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Fan Mission: The Phrase Book by Sotha (2012/05/12)


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Poll: The Phrase Book (52 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Good (6 votes [11.54%] - View)

    Percentage of vote: 11.54%

  4. Excellent (21 votes [40.38%] - View)

    Percentage of vote: 40.38%

  5. Near Perfect (24 votes [46.15%] - View)

    Percentage of vote: 46.15%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Good (7 votes [13.46%] - View)

    Percentage of vote: 13.46%

  4. Excellent (21 votes [40.38%] - View)

    Percentage of vote: 40.38%

  5. Near Perfect (23 votes [44.23%] - View)

    Percentage of vote: 44.23%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (13 votes [25.00%] - View)

    Percentage of vote: 25.00%

  4. Excellent (28 votes [53.85%] - View)

    Percentage of vote: 53.85%

  5. Near Perfect (11 votes [21.15%] - View)

    Percentage of vote: 21.15%

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#51 SeriousToni

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Posted 13 May 2012 - 06:52 AM

@Sotha

Spoiler


Edit: And for the door - why wasn't this issue noticed by yourself or even not the beta testers? I searched both the balcony and the inside of the house (from the window on the other side) for the key for at least 20 minutes.

Edited by SeriousToni, 13 May 2012 - 07:06 AM.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#52 Sotha

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Posted 13 May 2012 - 07:44 AM

Well done Sotha, I really love your style. This Mission is very impressive.
Need some help:

Spoiler


Spoiler


@Sotha

Spoiler


Edit: And for the door - why wasn't this issue noticed by yourself or even not the beta testers? I searched both the balcony and the inside of the house (from the window on the other side) for the key for at least 20 minutes.


The issue was probably not detected because of a bug with AI. If two AI walk through a locked door simultaneously, they will leave it unlocked. The door was therefore unlocked for me and my testers.

Spoiler

Clipper
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#53 grayman

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Posted 13 May 2012 - 08:39 AM

The issue was probably not detected because of a bug with AI. If two AI walk through a locked door simultaneously, they will leave it unlocked. The door was therefore unlocked for me and my testers.


This isn't an AI bug. If a door is to remain locked when not in use, it should be marked "should_always_be_locked". That makes the last AI through the door relock it, and simulates the first AI who unlocked the door telling a following AI it should be relocked, who tells another following AI, who tells another, etc. Please see the comment I made two weeks ago in the bug report you filed.

#54 grayman

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Posted 13 May 2012 - 08:43 AM

I'll increase the briefing font size a bit as well while I am at it.


Thanks for responding to this. In my case, I made the effort to read a couple pages, but skipped the rest of the briefing because of the font size. Now I'll be able to read the whole thing.

#55 SeriousToni

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Posted 13 May 2012 - 09:58 AM

Spoiler


Spoiler

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#56 Chiron

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Posted 13 May 2012 - 10:15 AM

Done! I'll probably replay it soon to locate the ~ 1000 loot I've missed.
Here are some of the things I liked:
  • Even though there are a lot of details and open spaces, my FPS never dropped below 30 B)
  • I liked how you made things easier for the player: Dousing candles just by frobbing them, getting loot out of chests without the usual hustle of leaning, crouching, noclipping. But: Imo you have too much money in the shop / too many items can be found. I wound up using only 3 water arrows, 2 rope arrows, one breath & one health potion.
  • Multiple routes to get where you want.
  • Spoiler
So, congratulations to setting the bar even higher! Again !

#57 Sotha

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Posted 13 May 2012 - 10:32 AM

Toni:
This is not thief.

I always thought people read briefings and undertake the mission with the information the briefing tells about the mission.

If the mission was ruined for you because you bought the wrong gear (plus there was more money to buy stuff with than in a usual TDM mission), I think I simply cannot feel bad for your discomfort. My apologies for that inability. (Not for the shop decisions I made.) Hopefully your experience will be better the next time around.
  • Chiron likes this
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#58 AluminumHaste

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Posted 13 May 2012 - 11:31 AM

Wow just start over if having holy water ruins the experience so much. Holy water is completely useless anyway it takes like 5 water arrows to kill one zombie. Water arrows are too precious to be used in that way.

I always assumed I'd taste like boot leather.

