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Posted

A full suite of modding tools is now available and it looks very interesting for us medieval lovers. :D

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted (edited)
5 hours ago, JackFarmer said:

How do you create a world in this game? Can the mapper use some sort of brushes as in DR and create Visportals?

Models, LODs, and occlusion culling. Visportals are old-school and not super practical in open-world environments.

Edited by Guest
Posted (edited)
5 hours ago, JackFarmer said:

How do you create a world in this game? Can the mapper use some sort of brushes as in DR and create Visportals?

Not exactly, Cryengine is not a brush based engine like idtech 4, is a full mesh based engine, you make your terrain in the editor using the editor tools to sculpt the terrain and then you import meshes made in Blender, Modo, Maya, etc into the level editor to populate your world but nothing prevents you from making brushes in DR, then export those as a obj, but you would need to UV map and texture them in the previous mentioned tools. Cryengine editor is a tool set suited to make huge open worlds. Is possible to make small indoors levels but they are not build exactly like with DR. 

peter_spy Cryengine has visportals (portals and anti-portals) they are mostly used for the indoor sections. 

 

p.s - Forgot to mention Cryengine editor has a entire set of tools to build and edit box primitives (designer tool), you can think of them has brushes but they are in reality triangle meshes and work exactly like those in Blender for example.  You can then edit and construct full structures like buildings using those, this tools are mostly used to "white box" a level before the real objects get imported but I've seen people build complex structures with it that stay in the final game. 

 

 

Edited by HMart
  • Like 2
Posted

Oh this is great news. I love that world and this is my favorite RPG since Skyrim, game of last year for me too. I don't know if it's as amenable to modding as Skyrim, but I hope people come up with some good stuff. 

I wanted to make a politics mod for Skyrim where you have to get support of all the jarls to make a bid at getting elected ruler, but maybe I can do that for KCD now. 

  • Like 1

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted
On 11/4/2019 at 4:17 AM, demagogue said:

Oh this is great news. I love that world and this is my favorite RPG since Skyrim, game of last year for me too. I don't know if it's as amenable to modding as Skyrim, but I hope people come up with some good stuff. 

I wanted to make a politics mod for Skyrim where you have to get support of all the jarls to make a bid at getting elected ruler, but maybe I can do that for KCD now. 

I hope that, as an orc, in the next Elder Scrolls, if it takes place in Hammerfell, you can reunite the Goblin-ken of Ogres, Orcs, Goblins, Gremlins, and the Troll warbeasts into a single hammer of Orsinium and Malacath.

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