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Bikerdude

Fan Mission: St Alban's Cathedral [updated] version 1.6 (13/03/2011)

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St Albans Cathedral [updated] version 2.0

 

shot00004web.jpg

 

"..After most of my gear got snatched during a Watch raid... I've been forced to hit the streets and lower mysef by picking pockets to survive. But my luck was about to change, last night I was approached by a hooded individual with a proposition... The Builders of St. Alban's Cathedral in the Old Quarter had recently unearthed a discovery that he wanted me to recover..."

 

"with the hawks, doves will congregate

they will drop honey from the cliffs

wine will surge over the earth

the sheep will wander harmlessly with the wolf

then the wicked will rise, but to retribution"

- 'scripture of St Alban'

 

Build Time:

Lost count at this stage.

 

Thanks:-

As always, big respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to

Testing: Ugoliant, Baddcog, Grayman, Lost soul, Bjorn and Baal (for doing all the Vp work in the town, Nborhmore and ocn.

Readables: Ungoliant and Mortemdesino for all awesome work on the readables.

Resource: Fids, Grayman, Ungoliant - guis, models & images.

Misc: Loren Schmidt - is the original author of the map I based the cathedral on.

 

Info:

# I have changed some of the Ai in the town, and added to the level of difficulty

# I have added more Ai in the cathedral

# On all difficulty levels the player starts with only the basic compliment of tools, but now includes lock picks and a map of the sewers!

# For the love of all that is holy, read the briefing otherwise you will problems completing the mission you taffer!

 

Known issues:-

# This mission will have less than optimal fps at a few points on the map, but the performance has been tweaked compared to the previous version..

# On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.

 

New thread:-

 

-http://forums.thedarkmod.com/topic/16343-fan-mission-st-albans-cathedral-v20-11062014/

Edited by Bikerdude

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Thanks for re-releasing/optimizing this great mission. I just have one simple problem though. I couldn't for the life of me fit in the manhole near the start. I tried jumping up and down on it like an idiot, crouching, pacing back and fourth, you name it.


--- War does not decide who is right, war decides who is left.

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Thanks for re-releasing/optimizing this great mission. I just have one simple problem though. I couldn't for the life of me fit in the manhole near the start.

God dammit, I bloody fixed that! ok fixed and re-upload.

Edited by Bikerdude

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I'll host it awhile from my dropbox account:

 

http://dl.dropbox.com/u/17706561/Stac160.pk4

 

http://dl.dropbox.com/u/17706561/Stac160.pk4

 

:)


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Some bugs here!

 

 

2 clipping (I presume) problems:

 

1) video 1: http://www18.zippysh...18476/file.html

2) video 2: http://www18.zippysh...42521/file.html

 

And some classic collision problems :D

 

1) paper+books http://www41.zippysh...63555/file.html

2) woman+bed http://www41.zippysh...03709/file.html

3) inside the hammer (!!!) http://www41.zippysh...57216/file.html

 

Others:

 

1) stuck (absolutely can't move!): http://www62.zippysh...04567/file.html

2) floating box: http://www62.zippysh...78311/file.html

3) HUD Layout problem (money+breath potion): http://www62.zippysh...90163/file.html

4) ladder problem (can't go up, only go down through the hole): http://www62.zippysh...66381/file.html

 

Questions:

 

Roof clue is meant to be in latin in this 1.6 version?

 

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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...as if I weren't guilty enough about my limited test time with this one :laugh:

 

(I never remember to do the patented "lowenz style" beat an AI through a mattress trick... )

 

I think that the AI \ Mattress issue is a mod issue in general so I think Biker is off the hook for that...

 

The sky texture issue is likely due to the ambient baking method and it's lack of available format precision. Biker is (again?), not at fault.

 

HUD Layout may be a mod issue as well.

 

The ability to get inside the hammer may be due to the presumption that nobody could get there and therefore it would be safe to set as nonsolid to save on performance...


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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problems:

2 clipping problems:

 

#the first is a Vp that isnt sealing

#how did you even get up there..?

#not my doing, this is a TDM issue.

 

Clipping problems:

 

#that will be because I have most lickly set said FS to noclipmodel for perf reasons etc.

The others:

 

#it never happened to be but the fix would be to stop the player getting up there.

#hud problem nothing to do with me, but its very minor

Questions:

 

#did you read the priest's note on his desk..?

 

Guard:

 

#again, not my doing, there is an issue with Ai in TDM 1.04.

 

So after all that, did you enjoy the mission..? and have you voted..

Edited by Bikerdude

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2 clipping problems:

 

#the first is a Vp that isnt sealing

#how did you even get up there..?

#not my doing, this is a TDM issue.

 

Clipping problems:

 

#that will be because I have most lickly set said FS to noclipmodel for perf reasons etc.

The others:

 

#it never happened to be but the fix would be to stop the player getting up there.

#hud problem nothing to do with me, but its very minor

Questions:

 

#did you read the priest's note on his desk..?

 

Guard:

 

#again, not my doing, there is an issue with Ai in TDM 1.04.

 

So after all that, did you enjoy the mission..? and have you voted..

Off course I enjoyed!

Bugs aren't your fault, I simply point them no matter the cause :P

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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#hud problem nothing to do with me, but its very minor

I replayed now the FM and bug appears the same time,

taking the "religious book" in the Cathedral vault

.

Always there, the builder prison guard wears a key, but it appears a clone of the watch station cells one!

