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Posted

Hi, some of you probably seen some of my work on ttlg. Anyway, I'm getting frustrated with t3's limitations and I've been doing homework on Doom 3 editing. Here's some examples of what I've been up to:

 

Textures I've done as a "Flesh Eater", a t3ed community project "The Cabal" campaign:

calpewall1roof2b3si.th.jpg

edinburgcastlewall1c4kg.th.jpg

 

A tweaked Garrett model I managed to convert to 3ds max then back again (tweaked mesh, new textures, physiqued):

garrett0914wm.th.jpg

 

And new textures for T3 for a mod I was working on, but probably never finished due to t3's limitations and lack of documentation:

oldquarter15nn.th.jpg

 

I like to do a lot of tweaking. I managed to convert t3's animations and skeletal meshes so I can edit them in 3ds max. I fixed rope arrow creation (it's still not working very well, it TDS for crying out loud!). I'm also the creator of "GarrAT: Animations Tweak for TDS":

http://www.ttlg.com/forums/showthread.php?t=105502

 

I created a tds fm called "Krellek's Labyrinth":

http://www.ttlg.com/forums/showthread.php?t=100987

 

As for 3ds max (I know some of you think the program's evil) but I found some import/export plugins for the md5 format. I'm getting the hang of character rigging, animation, uvw unwrapping, and I'm well versed on the texture-side of things (t3's specular implementation is an extreme PITA).

 

I wrote a few tutorials for t3ed:

http://ttlg.com/wiki/index.php?title=Displ...nscious_or_Dead

http://ttlg.com/wiki/index.php?title=Underwater_Vision

http://ttlg.com/wiki/index.php?title=Pagan_WilloWisps

http://ttlg.com/wiki/index.php?title=Conve...tions_to_3DSMax

 

And a normal mapping tutorial (an old method I don't use any more):

http://www.potterdevelopments.org.uk/fm/tu...MapTutorial.zip

 

I'm also a composer/sound designer/editor but I know you're totally full in that department.

 

I may do a little more with t3 but I'm often getting frustrated with its limitations, but I'd like to help the Dark Mod.

Posted
I'm getting the hang of character rigging, animation, uvw unwrapping,

 

Wow, you don't know how much we could use someone with that skillset right now. ;)

 

I'm sure NH will give you the application details shortly.

Posted

For a while there, it seemed like you had no interest in TDM and never would. I had personally hoped you'd join up some day. I'm glad to see you now embracing the dark side... muhahahaha...

 

(oh man was that cheesy)

Posted
For a while there, it seemed like you had no interest in TDM and never would. I had personally hoped you'd join up some day. I'm glad to see you now embracing the dark side... muhahahaha...

 

(oh man was that cheesy)

 

I was interested from the start B) But I wanted to see what I could do with t3ed, which wasn't a whole lot :angry: The terrible lack of documentation is killing me which won't be a problem with this engine.

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