Regarding the well...Is it the one outside in the courtyard? I tried jumping in it but I can't.
Fan Mission: Cleighmoor (by grayman) (2014/3/1)
Posted 08 October 2015 - 04:44 PM
Ok as usual, I found the well just after posting...never fails lol
I just finished playing. Absolutely amazing. My top fms. I loved the detail of the breath fogging in the cold. That was awesome. I loved a lot of little details that showed up here and there. You are really good at this. I will be keeping my eyes open for your next fm. Cant wait.
Thank you so much
Posted 15 March 2016 - 05:15 AM
Another very good mission in this series.
I wavered between voting good and excellent on 'story' because it's a good story but having spent the last few years learning the craft of writing fiction, I now realise how very difficult it is to present immersive story details in a game like this. So, it was hard to remember all the details or form a more complete story 'image' in mind. I don't know what the answer is to gain 'excellence.'. However, I definitely felt myself within a story, grasped the main points, and enjoyed it. The readables were well-written but I did feel inclined to skim the longer ones and get on with the game. Goes with the territory I guess.
The surreal section was fascinating and I wish I'd realised I'd already got the map! I would have explored it more thoroughly. Don't know if I missed anything.
At one point near the end I got a spontaneous failed mission from a death. No idea who or why because I heard nothing.
I completed all objectives but was surprised I couldn't view them after the end of the mission, ie, along with stats, to make sure all optionals were done. I did find an auto save just before end of mission so I could view them that way, still... I guess technically once the mission has ended its like a quit so the objectives are not there anymore.
Good mission, look forward to the rest of the series.
Posted 26 December 2016 - 11:40 AM
Great mission. Liked it more than Home Again. The pacing is appropriate and the atmosphere fittingly putting on pressure. Especially the warrens.
Should've come here to read the instruction for low end PC's. The fact that TDM doesn't use multicore processors is a killer for a weak laptop. Probably was the cause of a nasty crash.
About the only complaint of something useful to say would be a suggestion for the compound to be a little wider, once Cleighmoor is actually reached. Felt claustrophobic.
"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...
- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.
Posted 27 September 2018 - 01:22 PM
Map Showing Entrance To Great Hall
I can't find this map. It must be somewhere before The Great Hall Of The Ancients because it makes no sense to place it within the Great Hall. I DID come across an unfrobable map on the long table in the library room within the Great Hall, but that can't be it since I can't pick it up. I have the Sewer Map and the 2 Floor Maps in my inventory. Neither can be "placed" so Sewell can find them. So it has to be a different map somewhere.
Also, I knocked out Sewell a while back, so he will never find the map until/unless he regains consciousness. Does that negate the objective ticking off regardless on whether I find the map and drop it where he would find it.
Edited by CountMorillonite, 28 September 2018 - 04:35 PM.
Posted 27 February 2019 - 11:36 AM
the problem is already identified and fixed in the update. I'd offer you the update, but it requires TDM 2.04 to run, so it won't be released until after 2.04 is released.
what's the actual status of the update? I downloaded WS3 yesterday and it reads 'Version 1, released 2014'.
Unfortunately, I also encounter the suicide problem...can't play more than few dozen of seconds without AI suicide.
The link to fixed map on dropbox doesn't work either.
Please, help me I seriously need to find William parents' murderer !!!
Many thanks in advance ;-)
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