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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# I have changed some of the Ai in the town, and added to the level of difficulty

# I have added more Ai in the cathedral

Sweet, my comments have been heard! ;) Looking forward to replay this beauty!

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Can anyone running linux properly dmap this mission?

I normally have to dmap nearly every mission released because I nearly always end up with an AAS32 out of date error (or AAS48 or AASrat, or whichever).

I did not try to run the mission yet (I might not even get any AAS error), but I did dmap anyway to save time.

I unpacked this mission and put the otc.map file into ~/.doom3/darkmod/maps/otc/ and I ran 'dmap otc/otc'... the same procedure as I have done several times with other FMs. The dmap process runs like normal and when done it says it's writing the various files... no errors and says 'done' after writing the files.

Yet there are no files written to the directory. I have no .aas32, .proc, or .cm files written like normal. I tried three different times, made sure that directory permissions were ok... still nothing written.

Anyone else ever run into this issue?

 

SOLVED

User error, as usual ;)

Edited by PranQster

pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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My best guess would be that you still have some FM installed and the files went into that directory instead. But other than that, I am clueless, sorry...

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cant help, don't have linux. but why not just try and run the mission...

I did and it ran just fine.... was puzzled by the behavior of dmap when I was trying that.

Pretty damn awesome mission, by the way! :)

 

I did not need to dmap it, but I have had to do so with other FMs so many times, that now I have started the habit of doing dmap on each one I download anyway. That way I don't have to wait for the mission to load, only to get the AAS error, then exit the game, delete mission directories, dmap, build a new .pk4 file, install the mission and load it all over again.

 

My best guess would be that you still have some FM installed and the files went into that directory instead. But other than that, I am clueless, sorry...

Correct. Thanks for the tip. It had dropped them into '~/.doom3/stac160/maps/otc/', I suppose because I had not removed the '~/.doom3/darkmod/fms/stac160/' directory before running dmap... so the files were written there instead of into the '~/.doom3/darkmod/maps/' path.

 

Anyway, this FM did run well with no AAS errors, which is rare for me. :)


pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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I am searching for the

 

key to the chest in the cathedral vault.

Looking for a long time so any hints or direct answers would be appreciated. I'm almost finished so will keep my comments until then.

Thanks

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I am searching for the

 

key to the chest in the cathedral vault.

Looking for a long time so any hints or direct answers would be appreciated. I'm almost finished so will keep my comments until then.

Thanks

 

 

I opened the map in DR to try to find it too after having the same trouble. No luck, the referenced entity for that chest, MetalChestBody_5, did not exist in the entity list. The 'used_by' entity which it referred to is named 'vault_chest'.

That chest contains one hammer/gear gold statue worth 250. But I think it only becomes frobable when the chest is opened because I tried using 'noclip' to enter the chest and grab it, but I could not frob it.

 

I also noticed that the AI patrolling that area

near that vault kept sitting down at the wrong path_corner... making him sit on air in the hallway, near the door to the tomb. That path_corner is set to direct him into the next room, to his original path, where there is a chair for him to sit upon.

 

Edited by PranQster

pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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I opened the map in DR to try to find it too after having the same trouble. No luck, the referenced entity for that chest, MetalChestBody_5, did not exist in the entity list. The 'used_by' entity which it referred to is named 'vault_chest'.

That chest contains one hammer/gear gold statue worth 250. But I think it only becomes frobable when the chest is opened because I tried using 'noclip' to enter the chest and grab it, but I could not frob it.

 

I also noticed that the AI patrolling that area

near that vault kept sitting down at the wrong path_corner... making him sit on air in the hallway, near the door to the tomb. That path_corner is set to direct him into the next room, to his original path, where there is a chair for him to sit upon.

 

 

 

I too tried noclip on the chest and came to the same conclusion. As for the guard I first found out that he sits there when he sat on me.laugh.gif

 

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First off have to say I enjoyed this version also. There's just so many places to go, so many places to seesmile.gif . I liked the new AI's that added to the level of difficulty. I liked the reno on the

Smugglers Cove.

I had no trouble blackjacking anyone but I did have a few issues happen.

 

 

1. I had to noclip the purse in the tower as I couldn't seem to get close enough to it.

2.I had to noclip through the window in the loft house - just couldn't seem to climb through.

3. The Smugglers Cove. I went through this area twice - once was just doing it and the 2nd I reloaded to see if the same things would happen. Both times I got stuck in the waterfall and had to noclip to get out (grabbed the gem at the same time). I then went down to the water to go get the big gem in the middle. While swimming over there the first time, I thought an electric fence was put up around it as something hurt me and sent me flying back in the waterlaugh.gif . This gave me 32 in damagesad.gif . So reloaded to redo it and see if the same thing happened again. I couldn't recreate the "shock". Also both times I had to noclip to get the gem.

 

 

I ended up finishing a chest short on the loot. Oh well. Thanks again Bikerdude for all your hard work.biggrin.gif

 

Forgot to vote earlier. Done.

Edited by Thiefette

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I too tried noclip on the chest and came to the same conclusion. As for the guard I first found out that he sits there when he sat on me.laugh.gif

 

 

LOL, that's how I found out too.

I was crouched in the corner there and was sat upon... and thus, discovered.

 


pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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Don't know if this is the place to ask or not but wondering what happened to my vote? It's no longer showing that I voted.

I guess you could delete your vote and re-vote..?

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