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Posted

Using my normal config settings, which worked fine a couple months ago, I'm now getting a nearly dark screen when starting a mission with SVN assets/code.

 

I built the Windows binaries from the current SVN source, so it's up-to-date.

 

The presentation is as if there is no lighting from in-game lights, and ambient is very very low.

 

Anyone else seeing this?

 

SVN is supposed to be kept bug-free, so that folks can work with the latest assets and code.

 

If this isn't already being worked on, could the devs pls take a look at it and bring SVN back to expectations?

 

Thanks.

Posted

Strange ...

 

After trying to capture in-game screenshots for comparison between 2.06 and SVN, and taking Windows screen captures for comparison, the problem has morphed to:

 

SVN is darker than 2.06, but the "nearly-all-black screen" condition that I saw has changed to a "noticeably darker, but not all-black" condition.

 

Since I invoked SVN by accident while working with my WIP in 2.06, I'm willing to let this go until we get into 2.07 beta and see how other existing missions behave.

 

Perhaps it was some unexplained momentary glitch on my end.

Posted

SVN uses "Soft Gamma" http://forums.thedarkmod.com/topic/19239-soft-r-gamma/

 

which means that it no longer directly controls the monitor.

 

This is meant to fix the longstanding issue of exiting TDM causing the Desktop to have the wrong Gamma (etc)

and other Windows 10 gamma control problems.

 

The unfortunate side effect of the changes is that if you previously had in-game settings cranked down to compensate for your Desktop

settings then you'll have an overly dark screen. We'll probably need to issue a warning about this change.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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