Jump to content
The Dark Mod Forums

leaks


LordSoth

Recommended Posts

Is one leak enough to piss up a hole map ??.

 

Been working on the A-Z tutorial for hours and then stuff stopped working, i noticed 1 leak error. Ended up just wraping the hole lot in a hollowed out room lol and that fixed it for now.

 

How do i find leaks as i just can not see it at all.

Link to comment
Share on other sites

You cannot dmap a map if it has a leak.

 

If it has a leak, the computer will create a .lin file for you when you try to dmap. Load up your map and select "pointfile" from the main menu. A red line will show on your map that travels from some random entity to the void. Follow that line until you see where the leak is. More here: http://wiki.thedarkm....php?title=Leak

Link to comment
Share on other sites

Actually, there will still be a pontfile made, but it is going to be located inside the installed mission's folder. Remember to uninstall any missions before dmapping and testing your own. You can still find it by searching for the *.lin file from the doom3 folder.

Edited by RPGista
Link to comment
Share on other sites

Another good tip is too press esc after anything your done working with. I've moved walls ever so slightly at 0.125 grid-line not knowing it and spent 30 min trying to find the hole.

...Yet another reason why I very, very rarely work with worldspawn brushes on grid sizes lower than 2 units. ;) When I work consistently with a slightly larger grid size, I can feel reassured that I won't get any microscopic holes in my map.

yay seuss crease touss dome in ouss nose tair

Link to comment
Share on other sites

Small brush sizes can do it, and also when brushes meet at weird angles, even if they're technically flush, the rendering could hiccup and open up a small hole which makes a leak. Rule of thumb: use big brushes snapped to the grid for underlying geometry & portaling, then convert brushes into func_statics for the smaller detail work like borders and trim (or model & import it if you're feeling ambitious). A brush's only main job is just closing off leafs & the void, so you really shouldn't have to use small brushes.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 0 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 3 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
×
×
  • Create New...