Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Getting this error when running the installer:

 

post-6509-0-31439200-1469310243.jpg

 

Downloaded the installer using the updater and from here. In both cases: 'bang!'

 

Is TDM 2.04 no longer XP x86 compatible, or am I no longer worthy?

  • Like 1
Posted (edited)

The trend is to take extra time and efforts to not support XP on purpose, even when it's quite easy to do so. :)

These damn XP users, they only understand the language of whippings and lashes, otherwise they will just never learn...

 

It's still not quite so cool because it still works on 32bit systems, but that's just for now. It will be "fixed".

The day approaches closer when everyone can begin to down the pants and dump some turds on Windows 7. Don't think it won't arrive.

Edited by LDAsh
Posted (edited)

I think that Its not fair for XP-users, who are willing to play this great game
Knowing that doom 3 runs on it:
http://steamcommunity.com/app/208200/discussions/0/828925849312496845/
http://www.systemrequirementslab.com/cyri/requirements/doom-3/10221

My advice is to ignore the updater. Get the old stand-alone version (2.0) and update with the patches (all from moddb)
Or try to download the gamefiles from tdm mirrors. (for example, from 2.03 from helium)
But I dont know if you can run the windows executable. Please let us know.


@tdm-update compiler:
I should be nice that people with older os versions systems can run tdm binaries.
Because its just a simple updater. Please create a copy of the code, change platform toolset in VS, compile it again.
I develop my (simple) apps always on the most lowest version of application environment possible.
Is it difficult to change toolset? And test stuff using a virtualmachine with multiple os'ses?

The trend is to take extra time and efforts to not support XP on purpose, even when it's quite easy to do so. :)
These damn XP users, they only understand the language of whippings and lashes, otherwise they will just never learn...

Let them be. Its not your problem.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

Posted

I don't recall us changing anything to explicitly remove WinXP support. I'll see if I have a WinXP vm already so that I can test this.

 

My personal opinion (not endorsed by TDM) is that you are doing yourself a disservice by continuing to run WinXP. With MS discontinuing support (or providing token support at best), I wouldn't trust an XP system as anything that could possibly hold or access sensitive data.

I am the bat. The night is mine.

Posted

I think that Its not fair for XP-users, who are willing to play this great game

Knowing that doom 3 runs on it:

http://steamcommunity.com/app/208200/discussions/0/828925849312496845/

http://www.systemrequirementslab.com/cyri/requirements/doom-3/10221

 

My advice is to ignore the updater. Get the old stand-alone version (2.0) and update with the patches (all from moddb)

Or try to download the gamefiles from tdm mirrors. (for example, from 2.03 from helium)

But I dont know if you can run the windows executable. Please let us know.

 

 

@tdm-update compiler:

I should be nice that people with older os versions systems can run tdm binaries.

Because its just a simple updater. Please create a copy of the code, change platform toolset in VS, compile it again.

I develop my (simple) apps always on the most lowest version of application environment possible.

Is it difficult to change toolset? And test stuff using a virtualmachine with multiple os'ses?

 

Let them be. Its not your problem.

 

Unpacked tdm_update_2.03_to_2.04.zip from helium into the darkmod folder. Works fine, apart from the updater executable, so can't complain too much.

 

Even so ... why?

 

@freyk Thanks for the suggestion.

 

@taaaki Point taken, though XP still runs pretty securely (as long as you take strict precautions.) One day it'll end tragic, I suppose, but not today.

Posted (edited)

I'll see if I have a WinXP vm already so that I can test this.

I tested TDM updater (version 0.65) on a XP sp3-32bit and received the same application error.

Playing with the compatibility options didnt help.

(my TDM installer at XP, works for 95%. it doesn't automatically start the updater after installation.)

 

@devs:

Would be nice that you fix the updater.

take also a look at the windows file-description information for the updater, fileversion registered its "1.0.0.1", needs to be 0.65)

and adding an unattended install option to the updater for windows (like the updater for linux) should be also nice.

