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Ravenhook

Non-Climable Fences

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Hi there, I need to block off an area so the player will never get there and want to use those nice spiked fences, how do I make them non-climable please..searching fence or fences gives the results for "fence" the guy you sell your gear too..naturally. Thank you.

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A Playerclip/Clip textured brush reaching up to he ceiling. Make sure it is believeable, though that the fence in question cannot be climbed and that you don't use the same fence in another area where it is climable.


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In addition, you can set a model up with the "climbable 0" spawnarg from the entity pane, which will prevent mantling. The fences are in the darkmod/architecture/fencing folder iirc.


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Thank you, I have got the fences from that folder so I'll add the property.

Playerclip/clip I can certainly use in another area that I dont want the players to reach.

So a big thank you to you both.

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Created the model on the map, opened up entity inspector, scolled down to the two boxes,

in the top box typed.....climbable 0

bottom box typed.......123 (just to make it work)

hit enter and the property is there but I can still climb over the fence in game, now I know I am doing it wrong as usual.

Is there a list of properties somewhere like there was for dromed..sorry for being so thick.

Made a large brush just in front of the fence and as high as the building next to it, textured it with player_clip and it works a treat.

Edited by Ravenhook

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in the top box typed.....climbable 0

bottom box typed.......123 (just to make it work)

 

 

Climbable goes in the top field, 0 in the bottom one.

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Thank you, I had typed the climbable in the top box and 0 in the bottom one and that didn't work either so that makes perfect sense thank you.

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When you are searching for a specific spawnarg, you can always tick the "Show Inherited" box, to see which properties an entity already has. If you right-click on the Entity Window and select "Add Spawnarg" you will get a list of properties you can add. Many of these have a description, which might help to find the one you are looking for. "Add Spawnarg" does not show all spawnargs that are possible, but it may help you anyway.

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