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#1 Petike the Taffer

Petike the Taffer

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Posted 08 September 2015 - 02:30 PM

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January & February 2018 update: I'm almost done with the translation of the base install package (i.e. the GUI of the game, the translatable texts in two of the three FMs in the package).

 

I've decided it wouldn't be all that bad if I provided you guys with some insight into the current state of things, what will still need resolving, and so on. First, I want to talk about some of the minor GUI issues I've run into (and which I prefer to resolve first), then also cover the issues with the FMs from the base install (which can still be fixed/improved later).

 

 

1. GUI TRANSLATION

 

 

1.1) GUI Font Problems and Glitches

 

The following paragraphs are a hopefully complete list of problems I’ve run into while translating the game's GUI into the Slovak language. The problems are sorted into issues concerning:

a.) the visual appearance of letters in fonts. In this section, I’ve listed the problems in orders of decreasing severity.

b.) the current inaccessibility of some GUI titles to translators (as they are still „visually hard-coded” at this time, in this current version).

 

a.) Problems with letters in fonts

 

First problem:

The letters ľ and Ľ are not depicted correctly when written down. This prevents many Slovak words using these letters – particularly kľúč („key“) to be displayed correctly in-game.

 

My recommendation is simple: These two letters need to be added to the standard game fonts in some future language update for TDM. Naturally, only if it's in any way possible for the particular font we used for most of the menu text. (But I have a feeling it certainly is possible.)

 

Until then, I've decided that all Slovak translations of TDM content will replace these letters with „l“ and „L“. An improvised solution, but it at least prevents the words that would include the letter from looking weird.

 

Second problem:

The letters ť and Ť („t with a caron“ and „capital t with a caron“), while working well in the prevalent font, have some degree of aesthetic problems. The „Ť“ letter is actually all right appearance-wise, but the way the „ť“ letter is depicted makes it look a bit like it was actually the letter „t with an acute accent“ (this is a non-existant letter in real world alphabets). It’s not a major problem, certainly not on the smaller titles of the GUI, but in the GUI of the main menu, it looks rather odd and ugly.

 

For the time being, just for the sake of visual appeal, the more major titles in the major game menus have had the „ť“-s in them changed to „Ť“-s, since it looks a little better and less confusing that way. This is, obviously, just a temporary solution at best. But for now, it will have to do.

 

Third problem:

A more minor issue, but still quite annoying. The letter á („a with an acute accent“) works pefectly everywhere in the game, with the sole exception being the GUI element „Enter Name“ in the Save/Load menu. It’s translated as „Zadaj názov“, but the á letter is not showing up correctly. For the time being, I’m changing the letter to a simple „a“, but this font issue will need fixing in the long term.

 

Fourth problem:

Issue similar to the third problem. The letter č („c with a caron“), which otherwise works perfectly in the game, is replaced by an „@“ on the „Loading“ splash screen title of the mission screenshots preview gallery (the clickable one, in the previews of the mission downloader). The splash screen title is translated as „Načítavam...“, and the glitch is making it look like „Na@ítavam...“ in-game. For the time being, I’m changing the letter to a simple „c“, but again, this font issue will need fixing in the long term.

 

Fifth problem:

A really minor one. The translated titles for the little settings bar in general video settings doesn't show letters with diacritics.

 

b.) Problems with untranslatable bits of the GUI

 

Some of the GUI titles are simply not yet available to be translated from English via the .lang files. Here’s a list of all these titles: „Load Mission“, „Save Mission“, „Description“, „Mission Statistics“, „Downloaded Missions“, „Online Mission Archive“, „Download Status“.

 

The popup window informing the player about all newly downloaded missions is translated fully, outside of the bit in parentheses at the end of the sentence (‘New Mission’), which for some reason remains in English. This is probably not due to an unaccessible font, but because of an algoritm I may have either overlooked, or don’t have direct access to via the .lang files. I'll probably look into this soon, there might be a solution.

 

Some strings for translating newer elements of the menus, already present in 2.05, are not available. Inventory Grid cannot be found in the all.lang file of 2.05, not even among the English language strings of that file. Currently, Inventory Grid is possibly the only untranslated line I have in the options menu, given the inaccessiblity. I've seen some advice on adding new strings, but I'd prefer if my own synced up with an official English one (code number and all).

