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Posted

Hello! Well nothing to post here yet but having a look at the models needed list I decided to start at the top.

 

Apple pie! Also other pastries/bread/similar, am thinking one 512/512 map with as may variations as I can fit. Is this an okay approach? Or would there be generic textures already created that would work?

 

Also thinking about a larger/longer scale project to work on possibly a 'steam carriage' like this one here:

trevithicks_carriage.jpg

would such a thing be appropriate? If not, some other sort of carriage like regular horse drawn? Something else you could suggest?

Posted

Yes, pies and pastries would be great. A steam carriage might also be interesting. Someone was working on a regular horse-drawn carriage but I don't know what the status of it is.

 

 

Actually, looking at that steam carriage makes me think of another possible steam-bot design--imagine the carriage as the head and the headlights as both eyes and lights; and the barrel as a container holding shot balls or something. Add a gun and you've got a neat little guard bot.

Posted

Hmm, should the apple pie be in a dish? They seem to be baked in one and served in one. The reference photo in the model list is broken.

Here's a shot of normal mapped meat pie :)

post-3050-1233411955_thumb.jpg

Posted

Here's where I am at with the pastries. Not 100% happy with the apple pie, the dish in particular I am having trouble finding a nicely balanced colour.

 

Any comments? The things in black are two sizes of eggs, a tart and a cornish pasty.

post-3050-1233872429_thumb.jpg

Posted

The pie and the pastry in the bottom corner look great. The smaller things are kind of indistinguishable, which is an issue with most small models. If it's not particularly distinctive, like a ring, something that small is just going to look like a little blob.

 

Is the plate on the right supposed to be that dark?

Posted

Ah, no the 'plate' is actually going to be some sort of tart, I just havn't got around to texturing it yet :) All the black things lack texture, hopefully when they get them they will be more distinguishable.

Posted

They look pretty good, although I think the apple pie needs more sides, too blocky.

 

I think 14 sides is where things start to look round (I gotta put that in my sig one of these days). D3 really doesn't have much of a problem with polys. It's the shadow casting polys that kill it. So up the pies side count and make a really low poly shadow (could be 7 sides - just a copy of the collision). It'll look better and have better performance.

Dark is the sway that mows like a harvest

Posted

I remember reading a book about game development and modelling round objects. Apparently the author hates even-sided round objects because its such a familiar shape. He recommends using more odd angles: 9, 11, 13 sided, so that the eyes can't identify parallel sides or faces.

yay seuss crease touss dome in ouss nose tair

Posted

I think that's true up to a degree.

 

5,6 and 8 sides are very familiar shape (pentagon, hexagon and octogon - ie:stop signs)

 

But even 10 isn't noticeable so much as a specific shape. But when veiwed from the top is still low poly enough to see the angles of the sides. Above that the angles start to decrease enough they get harder to see.

 

Then it starts becoming more about resolution, size, etc...

 

But when modeling things like that crown that have points it's alot easier to stay on even numbers. Point, gap, point, gap...

Also if you are mirroring the tex it's easier to keep even amount of sides.

 

As for the bracelet versions with no points that wouldn't matter. But no reason to remodel/ retex to cut one side off of the model for another version.

Dark is the sway that mows like a harvest

  • 2 months later...
Posted
Why was he made a team member and not just a contributor anyway?

There's not much difference between Contributor and Team Member in the first place, but well, it's very difficult to judge for how long people are going to stick to the team. Although history taught us that it's more common for people to disappear almost immediately after we "let them in". This holds for Beta Mappers, Contributors and Team Members alike. Even admins have disappeared in the past without writing a single line about their status.

 

Disappointing, but that's the way it is, obviously. Sometimes I wonder whether most people merely want to get a a "sneak preview" of the mod only to disappear after they've seen our stuff.

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