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Posted

I uploaded GoldChocobo's stone footsteps to the sound_src repository. The WAVs are still uncut, as I couldn't get around to do it yet. It contains all possible variations (walk, run, walk+creep, crouch+run, crouch+creep).

 

The question is: do we want to include them in the next release? So far we only have the stone ones, and GoldChocobo needs to tell whether the other materials would be ready in time.

Posted

I'm on the fence. On the one hand it would be nice to have our finalized footsteps in the first release, but on the other hand I don't think it's a trivial amount of work. I know I personally will have very little time to help over the next few weeks.

Posted

Especially since these footsteps are the 6-type. (Standing run-walk-creep and Crouching run-walk-creep)

 

Setting up a soundshader would be trivial, but setting up the code support in player.cpp looks a little more difficult (at least to me).

yay seuss crease touss dome in ouss nose tair

Posted
Setting up a soundshader would be trivial, but setting up the code support in player.cpp looks a little more difficult (at least to me).

Not a problemn, the code can already handle these, it's a matter of cutting the sounds and adjusting the shader volume. :)

 

And of course, there should be more than just stone.

 

@GoldChocobo: it just occurred to me: did I even mention the jump landing sounds in the list I sent you? :huh:

Posted
Not a problemn, the code can already handle these, it's a matter of cutting the sounds and adjusting the shader volume. :)

 

And of course, there should be more than just stone.

 

@GoldChocobo: it just occurred to me: did I even mention the jump landing sounds in the list I sent you? :huh:

 

I just realized that i forgot to package the jump sounds when I sent it to you greebo... no worries I have them here.

We have most of the material's recorded... with the exception of carpet unfortunately :blush: . It was all the time we could afford that day...

If we handle cutting the sounds up, would that ensure it making it into 1.0? I'm sure we could split the work load ie you split up the stone material, and we will take care of the rest. I'm getting pressed for time, but eh I'm neck deep into the project anyway, so what's the difference.

Posted
I just realized that i forgot to package the jump sounds when I sent it to you greebo... no worries I have them here.

Excellent. :)

 

We have most of the material's recorded... with the exception of carpet unfortunately :blush: . It was all the time we could afford that day...

Sounds great, I guess carpet is not much of a deal to record later.

 

If we handle cutting the sounds up, would that ensure it making it into 1.0? I'm sure we could split the work load ie you split up the stone material, and we will take care of the rest. I'm getting pressed for time, but eh I'm neck deep into the project anyway, so what's the difference.

I guess I can manage cutting them up, but of ourse I'll be needing the sounds. :)

I'll let you know if I need help.

Posted
I guess I can manage cutting them up, but of ourse I'll be needing the sounds. :)

I'll let you know if I need help.

 

Sounds good, I got a guy mastering them for you tomorrow, so I'll send the whole thing then.

  • 2 months later...
Posted

After playing with the new footstep sounds for a while, I have noticed some things that could use adjusting (other than a general lowering of the volume), and though it would be good to keep track of them:

 

1. Someone mentioned this in one of the public threads, and ever since then I've noticed it quite strongly...the variation in footstep sounds for a given material make it sound like the player is lurching or stumbling, rather than walking at a normal pace. Instead of a regular "tik, tak, tik, tak" as the player walks, it's more like "tik, TOK, tak, tak, TIK tak, tok..."

 

2. Some of the sounds have a strange reverb to them (don't know if that's the right word). I noticed it quite strongly on the grass sounds tonight...some of them sound like the grass is stretched thinly over top of a metal bucket.

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