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Fire elementals


etdarkb

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I am new to the mod, I just bought a new computer and I could play it. I passed through the tutorial and I am loving it so far.

(I understood nothing of the sword combat... but who needs that?!?)

 

I read around in the next release there shall be the zombie and haunts. It made me wonder: what about the fire elementals?

Those small floating guys we loved in the Lost City?

With the Doom3 graphics engine they should come out extremely nicely, moreover they should be pretty interesting to code: in

the Thief game broad head arrow make them shrink, fire arrows heal them, water arrows kill them in one shot and finally the

blackjack confused them...

 

Well, the main point is: thanks for the good job. Playing The Dark Mod has been like a breath of youth... I swear my heart skipped a beat when I saw the luminous mushroom in the archery training ground...

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We actually have a fire elemental already. We just have never gotten around to porting over the D3 code for flying, so he currently just hovers along the ground.

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I do not know if the blackjack has any effect in TDM, but I loved the touch of Thief where trying to knock them down as you do with a guard would make them walk as a drunk soldier for a few seconds shooting changing color randomly. Some applies to the fact you could shrink them...

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We actually have a fire elemental already. We just have never gotten around to porting over the D3 code for flying, so he currently just hovers along the ground.

 

Wouldn't it be possible to turn these flying heads from Doom 3 into flying fireballs and put them into The Dark Mod? I'm afraid I am not a modder, but I really would like to see them too in TDM :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Wouldn't it be possible to turn these flying heads from Doom 3 into flying fireballs and put them into The Dark Mod?

 

That's exactly what I did when creating the fire elementals. :)

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Oh dear... An alerted fire elemental sounds really scary!

 

And scary is allways good spice in a game ;)

Hope the new haunts will sound also as good as in thief 1 and 2

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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  • 1 year later...

@Brethren

 

I, too, have prodded Springheel in another thread about this - but he's been busy cracking on with the new Inventor / Forge worker models as well as mapping!

 

I loves me dose inhuman enemies! :-V

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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