 

#59 Sotha

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Posted 13 May 2012 - 12:28 PM

This isn't an AI bug. If a door is to remain locked when not in use, it should be marked "should_always_be_locked". That makes the last AI through the door relock it, and simulates the first AI who unlocked the door telling a following AI it should be relocked, who tells another following AI, who tells another, etc. Please see the comment I made two weeks ago in the bug report you filed.


Thanks for bringing this up, I had no clue... I overlooked the bugtracker notes, somehow never realized things are discussed there instead of the forum.

Anyway, I added a new note there so the thing can be discussed.
Clipper
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#60 grayman

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Posted 13 May 2012 - 01:36 PM

Thanks for bringing this up, I had no clue... I overlooked the bugtracker notes, somehow never realized things are discussed there instead of the forum.


Yes, all sorts of discussions take place in bugtracker, usually between the submitter and the assignee.

Since this spawnarg predates my time on TDM, I started this thread.

#61 SeriousToni

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Posted 13 May 2012 - 02:33 PM

Yeah alright - take it plain and simple if you want.. I thought you boys had known me better..

It's okay. I go back in vacation mode again.
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#62 simplen00b

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Posted 13 May 2012 - 06:47 PM

Another great mission! And I think I'll enjoy replaying it even more now I know
Spoiler

Having played nearly all of your FMs, Sotha (Mandrasola is the only one I haven't got round to yet), this has got to be my fave so far. Many thanks!

#63 Diego

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Posted 13 May 2012 - 07:52 PM

About the items on the shop
Spoiler


#64 raymeld

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Posted 14 May 2012 - 06:43 AM

Didn't want to read spoilers but
Spoiler

Edited by raymeld, 14 May 2012 - 06:43 AM.


#65 Sotha

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Posted 14 May 2012 - 07:07 AM

The mission briefing says you want avoid the ground as it is well lit.
For gameplay reasons and detailing, I chose to make the ground are off limits so that the player dies for sure if he falls down. That way I didn't need to put much detail on the ground and I could focus on the rooftops. I also did not need to place AIs there to consume performance. I did not take into account safe landing with rope arrows.

Just avoid the ground level as the briefing suggests.
Clipper
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#66 ungoliant

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Posted 14 May 2012 - 07:30 AM

Spoiler

I approve. I totally caught on to this and
Spoiler
Was just kinda like "hes putting some of this stuff in as filler". Actually my largest waste was
Spoiler


#67 simplen00b

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Posted 14 May 2012 - 10:43 AM

I was glad I bought
Spoiler
(I was so intrigued to see it on the shopping list, I just had to have one), but also glad I found another one lying around.

Just avoid the ground level as the briefing suggests.


Woohoo! New challenge! - How Low Can You Go?

***cue facepalm/rolleyes-fest from direction of Finland***

#68 simplen00b

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Posted 14 May 2012 - 12:40 PM

Just gone back in on medium level, and quickly discovered that the
Spoiler
had moved - brilliant! Already found one room I had missed before, and I had somehow completely missed the market square first time round; I think I can safely say that I absolutely definitely 100% shouldn't be up here: -
Spoiler

I love this mission...

#69 Sotha

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Posted 14 May 2012 - 02:02 PM

***cue facepalm/rolleyes-fest from direction of Finland***


No no, it brings me great joy if you find the mission as fun as your enthusiasm reveals.

Maybe some day we have fully working skyboxes which would enable that climbing into those high areas would still hold the impression of a sprawling city around you.. maybe.. someday..
Clipper
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#70 Melan

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Posted 14 May 2012 - 02:33 PM

It may be just me, but I get a kick out of it when people do that in my missions. Of course, I don't make the job any easier either. ;)
  • ithel likes this
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#71 grayman

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Posted 14 May 2012 - 02:33 PM

Excellent mission (so far)!!

Spoiler


#72 ClaviculaNox

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Posted 14 May 2012 - 02:37 PM

Oh my, I get to steal Nas's book of rhymes I hope. Well here goes.

I'm always amazed that people take what I say seriously. I don't even take what I am seriously.
David Bowie


#73 raymeld

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Posted 14 May 2012 - 03:00 PM

Seem to have met all the objectives but
Spoiler


#74 Tels

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Posted 14 May 2012 - 03:14 PM

Congratulations to the new mission. It is a shame that it isn't translatable, tho.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#75 grayman

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Posted 14 May 2012 - 06:54 PM

I finished!

Great mission.

Thanks, Sotha.




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