Araneidae Posted September 9, 2023 Report Share Posted September 9, 2023 Not too sure where to report this, but found another mission which soft locks if "Open Doors on Unlock" is not set, namely "VFAT1: The Angel's Tear". To be precise: Spoiler To complete the mission you need to unlock a panel covering a large painting and pick up a jewel embedded in the middle of the painting. It seems that the jewel only becomes frobbable if the panel is unlocked with "Open Doors on Unlock" set. So a bug in this particular mission. I am running dev16818-10434, but I suspect this isn't relevant in this case ... the mission isn't worth replaying in another version to check, to be honest. I was lucky to have a save file from before opening the panel! Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 11, 2023 Report Share Posted September 11, 2023 On 9/9/2023 at 10:05 AM, Araneidae said: "VFAT1: The Angel's Tear" Oh you mean Vengeance for a Thief Part 3. https://www.thedarkmod.com/missiondetails/?internalName=vfat3 Quote Link to comment Share on other sites More sharing options...
Araneidae Posted September 11, 2023 Author Report Share Posted September 11, 2023 (edited) 2 hours ago, datiswous said: Oh you mean Vengeance for a Thief Part 3. Don't think I do. The mission in questions has the short name vfat1, and the following content in its darkmod.txt: Quote Title: VFAT1: The Angel's Tear Description: Steal a valueble diamond called The Angel's Tear Author: Sir Taffsalot I eventually resorted to this walkthrough to get it done. This uses the name "Vengeance For A Thief 1 (Angel's Tear)". Curiously, I can't find anything mentioning Angel's Tear in the missions database you linked to, but there is a reference in this post. Oddly the description for vfat1 in the missions database appears to describe the "tear" as having already been stolen. Edited September 11, 2023 by Araneidae Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 12, 2023 Report Share Posted September 12, 2023 (edited) I think first mission one and two were A pawn in the game and The art of revenge. Then the campaign was introduced (which is still 3 seperate missions), which includes the prequel The angel's tear and the original missions got renamed. But I think this isn't correctly updated in the mission database. So here is a screenshot of vfat1 in the mission downloader: And here is vfat2 listed in the mission selection screen (after downloaded): Clearly this is the same mission. In the mission listing the darkmod.txt is used, in the mission downloader something else is used. But you're right that vfat1 is "The angel's tear". Edited September 12, 2023 by datiswous Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 12, 2023 Report Share Posted September 12, 2023 (edited) @mods could you please fix this glaring issue which I posted about before? @Araneidae sorry for derailing your topic. Edited September 12, 2023 by datiswous Quote Link to comment Share on other sites More sharing options...
Araneidae Posted September 12, 2023 Author Report Share Posted September 12, 2023 5 hours ago, datiswous said: @Araneidae sorry for derailing your topic. No problem, it's not really all that off topic ... but it would probably be good to fix the bug as well, if that's feasible! Quote Link to comment Share on other sites More sharing options...
stgatilov Posted October 20, 2023 Report Share Posted October 20, 2023 Well, I can propose the best solution to the problem: delete the "Open doors on unlock" setting. But as long as people want to push many tweakable settings into TDM which are deeply connected to game logic, someone should go and fix the mission. Quote Link to comment Share on other sites More sharing options...
wesp5 Posted October 20, 2023 Report Share Posted October 20, 2023 57 minutes ago, stgatilov said: Well, I can propose the best solution to the problem: delete the "Open doors on unlock" setting. Would this mean that all doors are always open on unlocking them? Because I remember another mission where this needs to be true. I don't know the name but there was a code wheel that unlocked a grate in a bank and if it didn't automatically open, you were stuck! Quote Link to comment Share on other sites More sharing options...
