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Request: Coal Door skin


NeonsStyle

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Hey,

 

I need a nice coal door and was wondering if someone would like to make me this texture. It's a small

coal door (player gap of 80 x 80). The stonework I can do with stocks, well can get it close) however

I really would love to have this door in the level as beat up as it is. I guess it'd prob need the material/bump map

stuff for it as well. Have no idea how to do that. In my map, this is one of the ways the player enters the house,

through a coal door and slide down a coal chute. I looked at the models for hinges but they all seem attatched

to doors. So not sure how to do the hinges other than texture based and bump mapped.

 

Would really appreciate it :)

 

Thx Ven

 

holiday10-0472.8fd23a0e.w800.jpg

Edited by Venus

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Under darkod/windows you can find the texture of a red shutter, which should also fit for a small door. Or you take a door texture (darkmod/doors) and color the diffuse image in an image editor like gimp. You than have to copy the material definition and make the changes to the image specified as diffusemap.

 

For the hinges you can use decals (check the skin files to see which ones were used) or you create them with patches.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Bikerdude, I was going by the minimum gap a player can squeeze through. 75 x 33 but I didn't like it being rectangular,

so decided to make it square.

 

STIFU. Yes I know there's other textures we have, but I specifically wanted a red door. I've already done the whole door

using a basic wood door, but it looks shit.

 

Obsttorte, didn't know that, I'll check it out. Here's how it looks so far using a basic door. The first looks better. You can see why I think it would

sing with that door texture above.

 

CoalChute_zps69715118.jpg

 

and with the Red Shutter door (think it looks crap)

 

coalchutereddoor_zps63ff9bbb.jpg

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Wow that looks great. Blue is ok. However how do I use those files. If I try to unzip them notepad opens full of gunk. lol

I'm obviously missing something.

 

Thanks heaps Bikedude. :D

 

We really should have a coal door texture and chute as core TDM resources. I made my chute out of patches, and was

pretty easy, so guess we don't need a chute.

 

Thanks heaps Bd, really appreciate it m8. :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Nice door!

 

75 x 33

The player can get through smaller gaps when crouching.

 

Re using the files, you probably figured it out by now but you have to rename them and remove the .txt extension. The forum setup means we can post only .txt files, so when posting other types we have to add that as a dummy extension.

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Yeh I got it now, renaming it wouldn't work, I had to open the properties and change the program that opens it to winrar.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Hmmm... problem with this prefab door by Bikerdude (really appreciate it), however I can't make it an atdm:mover_door. This door needs to open

as it's going to be one of two entrances into the house for the player.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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This may be caused by the bright lighting in Bikers shot. Bumpmaps do not add much to bright scenes in idTech4 (that's why bright missions tend to look crappy and flat in it).

 

Hmmm... problem with this prefab door by Bikerdude (really appreciate it), however I can't make it an atdm:mover_door. This door needs to open

as it's going to be one of two entrances into the house for the player.

 

Select the door, click on the spawnclass spawnarg and click the choose entity button. Select mover_door in the upcoming window and press ok.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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This may be caused by the bright lighting in Bikers shot. Bumpmaps do not add much to bright scenes in idTech4 (that's why bright missions tend to look crappy and flat in it).

 

Select the door, click on the spawnclass spawnarg and click the choose entity button. Select mover_door in the upcoming window and press ok.

 

Yeh I did that, was my first thought. However in game, the door is frobable, but the locked sound plays, and it responds to picks, but just gives

a click as if it's the wrong pick. I don't get it!

 

Spawnargs are all set.

 

Classname atmd:mover_door

 

model is Bikerdudes coal_door prefab (looks great though red would've been nicer lol).

rotate 0 90 0

locked 1

lockpins 235

lock_pick_type tst

pickable 1

frobable 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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It's lock_picktype, not lock_pick_type.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Ahh yeh of course LOL.... DOH!!! All good now and works beautifully. Much appreciated guys, and especially Bikerdude for the door

looks great :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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