Popular Post Sir Taffsalot Posted February 16, 2015 Popular Post Report Posted February 16, 2015 http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat3_2015-02-16_18.15.48_zpsdf13cqmi.jpg UPDATE: This is now a Campaign Pack courtesy of Datiswous: https://www.thedarkmod.com/missiondetails/?internalName=vfatc What is The Complete Vengeance for a Thief Campaign? The Complete Vengeance for a Thief Campaign is a three part campaign with a brand new installment at the beginning called The Angel's Tear. The other two installments are the previously released A Pawn in the Game and The Art of revenge with new areas, additional story plus bug fixes and performance tweaks. What are the new areas in A Pawn in the Game and The Art of Revenge? In A Pawn in the Game you can now enter the cathedral in the city plus there is now a different way out of the City Watch building which allows you to re-enter it if you have any objectives inside the building that you still need to complete. In The Art of Revenge there is a fully explorable town house to explore with some objectives to complete. Pics The Angel's Tear: http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat1_2015-02-16_19.10.37_zpsqrafgr8f.jpg http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat1_2015-02-16_19.11.01_zps0hwfqta9.jpg http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat1_2015-02-16_19.11.45_zpsa6gcmije.jpg New areas for A Pawn in the Game and The Art of Revenge: http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat2_2014-11-24_181441_zpsd95f707f.jpg http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat2_2014-12-17_202951_zps7475423c.jpg http://i1049.photobucket.com/albums/s390/sirtaffsalot/vfat2_2014-12-17_203009_zps115fa7ba.jpg Download links: http://www.mediafire.com/download/c2p0myxp32hb8sb/The+Complete+Vengeance+for+a+Thief+Campaign.zip Installation instructions: Unzip the zip file and extract the three pk4s to The Dark Mod's FM folder. Load up TDM and play them in order. Thank you to the following: Bikerdude for help with visportals in the original A Pawn in the Game, visuals in The Angel's Tear plus all the mapping advice and tech support he has kindly provided me with over the years. Beta-testers for The Completer Vengeance for a Thief Campaign: AluminumHaste, Oldjim and Cookie. Beta-testers for the original A Pawn in the Game: Grayman, Bikerdude, Nbohr1more, Ppoe and Xarg Beta-testers for the original The Art of Revenge: Gnartsch, Obttorte, Lux and Jaxa. Everyone who helps me out in the Edtors Guild of this forum. Special shout out to Sotha, Grayman, Obsttorte and Bikerdude. Apologies if I've forgotten to mention anyone. The TDM team for providing me with countless hours of mapping and gameplay fun. Everyone who contributes anything to TDM to help make it the awesome mod that it is. 13 Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker
Peanut Posted February 16, 2015 Report Posted February 16, 2015 Nice! Can we get this added to the in-game downloader? Quote
Goldwell Posted February 16, 2015 Report Posted February 16, 2015 YES!!!!!!!!!! Thank you and congratulations on the release Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Airship Ballet Posted February 16, 2015 Report Posted February 16, 2015 Whoo-whoooo! Quote Releases Quinn Co Part 1 Hey Merry, how's your next mission coming along?