 

 

1.2) Screenshots of the translated GUI

 

Here's a mix of screenshots, older and newer, to show how the finished translation of the GUI looks like. The "(DL)" bit means "download link" and is there just in case, if the image file view doesn't load properly.

 

Main menu (DL)

 

Audio settings (DL)

 

General video settings (DL)

 

Language video settings (DL)

 

Advanced video settings (DL)

 

General gameplay settings (DL)

 

Difficulty gameplay settings (DL)

 

Movement control settings (DL)

 

Actions control settings (DL)

 

Inventory control settings (DL)

 

Weapon control settings (DL)

 

General control settings (DL)

 

Tool control settings (DL)

 

Downloading a mission 1 ("1 mission successfully downloaded", etc.) - (DL)

 

Downloading a mission 2 ("new missions available", etc.) - (DL)

 

Restart after mission install (DL)

 

Cleanup of a mission install folder (DL)

 

Loading a mission save (DL)

 

Mission launch menu (DL)

 

FM objectives and difficulty menu (from Glenham Tower, showing fairly typical difficulty level names) - (DL)

 

FM Shop menu: Before purchase (DL), After purchase (DL)

 

FM Shop menu items and goods: Blackjack (DL), Sword (DL), Lockpicks (DL), Compass (DL), Spyglass (DL), Lantern (DL), Flashbomb (DL), Mine (DL), Broadhead arrow (DL), Water arrow (DL), Moss arrow (DL), Fire arrow (DL), Rope arrow (DL), Noisemaker arrow (DL), Health potion (DL), Holy water (DL). (The Gas arrow and other rarer items are also translated and work in a shop, but I can't remember an FM with a starting shop that sells them. I have seen them work perfectly fine in the shop menus, like the items in these images.)

 

FM start of mission popup (DL)

 

FM mid-mission options menu (DL)

 

FM exit mission menu (DL)

 

FM ingame objectives scroll (from A New Job, the objectives were not translated, hence English) - (DL)

 

FM ingame inventory (an overview collage, with translated HUD and item names) - (DL)

 

FM Mission Statistics 1 (from A New Job, hence the custom name for the difficulty level) - (DL)

 

FM Mission Statistics 2 (from A New Job, hence the custom name for the difficulty level) - (DL)

 

FM Mission Completed (DL)

 

Version status popup window (up to date for 2.05, the current version) - (DL)

 

Do you really want to quit, yada yada... (DL)

 

Can't post too many screenshots visibly in the post, so I prefer linking to them. They should be easy to view. Same with the FM screenshots further down this post.

 

 

1.3) .lang files stuff for the GUI only

 

Finished, up-to-date .lang files, ready for download and testing.

 

all.lang file: http://www.mediafire...dobdl0/all.lang (other DL link)

slovak.lang file: http://www.mediafire...888/slovak.lang (other DL link)

tdm_base01.pk4 file (with up-to-date .lang files): http://www.mediafire.../tdm_base01.pk4 (other DL link)

 

These are the most up-to-date versions of the GUI .lang files (all.lang & slovak.lang) and of a working tdm_base01.pk4 file with said updates. Anyone of you can have a look and criticque whether the menus or the HUD text need a little rearranging to look better or not. Though I've taken great care to avoid omitting something, I'm sure I could have still overlooked something, and that's partly why I need your second opinions.

 

 

2. BASE PACK FMs TRANSLATION

 

 

2.1) Translated Training Mission and Tears of St. Lucia FM Font Problems and Glitches

 

The following paragraphs are a hopefully complete list of problems I’ve run into while translating the two base pack FMs (sans the latest, A New Job, which lacks usable .lang files) into the Slovak language. The problems are sorted into issues concerning:

a.) the varying presence or absence of letters in fonts, the visual appearance of letters in fonts

b.) translating some of the signs and items via the regular l10n method (involving strings and the separate l10 pk4) 

 

a.) Presence and absence of letters in fonts, visual problems with letters in fonts

 

This mainly concerns readables, but in the case of the Training Mission, also the various hints you get throghout in the upper left corner of the screen.

