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6 minutes ago, teddybear said:

Not working, the map file format is not the same, and DR cannot open it.


That is the BFG Trenchbroom variant or Trenchbroom itself?

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TrenchBroom's abilities for Doom 3 are still limited at the moment.

You can only save maps to the Doom 3 (Valve) format but you can copy paste from the vanilla Doom 3 .map format into the Doom 3 (Valve)configuration and reset your texture alignment as you want.

So you have to convert it back somehow, back from valve220 to regular .map, if I understand correctly..

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  • 1 month later...

Wow, as not-mapper, this looks a great tool for beginners. So, this works with TDM?

In my past, i had difficulties to create buildings in unrealed (1.0), but i loved to retexture and adding new objects in excisting community maps. 

When i look at this editor, i finally see an easy way to make a room. I will try this editor to create some rooms and add objects using DR.

I watched some video tutorials at https://youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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I tried to get it working. The D3 port of Trenchboom gives mentioned above error and with the normal version of Trenchboom I could import them in DR, but then I got an error at Dmap in tdm. Well maybe it can be used for Doom3/Quake4/Prey mapping.

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In old shooters I remember the very nice Rise of the Triad, which came with a level editor who only need to be executed to create randomly new complete levels.

For me an unfairly forgotten FPS from the time of the old Doom and Quake


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  • 2 months later...

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