Bikerdude Posted February 16, 2015 Report Posted February 16, 2015 Can we get this added to the in-game downloader?Its up http://www.thedarkmod.com/missiondetails/?id=98 Quote
jaxa Posted February 16, 2015 Report Posted February 16, 2015 (edited) change "Are" to "Art" in first post.delete this post Edited February 16, 2015 by jaxa Quote
Goldwell Posted February 16, 2015 Report Posted February 16, 2015 (edited) Just finished the prequel, clocked in at 45 minutes which was real nice. I have yet to play the others again however I have played their originals and enjoyed them Here are my thoughts on The Angel's Tear I love the architecture and design of the whole mansion, the whole place is insanely massive. The very cool room at the top with the frobable telescope (very Thief 2 esque btw) and that secret room were very cool. The idea of putting the bookshelves in glass casing was excellent as well (an idea i'm going to have to steal now myself ), the library room and the gallery were both some of my favorite rooms as well. The church was very cool and having it accessible from inside the mansion was badass, another idea that gives me T2 mansion vibes. I also really enjoyed the custom toilets/bathing areas, very cool! In terms of negative there were a couple of minor bugs here and there such as the elevator which didn't seem to work for me and just went straight through a solid brush.Also while the architecture was very large and good some parts of it felt neglected such as the rooms downstairs, also for a massive mansion it just feels so empty most of the time. Occasionally there are guards drifting around but there needs to be more loot to pickup and I can understand the idea of having filler rooms with not much in it but they seemed to be very frequent or there would be a massive room with only a couple of pieces of loot. It felt like my thieving abilities were being stretched far too thin and I wished there was more to do, more items inside rooms (or possibly shrinking the size of the room down a bit) and just a bit more lively. The ambient in this was perfect by the way, you managed to keep everything well balanced and use the right music in the right place (which seems to be difficult for most TDM mappers) so top job there!. Overall I really liked the FM and look forward to replaying the others in your campaign plus whatever others the future may hold Edited February 16, 2015 by Goldwell Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
GUFF Posted February 16, 2015 Report Posted February 16, 2015 The in-game downloader is erroring out trying to download this (it also only tries to download the 3rd mission only for some reason? smaller package, 25.0mb). I thought it may have been because of the old missions still being on my hard drive initially, so a possible conflict with trying to overwrite them could have existed so I deleted them but the error persists. So I just downloaded the version in the thread instead and dropped the pk4s in my darkmod/fms directory after deleting the old vfat1 and vfat2 directories, works fine. Quote
Bikerdude Posted February 17, 2015 Report Posted February 17, 2015 @Guff, let me check the links, gimme a sec... Quote
Bikerdude Posted February 17, 2015 Report Posted February 17, 2015 The in-game downloader is erroring out trying to download this (it also only tries to download the 3rd mission only for some reason? smaller package, 25.0mb). I thought it may have been because of the old missions still being on my hard drive initially, so a possible conflict with trying to overwrite them could have existed so I deleted them but the error persists. So I just downloaded the version in the thread instead and dropped the pk4s in my darkmod/fms directory after deleting the old vfat1 and vfat2 directories, works fine.@Guff, let me check the links, gimme a sec...My previous upload got corrupted, to re-uploaded. Try now. Quote
Obsttorte Posted February 17, 2015 Report Posted February 17, 2015 Congrats on the release. One question, though. Why didn't you put them together in a campaign (like NHAT for example)? Just curious. Looking at the screenies of Angel's Tear and the new areas in the other missions I must say that your building skills have really improved a lot, not that what you've build before wasn't good It's nice to see mappers getting better and better. Congrats therefore, too. *thumbs up* Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
GUFF Posted February 17, 2015 Report Posted February 17, 2015 (edited) The visuals in the new mission are pretty great. It just felt kind of devoid of readables or interesting things going on. There were a lot of empty rooms and loot was sparse for the size of the mission. The original mission was mostly the same as I remember, but there's no longer a one-way exit from the prison so you can't miss required loot anymore and be stuck unable to finish on expert. It still has some typos "loose" instead of "lose" in some readables, "brotherooh" instead of "brotherhood" in the objectives. The horse near the hammers has an idle voice that is a hammer priest's voice still. I laughed about the "fifty shades of black" book again when I saw it. I haven't played the second mission (the museum) again yet. Maybe tomorrow. Edited February 17, 2015 by GUFF Quote