Araneidae Posted October 21, 2023 Author Report Share Posted October 21, 2023 17 hours ago, stgatilov said: Well, I can propose the best solution to the problem: delete the "Open doors on unlock" setting. I'd be unhappy about this, and I think this setting has been around for as long as I can remember. I definitely prefer to open the door as a separate action after unlocking it, gives me more control with interacting with whatever is going on. It can take time to unlock a door, and having the door suddenly open when you're not ready for it can land you in trouble! 1 Quote Link to comment Share on other sites More sharing options...
snatcher Posted October 21, 2023 Report Share Posted October 21, 2023 I can reproduce the issue with "Open doors on unlock" on and off so I am fairly certain this issue has nothing to do with the setting. Just open and close the panel slightly a few times and you will see the item sometimes is frobable and sometimes isn't. I would say the trigger box gets in the way of the panel (or the other way around) and the game sometimes freaks out. 1 Quote Link to comment Share on other sites More sharing options...
snatcher Posted October 22, 2023 Report Share Posted October 22, 2023 On 10/20/2023 at 9:55 PM, wesp5 said: Would this mean that all doors are always open on unlocking them? 19 hours ago, Araneidae said: I'd be unhappy about this, and I think this setting has been around for as long as I can remember. No, it's the other way around. Settings and defaults need to be discussed at some point. Is "Open Doors on Unlock" a "General" or a "Difficulty" setting? I would lean to the latter (No: normal door vs Yes: lazy automaton). Dare I at this point propose a third category: "Legacy". Some will understand where this is going. Quote Link to comment Share on other sites More sharing options...
wesp5 Posted October 22, 2023 Report Share Posted October 22, 2023 (edited) 2 hours ago, snatcher said: No, it's the other way around. Settings and defaults need to be discussed at some point. Is "Open Doors on Unlock" a "General" or a "Difficulty" setting? Okay, I still don't understand. Is open-on-frob going to be default or going away? Because the latter will break several missions that need to be fixed first! As for sorting the stuff on the setting tabs, as I wrote elsewhere, I would move all helper options to the difficulty settings, but not this one. Edited October 22, 2023 by wesp5 Quote Link to comment Share on other sites More sharing options...
stgatilov Posted October 22, 2023 Report Share Posted October 22, 2023 5 minutes ago, wesp5 said: Okay, I still don't understand. Is open-on-frob going to be default or going away? Remove setting from main menu means only having the current default value. Anyway, I doubt this would ever happen. Quote Link to comment Share on other sites More sharing options...
wesp5 Posted October 22, 2023 Report Share Posted October 22, 2023 3 hours ago, stgatilov said: Remove setting from main menu means only having the current default value. I don't know what the default value is, is it open-door-on-frob? Quote Link to comment Share on other sites More sharing options...
snatcher Posted October 23, 2023 Report Share Posted October 23, 2023 (edited) On 10/22/2023 at 4:56 PM, wesp5 said: I don't know what the default value is, is it open-door-on-frob? Yes, auto-doors is the default. On 10/22/2023 at 1:49 PM, wesp5 said: Is open-on-frob going to be default or going away? Because the latter will break several missions that need to be fixed first! It would be good to know which missions. Since it's the default I used auto-doors for many months thinking it was normal Edited October 23, 2023 by snatcher Quote Link to comment Share on other sites More sharing options...
datiswous Posted October 23, 2023 Report Share Posted October 23, 2023 I have it currently disabled. This is because sometimes there is a guard nearby and you want to wait with opening. Sometimes the door opens in your direction and then you want to step back before opening. There should be a wiki article about how to fix dependency on it. For example if you have a door that opens automatically after a number input, how to make it work when auto open on unlock is disabled. 1 Quote Link to comment Share on other sites More sharing options...
wesp5 Posted October 24, 2023 Report Share Posted October 24, 2023 I used to disable it as well, until I ran into the few missions that break. I think the best solution would be to fix those missions and set the default to not open-on-frob... Quote Link to comment Share on other sites More sharing options...
snatcher Posted October 24, 2023 Report Share Posted October 24, 2023 Ok, I understand now. The name "Open Doors on Unlock" fooled me for some reason. There are regular doors (and windows) that can expose you and then there are trap doors, manhole covers, chests, strong boxes, jewelry boxes, wardrobes, cabinets, desks, panels, showcases... and the game treats them all as doors. Tricky business. Quote Link to comment Share on other sites More sharing options...
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