-

 

No abnormal problems found during the start of TDM on XP.

Only that my virtual videocard/drivers are not supported, according the tdm windowed console.

 

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

Posted

TDM 2.04 runs fine under XP x86, in terms of loading up the main menu, but this is what happens when I try to load any mission:-

tdm204_err.png

So we can all relax that TDM possibly does work under XP. I am most pleased to present this error to you all and good day.

Posted

So we can all relax that TDM possibly does work under XP. I am most pleased to present this error to you all and good day.

Funny, that. Running XP, played first part of "A House of Locked Secrets" by Moonbo, no problem. However, 2nd part did not load due to a malloc error:

malloc error.txt

BTW, here are my specs. You might need a pair of your own to read them:

post-6509-0-84828400-1469710195_thumb.jpg

I seek no pleasure in others' misfortune.

Posted

You have mid to hi end system, why on earth are you still running xp and not windows 7? You can buy upgrade versions of 7 for £20 or less on eBay or games key sites. As for the malloc error, that sounds like Xp is limited the amount of ram can be used for any applications or games.

bhm_banner.jpg

Posted

Funny, that. Running XP, played first part of "A House of Locked Secrets" by Moonbo, no problem. However, 2nd part did not load due to a malloc error:

attachicon.gifmalloc error.txt

BTW, here are my specs. You might need a pair of your own to read them:

attachicon.gifmyspec.jpg

I seek no pleasure in others' misfortune.

 

Malloc errors mean you are hitting a memory limit somewhere. Typically we see this with texture loading. I think XP has some bad heuristics for this in

graphic memory allocation because I got malloc errors on XP for missions that would not have them on Win7.

 

As a workaround, try using the image_downsize changes I suggested here:

 

http://forums.thedarkmod.com/topic/18206-slow-performance-fix/?do=findComment&comment=391901

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

I have Windows 7, 8 and 10, but I continue to run XP by choice, mainly because I prefer it, and it does (repeat, did) the job. This is the first time that TDM has given me any kind of problem; 2.03 ran flawlessly under XP. If 2.04 represents a step change then so be it, and a dual boot system will be the way to go for me. But in that case, I would have preferred someone to say clearly and up front that TDM 2.04 would no longer support XP users (the DarkMod Wiki proclaims support for XP as of today.) The thousands running XP on low-end systems, who don't know how to upgrade or can't afford to, will then know for certain that they are being left behind.

Posted

 

Malloc errors mean you are hitting a memory limit somewhere. Typically we see this with texture loading. I think XP has some bad heuristics for this in

graphic memory allocation because I got malloc errors on XP for missions that would not have them on Win7.

 

As a workaround, try using the image_downsize changes I suggested here:

 

http://forums.thedarkmod.com/topic/18206-slow-performance-fix/?do=findComment&comment=391901

Thanks. Tried it, with similar results.

malloc error 02.txt

Darkmod.cfg.txt

Not looking good, is it?

Posted

Your video ram is over the 2GB application limit for 32-bit applications.

Let's set that to:

 

seta com_videoRam "512"

 

If that change improves things, you can try increasing the downsize limits to improve quality.

 

If not, see if we need to go lower.

 

Lets try:

 

seta image_preload "0"
seta image_downSizeLimit "256"

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Last shots here:

 

seta image_forceDownSize "1"

 

finally

 

seta r_skipParticles "1"

 

Also, try disabling background applications to see if the application is polling memory addresses above the 32-bit limit because the other

applications are already using the lower ranges.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Maybe. There was some work on 64-bit fixes during the 2.04 build so perhaps we have some C++11 code in there somewhere

on accident. Installing the Visual C++ 2013 package should allow you to run the application if that's the case. Other than that,

I can check the compile options. I think we once had to do something similar for Win 2000 when we went to MSVC 2010.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
×
×
  • Create New...