Sir Taffsalot Posted February 17, 2015 Author Report Posted February 17, 2015 Congrats on the release. One question, though. Why didn't you put them together in a campaign (like NHAT for example)? Just curious. Looking at the screenies of Angel's Tear and the new areas in the other missions I must say that your building skills have really improved a lot, not that what you've build before wasn't good It's nice to see mappers getting better and better. Congrats therefore, too. *thumbs up*For story line reasons each installment needed it's own timed briefing played at the beginning. Even with Nbohr's kind help we couldn't get it to work in the campaign format. So it was a choise between timed flow briefings or the campaign set up. I decided not to go for the campaign set up because due to objectives, time gaps between FMs and story, look and weopon carry over was N/A. Thanks for the kind words. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker
nbohr1more Posted February 17, 2015 Report Posted February 17, 2015 I'll get back on the ball with the merged briefing. It's just a bit tedious to work it out and I got burned out with the lead up to the v2.03 releasepromotion (which I didn't get together as well as I had hoped ). Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Sir Taffsalot Posted February 17, 2015 Author Report Posted February 17, 2015 I wouldn't worry about it. The only advantage I see to a campaign setup is loot and weopon carry over which is not applicable to this campaign. Many thanks for your time and help. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker
Obsttorte Posted February 17, 2015 Report Posted February 17, 2015 What's the problem with the briefing? Can't you define one for each mission? Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
nbohr1more Posted February 17, 2015 Report Posted February 17, 2015 Using a "button controlled briefing" within the context of the new campaign code fro briefings requires you to juggle some ofthe elements. I think I've got it mostly figured out but if you can reconcile this: http://wiki.thedarkmod.com/index.php?title=Briefing#Advanced_Editing_for_Button_Controlled_Briefing with this: http://wiki.thedarkmod.com/index.php?title=Setting_up_Campaigns#Briefingsin a simplified example, that would be helpful. ( I see that NHAT's briefing has better detail on this but it still requires some changes to work as desired.) Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Moonbo Posted February 18, 2015 Report Posted February 18, 2015 I would love for this to be solved as I need this for my upcoming campaign. Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com
Airship Ballet Posted February 18, 2015 Report Posted February 18, 2015 (edited) I got burned out with the lead up to the v2.03 releasepromotion (which I didn't get together as well as I had hoped ).No? The Moddb announcement is pretty spiffy! Edited February 18, 2015 by Airship Ballet Quote Releases Quinn Co Part 1 Hey Merry, how's your next mission coming along?
gnartsch Posted February 18, 2015 Report Posted February 18, 2015 Thanks ! Now, I understand that part 1 and 2 got updated.But the internal downloader isn't aware of that, although both pk4's got updated on the server. @Sir Taffsalot & Bikerdude:would it make sense to update the version to 2 for these in the database?As long as the version sticks to 1, one will never receive the update in a reasonable way. Quote
Melan Posted February 18, 2015 Report Posted February 18, 2015 Thanks for the release! My impressions are roughly the same as for the already released missions. The architecture looks good, and interiors have a nice, subtle Art Deco impression which evokes Thief 2. Some of the scenes are downright gorgeous: the gallery with the great staircase, the library, or the room where you find the Angel's Tear; the abstract statue in the museum... The lighting is tasteful, and there are ingenious bits like the elevator. It seems you have been relying on modular building, and some of those modules are very attractive (those bookshelves should be in the core mod!). That said, the vastness of the spaces comes at a big price. Some of the rooms, like that big two-level marble wonder, are large enough to accommodate a small contest mission. They are largely empty, or filled with copypasted content. This not only makes exploring them uninteresting, but through repetition, makes it harder to navigate through the mansion. The same goes for the city segments, where you can break into almost completely identical rooms with different furniture through the city. The scale has a further effect on AI patrols. They are so sparse and so lost inside the vast spaces that they are very easy to avoid. In the first mission, I only got a stealth score of 2, which has never happened before. Fortunately, things become progressively harder later on, with the museum having some pretty devilish sneaking challenges. I don't want to knock the mission pack for this, since this is evidently your personal style, but I do believe having fewer areas, and having more which are individual (where your building skills really shine), would be a tremendous improvement. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Sir Taffsalot Posted February 18, 2015 Author Report Posted February 18, 2015 @ Melan: Thanks for the detailed feedback. I have to give credit to Bikerdude for the elevator and lighting in The Angel's tear. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker
lowenz Posted February 18, 2015 Report Posted February 18, 2015 Downloading Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
id3839315 Posted February 19, 2015 Report Posted February 19, 2015 The other two installments are the previously released A Pawn in the Game and The Art of revenge with new areas. I just played the first part and didn't recognize it. The order of the missions was different. Quote
Oldjim Posted February 19, 2015 Report Posted February 19, 2015 The first part could be considered the prequel as it comes before the original VFAT1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.