Jump to content
The Dark Mod Forums

fixing visportal leaks


Garreth

Recommended Posts

I was done installing all doors in my resident evil mansion, so i thought lets test to see if all portals work, bam none of em worked, i spent hours and hours, fixing leaks to the void and trying to figure out wtf was going on.

 

Till it hit me, the keyholeplates where sticking trough the door and not fixed to the door yet since i was going to texture them in order, apparently worldspawn brushes cannot puncture trough a visportal or a working door...... only took me a few hours to find out.. :)

 

The house is looking great btw all the resident evil puzzles have changed completely, i can say i am halfway there

But some more years to finish all my base material

 

Anyone know where i can find real looking glass?

I saw it in a video about the darkmod.. the glass looked realy real

 

 

n4f3m8.jpg

Edited by Garreth
  • Like 1

Taf you, you taffin taffer

Link to comment
Share on other sites

Looks pretty good.

 

The bad thing about glass is most of it is warp textures, etc...

 

So in the editor they just are white with a 'MILKY GLASS' description made on them. An easy way to do it is just make a wall of different glasses all at once, go in game and see which looks best.

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

Is this the first Resident Evil mansion? If so, this definetly looks familiar, though I played that game ages ago... Looking very interesting and shows careful attention to detail, awesome work indeed.

Link to comment
Share on other sites

I can fix it by fixing the keyhole plates on the door so no problem ;) they where just sticking trough the portal as a worldspawn brush.

and I found clearreflect in the fsx map i think this is close to what i wanted only to bad about the floorpanel visible in the reflection.

Yes this is the resident evil 1 mansion, one day i even tend to use it as a fanmade FPS with the weapons the characters from resident evil but then completely 3d sort of a remake, but il do that after i made it into a FM

Or after the engine becomes open source.

A free game though

Edited by Garreth

Taf you, you taffin taffer

Link to comment
Share on other sites

I'd reduce the size of the columns under the railings and add more of them instead. They look a bit out of place to me. Otherwise, nice work!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Baal

      Episode 3 of the second best Doom 3 mod, Phobos,  was just released.
      · 2 replies
    • snatcher

      TDM Modpack v4.2 released!
      · 1 reply
    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 3 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 8 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
×
×
  • Create New...