbox_02.ase loaded collision model models/darkmod/loot/coins/coinsa.lwo loaded collision model models/darkmod/loot/coins/coinsb.lwo loaded collision model models/darkmod/decorative/wall/shields/snswallmount.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/misc/rope_coil01.lwo loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase loaded collision model models/darkmod/architecture/building_facades/tudor_inn01_small.lwo loaded collision model models/darkmod/architecture/balconies/bay_window01.lwo loaded collision model models/darkmod/architecture/buildings/jutting_out_room01.lwo loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_hanging01.lwo loaded collision model models/darkmod/architecture/arches/round_01.lwo loaded collision model models/darkmod/architecture/doors/warehouse_front_doorframe.lwo loaded collision model models/darkmod/architecture/doors/door128x56_2hinge.lwo loaded collision model models/darkmod/architecture/doorframes/door_frame_wood_128x112.ase loaded collision model models/darkmod/architecture/windows/round_stone01_small.lwo loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/ivy_part01a.lwo loaded collision model models/darkmod/nature/weed_dandelion01.lwo loaded collision model models/darkmod/nature/weed_dandelion01_lowpoly.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/door_related/knocker_ornate_neptune.ase loaded collision model models/darkmod/nature/boletus_small.lwo loaded collision model models/darkmod/nature/ivy_part07.lwo loaded collision model models/darkmod/nature/ivy_part08.lwo loaded collision model models/darkmod/nature/ivy_part06.lwo loaded collision model models/darkmod/junk/plank_long.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy_up.lwo loaded collision model models/darkmod/decorative/rug_round_small.lwo loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 535 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up 0 purged from previous 230 kept from previous 1284 new loaded all images loaded in 47.7 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 148631k referenced 3821k purged ---------------------------------------- sound: missing efxs/patently_dangerous.efx ----------------------------------- 93280 msec to load patently_dangerous idRenderWorld::GenerateAllInteractions, msec = 17, staticAllocCount = 0. interactionTable size: 837004 bytes 7975 interaction take 893200 bytes ------------- Warnings --------------- during patently_dangerous... WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load sound 'sound/voices/builders/builder2/ai_states/builder2_toalert2h_4.ogg' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/battle_general/builder2_flee_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_2.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_3.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_dead_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_unconcious.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_notice_suspicious_1.wav' using default WARNING: Couldn't load sound 'tdm_ai_builder2_combat_archer.wav' using default 23 warnings The ambient 'snd_damuddy' for location 'Damuddys_house' is now playing. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. Player:AI_PAIN set to true Player:AI_PAIN set to true --------- Game Map Shutdown ---------- WARNING: Door atdm_mover_door_sliding_1 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_19 is not within a valid AAS area WARNING: Door func_static_233 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_21 is not within a valid AAS area WARNING: Door atdm_mover_door_4 is not within a valid AAS area WARNING: Door atdm_mover_door_5 is not within a valid AAS area WARNING: Door secretdoor is not within a valid AAS area WARNING: Door atdm_mover_door_6 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_23 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_6 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_7 is not within a valid AAS area WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. reloading guis/map/patently_dangerous.gui. reloading guis/tdm_hud.gui. reloading guis/pda.gui. reloading guis/cursor.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/readables/sheets/sheet_paper_hand_popsies_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_carolingia_world.gui. reloading guis/readables/sheets/sheet_paper_calig_summertime_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/readables/sheets/sheet_paper_calig_camberic_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/patent_map.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui. reloading guis/parchment_stone_print_pd_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/scoreboard.gui. reloading guis/spectate.gui. reloading guis/chat.gui. reloading guis/mpmain.gui. reloading guis/mpmsgmode.gui. --------- Map Initialization --------- Map: patently_dangerous idRenderWorldLocal::InitFromMap: retaining existing map ------- Game Map Init SaveGame ------- Compiled 'E:\Doom 3\Patently_dangerous\maps\patently_dangerous.script': 1.5 ms ---------- Compile stats ---------- Memory usage: Strings: 43, 5168 bytes Statements: 21618, 432360 bytes Functions: 1189, 122884 bytes Variables: 85344 bytes Mem used: 1132296 bytes Static data: 2277552 bytes Allocated: 2808644 bytes Thread size: 7068 bytes map bounds are (3761.0, 2445.0, 906.0) max clip sector is (117.5, 152.8, 113.3) 7 KB passage memory used to build PVS 3 msec to calculate PVS 62 areas 160 portals 11 areas visible on average 496 bytes PVS data [Load AAS] loading maps/patently_dangerous.aas48 [Load AAS] loading maps/patently_dangerous.aas96 Keeping maps/patently_dangerous.aas32 [Load AAS] loading maps/patently_dangerous.aas100 [Load AAS] loading maps/patently_dangerous.aas_rat 0 0 1680 1050 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- malloc failure for 262144 Oh,and i got sometimes visual c++ runtime library error.I tried reinstalling this but i still got this errors.Pls help!
    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      I never got into BSD, though I've installed it once or twice. This is another reason to check it out.

    3. simplen00b

      simplen00b

      @Sir Tafs: +1 (zillion)

    4. Serpentine

      Serpentine

      The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.

  7. LOL, your comment above about loosing map files made me laugh so hard I spat out all my cream crackers I had been easting all over my desk...

    1. Show previous comments  9 more
    2. demagogue

      demagogue

      (We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.

    3. demagogue

      demagogue

      Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)

    4. Sotha

      Sotha

      Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?

  8. For the last 1-2 weeks the forums have been really slow and unresponsive for me, when I type a post half the time it just sits there etc.. is anyone else having the same issues..?
  9. Does anybody else have this problem? In the (European) evenings the forum is unbearable slow. The server is delivering about 8Kbyte/s, sometimes less and usually stops midwhere during loading the page. Sometimes you can't even get the index page, sometimes you can log in, but then only get half of the overview etc. In the mornings everything is snappy.
  10. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  11. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  12. skacky's new Thief 1 mission, Shadow Politics: http://www.ttlg.com/forums/showthread.php?t=139048 Just wonderful!

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      Just finished playing this morning, this was awesome, in an old skewl way - would love to make a TDM homage to it...

    3. Sir Taffsalot

      Sir Taffsalot

      I'm using the CD with TG, T2 and T3 on it. Darkloader doesn't like it. I can't get TG FMs to work

    4. Sir Taffsalot

      Sir Taffsalot

      I assume it works with a TG only CD

  13. I have some PC troubles, if anyone can help. For some reason my C drive, which has Windows on it, is only 5GB size, while my D drive, with everything else, is 150GB. The D drive is only 20% full, but the C drive is getting so full it's causing major problems... I tried compressing all the information on C, but then my video drivers stopped working, and when I de-compressed the information it seemed to grow again and left only 12kb of room left on C drive. This has caused all kinds of crashes... I've run all of the system cleanouts, disk check, and the defragmentor, and deleted all unecessary programs (including internet browsers, games, applications...) but C is still stuffed to the gills. Any ideas about what I could do? Best of all, is there any way to transfer some things, like Windows itself, to the D drive which is as empty as the New Orleans disaster relief fund? Thank you for reading this.
    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  14. Awesome. The forums support transparency in avatars. :)

    1. Show previous comments  4 more
    2. Sonosuke

      Sonosuke

      very nice stifu^^

    3. GameDevGoro

      GameDevGoro

      Doomguy is the coolest guy ever.

    4. jaxa

      jaxa

      hah well the feathering isn't the best but i'm sure it will do for now.

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