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Posted

Seeing 16-bit colour in the 2.08 beta made think of the retro aesthetic some games are going for, like Gloomwood. What would Darkmod with a retro aesthetic look like?

 

stlucia_2020-06-29_02_31.33_low.thumb.jpg.3baf9ba942d9b69bc4a1f02a8649b00d.jpg

 

Screenshots: https://imgur.com/a/jqt2trc

I used these settings (and one shot with low res for comparison,😞

seta image_downSize "1"
seta image_downSizeLimit "64"

seta image_downSizeBump "1"
seta image_downSizeBumpLimit "64"

seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "64"

seta image_filter "GL_NEAREST_MIPMAP_NEAREST"

seta r_fboColorBits "16"


These don't look half-bad and I wonder how much work taking this to fruition would entail? It seems the textures just need to be rescaled consistently and objects and models need to be made more low-poly. Could r_fboColorBits support 8?

Maybe I got rose-tinted glasses on but I just think it would be cool :D

 

 

  • Like 1
Posted

There was already a thread about this topic or something like that.

  • Like 1

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Posted (edited)
7 hours ago, lowenz said:

There was already a thread about this topic or something like that.

 

1 hour ago, chakkman said:

What's the point of this retro look? I don't get it.

Not meant offensively, it's just that I'm wondering what the appeal ist. Artistic charme? Minecraft appeal?

Indeed, this tweaking is not done just for the lulz. Yes, in lulz we trust of course.

https://s3.amazonaws.com/bit-photos/large/6044398.jpeg

But it also helps people run the game on potato computers.

 

 

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

Posted

My appeal to it is that it looks smooth and clear.
Like i can feel the depth now.

I would love to see more but i fear its a dead end.
The geometry in the newer missions is already so detailed that it could be useless to turn down just the textures.

love n hugs

  • Like 1

Can we have more scary Zombie Horror maps?

Posted (edited)

for old textures and the retro feel, prefer thief 2. but i love to see and play old missions for TDM 1.0 (or older) in 2.08 and future versions. . 

see another topic about downsizing textures for a retro look. 

 

 

Edited by freyk
  • Like 1

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