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Posted

Yep, but mine was created in 5 minutes for explanatory reasons :smile:

 

So I was a bit confused.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

When you have a reflective surface between two masses of space (in this case, the outside space where your standing and the inside of the water body), the rule of thumb says that the the surface will be mirror-like when seen from the brighter space (the outside, with torches and moon), and see-through from the darker one (the pond will be dark and have no light). So again, I would say just put a cool reflective texture on that water, and you should be fine. Look no further than Arcturus' pond for reference/inspiration.

Posted

Good point RPGista however this is an indoor pond that's supposed to simulate an outdoor pond. So even though it's meant to look like it's outside it is fact inside (that makes sense right?). So taking in to account that it's indoors, would it still be reflective?

 

@ST: Once I've built the Pagan area I'll put up a proper screenshot.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted (edited)

Yep, that was just a fancy way of saying that whenever you have a water body that is NOT lit from the inside (by some kind of glowing crystal, for a TDM example), its surface should always be reflective and you wont be able to see inside (considering the water is murky and since most ponds have non reflective material as botton, like mud or rocks). It also depends on the angle of the light and how clear the water is/how reflective the "pool" material is, but since we dont have complex water textures, I would use the "black, reflective one" almost everytime.

 

800px-Little_river.JPG

Edited by RPGista
Posted

Looks nice. :smile:

 

One note: It seems you've surrounded the scenery with brushes to seal it. Do you know the dmap argument noflood? It helps a lot while testing during the mapping process.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

It's supposed to look like that. I wanted to pay tribute to T2X by having my own pagan and Builder / Hammerite area in my museum. So it's supposed to be a simulation of an outdoor area inside a room.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

Okay. Didn't thought of that :smile:

 

And yep. The T2X museum mission was pretty cool. Good choice for a tribute.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Looks nice. :smile:

 

One note: It seems you've surrounded the scenery with brushes to seal it. Do you know the dmap argument noflood? It helps a lot while testing during the mapping process.

@Obsttorte, what's dmap argument noflood?

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Hey! Someone else with a Münchhausen avatar? :laugh:

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

@Obsttorte, what's dmap argument noflood?

If you type dmap noFlood mapname into your console, dmap will not check whether any entity has a connection to void. This means you can dmap your map without having to seal it. The downside is that AAS will not be created, so pathfinding won't work properly. But it's a good way to test your architecture without having to surround everything with brushes. :smile:

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

Hey! Someone else with a Münchhausen avatar? :laugh:

Thought we all should take some wig-dudes avas :laugh:

got couple more so help yourselves 1rltuem3_02.png1rltuem3_03.png1rltuem3_04.png1rltuem3_05.png

Edited by someTaff
  • Like 1

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Thought we all should take some wig-dudes avas :laugh:

got couple more so help yourselves 1rltuem3_02.png1rltuem3_03.png1rltuem3_04.png1rltuem3_05.png

 

When are they implemented ingame? :D

  • Like 1

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

post-2023-0-76147900-1366121561.png post-2023-0-12095700-1366121572.png post-2023-0-11786100-1366122102.png post-2023-0-65817500-1366122114.png post-2023-0-27412500-1366122124.png post-2023-0-96216100-1366122134.png

Let's not forget Barry Lyndon. It rates very high on the gits-in-wigs scale (most characters in it almost literally bleed smugness), plus it's terribly funny.

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

post-2023-0-76147900-1366121561.png post-2023-0-12095700-1366121572.png post-2023-0-11786100-1366122102.png post-2023-0-65817500-1366122114.png post-2023-0-27412500-1366122124.png post-2023-0-96216100-1366122134.png

Let's not forget Barry Lyndon. It rates very high on the gits-in-wigs scale (most characters in it almost literally bleed smugness), plus it's terribly funny.

i wonder if someone came to darkmod forum one day, and sees all avs is wigs, and like "holycow.. :blink: what is this place..."

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted (edited)

When are they implemented ingame? :D

quite practical for some nobile charachter, can we add wigs instead hats, just like switсhin heads right now?

and yeah, that would probably make them unKOable, adds the challenge you khow :laugh:

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

If you all are starting to use old movie characters as your avatars I'm really not gonna be able to distinguish anyone of you anymore :P

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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