Jump to content
The Dark Mod Forums

AI that die immediately when hit


Springheel

Recommended Posts

I'd like to have an AI that dies if he takes any damage at all. I set his health to 1 HP, yet for some reason I can still shoot him with an arrow once and he just plays his pain animation and doesn't die until he is shot a second time.

 

Is there a console command that will show me his current HP?

 

 

Link to comment
Share on other sites

tdm_show_health

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Huh, I forgot that the player's combat difficulty setting adds HP to AI. If you set the Combat Difficulty setting to Hard, even untrained AI get a bonus of 10 HP.

 

Not quite sure how to get around that problem. I'll try making a custom melee combat entity tomorrow if I can't think of any other ideas.

Link to comment
Share on other sites

Huh, I forgot that the player's combat difficulty setting adds HP to AI. If you set the Combat Difficulty setting to Hard, even untrained AI get a bonus of 10 HP.

 

Not quite sure how to get around that problem. I'll try making a custom melee combat entity tomorrow if I can't think of any other ideas.

Maybe you can create one AI for each diff level and give them health that comes out to 1 in each difficulty. I dont know if a -9 health before the extra 10 health is added would be a problem at spawn time.

Link to comment
Share on other sites

It'd probably be easier to create a script which checks the health of the AI every .1 seconds or so and will kill the AI if its health drops below the health that it started the level with. I did something something similar in House to check if the player had hurt a friendly AI.

Edited by Moonbo

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

From memory somewhere in the inherited properties are damage multipliers, you could set them up really high so any damage will be a fatal blow.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Link to comment
Share on other sites

From memory somewhere in the inherited properties are damage multipliers, you could set them up really high so any damage will be a fatal blow.

 

Very good point. If I remember correctly, the multipliers are set for different body parts, so it is some writing work to do, but it should also work.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...