vvGarrettvv Posted January 20, 2014 Report Share Posted January 20, 2014 Some time ago I read something about a TDM-Campaign.Whats the status ? Is there something I can do ?Testing, make music....something? Will there be cutscenes ? Possibly created by Springheel?I would like to see his drawing style in the game. Quote Link to comment Share on other sites More sharing options...
Goldwell Posted January 20, 2014 Report Share Posted January 20, 2014 Ah yes that would be the Crucible of OmensCheck it out here http://forums.thedarkmod.com/topic/13725-crucible-of-omens-forum-news-feed/page__hl__crucible__fromsearch__1 It is not finished yet and they are looking for people to help so I guess offer up your help in that thread 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs Link to comment Share on other sites More sharing options...
Bikerdude Posted January 20, 2014 Report Share Posted January 20, 2014 We are getting close to finishing mission one atm. Quote Link to comment Share on other sites More sharing options...
grayman Posted January 20, 2014 Report Share Posted January 20, 2014 And the rest of the missions have had an extensive amount of work done on them, but aren't as close to release as mission one. The group decided to release mission one when it was ready, instead of waiting until all missions were complete, which is going to take more time. 2 Quote Link to comment Share on other sites More sharing options...
vvGarrettvv Posted January 21, 2014 Author Report Share Posted January 21, 2014 OK.Thanks for the answers.So the plot for the campaign has been finished or will it be created after you got a bunch ofhigh quality single missions and put together with some drawed or animated cutscenes? @Goldwell:Ok. I will offer my help in the other thread Quote Link to comment Share on other sites More sharing options...
grayman Posted January 21, 2014 Report Share Posted January 21, 2014 So the plot for the campaign has been finished or will it be created after you got a bunch ofhigh quality single missions and put together with some drawed or animated cutscenes? The plot is finished. The goal has always been that the missions are part of a single campaign, connected by cutscenes. Quote Link to comment Share on other sites More sharing options...
Deadlove Posted January 21, 2014 Report Share Posted January 21, 2014 So am I off target as to guess that the cutscenes art / music / dialogue are the main missing element? Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to comment Share on other sites More sharing options...
Bikerdude Posted January 21, 2014 Report Share Posted January 21, 2014 So am I off target as to guess that the cutscenes art / music / dialogue are the main missing element?They are part of a bunch of tasks that need to be done. Quote Link to comment Share on other sites More sharing options...
Deadlove Posted January 21, 2014 Report Share Posted January 21, 2014 And here I was under the impression that you guys were just short on beta testers and that's why the campaign has been stalled... Sorry, couldn't resist... I understand the need to continuity among images, and I've also seen references in number of people who contributed to T2X. Would it not be a bad idea to gather art from as many sources as possible to speed things along? I may be taking a shot in the dark but I highly doubt the 60 people on the T2X team really contributed proportionately to the project. Just observations... I also get a vibe of ultra perfectionism oozing out the campaign's main dev's. While this is not bad perse, as I'm guilty of the same perfectionist attitude, I've noticed over the years that some of those quirks that aren't exactly as I envision it in my head will never really make it to the current project I'm working on. Just my two cents, and it's helped me complete works with greater ease being able to balance a bit of reality with my intended delusions of grandeur. It's really great the campaign has a manager now, as to that seems to make things get done, regardless of how the artists will wimper and cry away in a dark corner that it didn't come out exactly like they wanted, with time restrictions and deadlines. I'd make the argument that LGS was in the same boat when they shipped TDS. However, I'm well aware that this is a labor of love and noone is paying bills with it, which is, of course a major fundamental difference between this project and any financed project. Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to comment Share on other sites More sharing options...
demagogue Posted January 22, 2014 Report Share Posted January 22, 2014 I don't think it's so much perfectionism. It just honestly takes a long time & a lot of work, months & months, to make a big mission. And that's just for 1. Then multiply that by multiple missions and you see the issue. But it's worth it. I'm always rooting for these guys. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
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