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Lanternbot relations


grayman
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It does not have to be water arrows (they are the most-used consumable already anyway).

  • Maybe, a normal arrow to the right spot could immobilize or disable it without sounding the alarm.
  • Or a moss arrow could jam the mechanics and hearing cone. The bot would be a static light then.
  • Or it could be disarmable by lockpicking like mines (switching it off, like the maintenance crew would).
  • Or maybe one could sneak up from behind and bind its legs consuming a rope arrow.

There surely are more ways that feel somewhat stealthy and do not involve the blackjack or water arrows.

Edited by Abusimplea
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9 hours ago, Abusimplea said:

It does not have to be water arrows (they are the most-used consumable already anyway).

  • Maybe, a normal arrow to the right spot could immobilize or disable it without sounding the alarm.
  • Or a moss arrow could jam the mechanics and hearing cone. The bot would be a static light then.
  • Or it could be disarmable by lockpicking like mines (switching it off, like the maintenance crew would).
  • Or maybe one could sneak up from behind and bind its legs consuming a rope arrow.

There surely are more ways that feel somewhat stealthy and do not involve the blackjack or water arrows.

A lot of good ideas! Most of all I like the ideas with the moss arrow, which I rarely use and which would have a new meaning, and picking it, if that is even possible on a moving object. I think a normal arrow to the right spot would look too much like a lucky shot, also it should be armored all over. And how would we even make the animation of binding it's legs with a rope?

Edited by wesp5
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2 hours ago, wesp5 said:

A lot of good ideas! Most of all I like the ideas with the moss arrow, which I rarely use and which would have a new meaning, and picking it, if that is even possible on a moving object. I think a normal arrow to the right spot would look too much like a lucky shot, also it should be armored all over. And how would we even make the animation of binding it's legs with a rope?

Picking would be possible if either the pick distance is a bit more generous or the bot could not detect when someone bumps into it from behind (the bot's job description does not imply the need for tactile sensors, so maybe it has none). The bot is moving rather slow, so keeping up with wasd while using the mouse to pick it schould be quite doable.

Yes, the leg binding will certainly not happen. That was a bit too unrestricted a brain storm ;)

the moss arrow is my favorite too. Could also work with vine arrows, wich are probably the least used player tool (did not see any speed potions for a while, so i just assume it not being in the game anymore).

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