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Ascottk's application thread


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Hi, some of you probably seen some of my work on ttlg. Anyway, I'm getting frustrated with t3's limitations and I've been doing homework on Doom 3 editing. Here's some examples of what I've been up to:

 

Textures I've done as a "Flesh Eater", a t3ed community project "The Cabal" campaign:

calpewall1roof2b3si.th.jpg

edinburgcastlewall1c4kg.th.jpg

 

A tweaked Garrett model I managed to convert to 3ds max then back again (tweaked mesh, new textures, physiqued):

garrett0914wm.th.jpg

 

And new textures for T3 for a mod I was working on, but probably never finished due to t3's limitations and lack of documentation:

oldquarter15nn.th.jpg

 

I like to do a lot of tweaking. I managed to convert t3's animations and skeletal meshes so I can edit them in 3ds max. I fixed rope arrow creation (it's still not working very well, it TDS for crying out loud!). I'm also the creator of "GarrAT: Animations Tweak for TDS":

http://www.ttlg.com/forums/showthread.php?t=105502

 

I created a tds fm called "Krellek's Labyrinth":

http://www.ttlg.com/forums/showthread.php?t=100987

 

As for 3ds max (I know some of you think the program's evil) but I found some import/export plugins for the md5 format. I'm getting the hang of character rigging, animation, uvw unwrapping, and I'm well versed on the texture-side of things (t3's specular implementation is an extreme PITA).

 

I wrote a few tutorials for t3ed:

http://ttlg.com/wiki/index.php?title=Displ...nscious_or_Dead

http://ttlg.com/wiki/index.php?title=Underwater_Vision

http://ttlg.com/wiki/index.php?title=Pagan_WilloWisps

http://ttlg.com/wiki/index.php?title=Conve...tions_to_3DSMax

 

And a normal mapping tutorial (an old method I don't use any more):

http://www.potterdevelopments.org.uk/fm/tu...MapTutorial.zip

 

I'm also a composer/sound designer/editor but I know you're totally full in that department.

 

I may do a little more with t3 but I'm often getting frustrated with its limitations, but I'd like to help the Dark Mod.

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I'm getting the hang of character rigging, animation, uvw unwrapping,

 

Wow, you don't know how much we could use someone with that skillset right now. ;)

 

I'm sure NH will give you the application details shortly.

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For a while there, it seemed like you had no interest in TDM and never would. I had personally hoped you'd join up some day. I'm glad to see you now embracing the dark side... muhahahaha...

 

(oh man was that cheesy)

 

I was interested from the start B) But I wanted to see what I could do with t3ed, which wasn't a whole lot :angry: The terrible lack of documentation is killing me which won't be a problem with this engine.

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Do we even need to go through the contributor step for Ascottk? I think his TDS work should be more than sufficient for instant membership. :)

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