V-Man339 171 Posted June 1, 2018 Report Share Posted June 1, 2018 (edited) I know this may seem antiquated but the bindings for look up and down are very useful in conjunction with look left and right (which we already have) and while routing on a laptop I had to find out the hard way we didn't have those. We might want to have those, guys, otherwise just having look left and right in the options menu is kind of silly. Up and down look keys are incredibly useful for keyboard only setups. Edited June 1, 2018 by V-Man339 1 Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
stgatilov 1130 Posted June 1, 2018 Report Share Posted June 1, 2018 I like this idea too. Because when running TDM inside a virtual machine, mouse does not work properly Those "turn left/right" keys are what I use to navigate through levels. UPDATE: If there are no objections, I'll create a feature request?... Quote Link to post Share on other sites
V-Man339 171 Posted June 1, 2018 Author Report Share Posted June 1, 2018 I like this idea too. Because when running TDM inside a virtual machine, mouse does not work properly Those "turn left/right" keys are what I use to navigate through levels. UPDATE: If there are no objections, I'll create a feature request?...Keyboard only setups need this.Do it. Quote I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front. Click here for the crappy channel where that happens. Link to post Share on other sites
Obsttorte 1498 Posted June 1, 2018 Report Share Posted June 1, 2018 Reminds me of all the games that have bound specific tasks to mousewheel scrolling and do not allow to alter that. Great if your mouse doesn't has a mousewheel (Doom, Prey, Homeworld: DoK, to name a few) So I definetely second that. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
wesp5 312 Posted June 1, 2018 Report Share Posted June 1, 2018 (edited) The config file already has these lines in it: bind "DEL" "_lookdown", bind "PGDN" "_lookup". Would they just need an integration into the settings GUI? Update: This was really easy to add, as there was room for two more lines already! Just extract the attached archive into your TDM folder to fix this ... P.S.: I can't attach any archives or game files here! Is this feature only for screenshots? Anyway, I can send these files to anyone interested or to theright person on the team to integrate into 2.07 of course. I'll put them into my Unofficial TDM too, because 2.07 is probably a very long time off ! Edited June 1, 2018 by wesp5 4 Quote Link to post Share on other sites
Destined 615 Posted June 1, 2018 Report Share Posted June 1, 2018 You can attach files by turning them into txt-files. Just add ".txt" to the file name Quote Link to post Share on other sites
wesp5 312 Posted June 1, 2018 Report Share Posted June 1, 2018 (edited) You can attach files by turning them into txt-files. Just add ".txt" to the file nameThanks for the tip! Here is the RAR archive of all needed files. Just remove the .txt extension and extract it into your TDM folder!tdm_look_up_down.rar.txt Edited June 1, 2018 by wesp5 Quote Link to post Share on other sites
stgatilov 1130 Posted June 1, 2018 Report Share Posted June 1, 2018 Issue tracked: 4812 Thank you for the fix!Someone will integrate it into SVN. Quote Link to post Share on other sites
wesp5 312 Posted June 1, 2018 Report Share Posted June 1, 2018 Issue tracked: 4811Oh, I just added a tracker myself including my solution, so the TDM team should find it easy to integrate! Quote Link to post Share on other sites
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