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Posted
19 hours ago, datiswous said:

For what it's worth: I saw in some old tdm-campain map that bikerdude tagged his name as a spawnarg in everything that he build in that map. I guess it's good for filtering. So I think if the script can add the map file as a spawnarg to everything (brushes, entities, etc.) that is build in the map file automatically before merging, then in the merged map file you can easelly filter everything out that is build from one map file. Except if there is a better way.

That doesn't work for worldspawn geometry, since it all counts as a single entity so they share spawnargs.

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Posted

I was thinking about trying to make everything a func_* to keep track of things but I don't know the limits on that.  The numbering convention of things doesn't matter because they're only comments, and duplicate entity names are reassigned on load, which is fantastic, but that may break things like targetnames and other scripting.  Not sure if Radiant takes care of all implications and if not, it would be difficult to track.  So this would only be good for content, not for wholesale functionality.

  • 2 years later...

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