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Texture Presentation


BlackThief

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Renz you were right - I'm on a roll :D

 

new marble texture

 

http://www.dark-project.com/BlackThief/floor_test3.jpg

 

the white line isn't a texture issue - the brushes just don't fit together properly. I've to learn this editor better :ph34r:

 

edit: it's on the ftp now - folder: Dark_Mod/Mansion/Interior/Floor/Marble

mansion_mosaic01_d.tga

mansion_mosaic01_ed.tga

mansion_mosaic01_s.tga

mansion_mosaic01_local.tga

Edited by BlackThief
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Renz: Since you wanted some feedback on this. The filestructrure looks quite good so far as I have seen it. The only thing is. You must rename everything to lower case. Actually I can do this quite easily on my linux box, if you want me to. If you have maps with upper case names, I can convert them as well. It's just a simple script on Linux and saves a lot of typing. Just drop me a note.

Gerhard

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Woot, grabbing it now. :)

 

Edit: Gonna play the picky anal-retentive naming bitch role for a second here. Since the runner and the endpiece are directly related to each other use the 01a and 01b naming scheme to put em in the same texture family. I already renamed em for you, but keep that in mind next time you do something similar...makes em easier to organize and it'll keep em together in the texture window.

 

Other than that...damn good job as usual. ;)

Edited by Renzatic
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