 

Diacritical letters don't occur within translated readables at all. The book readables and the note readables do not display any diacritical letters, whatsoever. This results in virtually unreadable texts. (Unreadable without extensive guess work about the missing vowels and consonants with diacritics, at least.)

 

Diacritical letters do show up in mission briefings, and on the hint scrolls in the upper left corner of the screen that are unique to the Training Mission. However, even in these case, some of the diacritical letters are either missing completely or getting bizarrely replaced with entirely different letters (resulting either way in equally unreadable text).

 

Diacritical letters that are displayed correctly (on briefings and hint scrolls only):

 

Á á, Ä ä, É é, Ú ú, Ô ô, Í í, Ý í, Č č, Ň ň

 

Diacritical letters that are displayed incorrectly (on briefings and hint scrolls only):

a.) Š š are replaced with U u, for some reason

b.) Ľ ľ are displayed as some other forms of L (roughly like a Polish "L with a stroke" letter)

c.) Ď ď are displayed as D´ d´ (arguably a problem similar to the strange look of a non-capital ť letter in the GUI)

d.) Ĺ ĺ are apparently replaced with Å (upon closer inspection, this letter has the identical ALT+0197 as the two acute accent Ls, but on the English keyboard, not the Slovak one)

e.) Ť ť and Ž ž are not displayed at all and are replaced by blank squares

 

b.) Problems with translating some of the signs and items via the regular l10n (localisation) method

 

I've tested the translation in the Training Mission in particular, because the TM has just more content and thus more ground to cover. One of the unpleasant surprises was the realisation that, although the translation for all of the readables and the little hint scrolls in the Training Mission work, the translation for items and for in-game signs does not work. Mind you, all of the signs and all of the items unique to the Training Mission are listed in the strings of the same .lang file as the mission's readables and hints. The hints and readables work, but the items and signs are still in English. This is a mystery to me. Do those particular texts require a separate manipulation of the Training Mission's .lang file ?

 

 

2.2) Screenshots of the translated missions (Training Mission, Tears of St. Lucia)

 

Here's a mix of screenshots, older and newer, to show the current state of the two FMs' translation. Each of these is provided with a commentary by me. The "(DL)" bit means "download link" and is there just in case, if the image file view doesn't load properly.

 

a.) Training Mission

 

TRAINING MISSION - READABLES

 

Book readable completely lacking letters with diacritics 1 (DL)

 

The introductory book readable in the TM's atrium. All the letters with diacritics are gone. I.e. I will have to add them to this font. And not only to this font, unfortunately...

 

The font in the book readables is the "Mac Humaine" font used by TDM.

 

Book readable completely lacking letters with diacritics 2 (DL)

 

Same thing. The text looks okay, but any letter with a diacritic is simply not registered by the readable.

 

Book readable completely lacking letters with diacritics 3 (DL)

 

The book readable on lockpicking. Once again, all letters with diacritics are completely missing. In addition, I'll have to ammend the translation of the title, because there is no way I can get a conventional translation of "lockpicking" into that one line reserved for the title. :P

 

Book readable completely lacking letters with diacritics 4 (DL)

 

The text itself looks nicely, but the diacritical letters are missing.

 

Book readable completely lacking letters with diacritics 5 (DL)

 

Book readable about object handling. Missing diacritics again... For instance, the title is supposed to read "Ovládanie predmetov" (Handling of objects, Controlling of objects).

 

Book readable completely lacking letters with diacritics 6 (DL)

 

To make matters just a little bit worse, the original text in the second half of the readable is hard to translate, because you have to cram in all your translated text, and even then, a portion of it gets cut off at the end. This is even without all the missing letters with diacritics. Mind you, I've tried to keep my translated text as brief as possible. But sometimes, it's hard to really fit it in, even in some readables like this one.

 

Scrap of paper readable completely lacking letters with diacritics 1 (DL)

 

Scrap of paper readable completely lacking letters with diacritics 2 (DL)

 

Scrap of paper readable completely lacking letters with diacritics 3 (DL)

 

Scrap of paper readable completely lacking letters with diacritics 4 (DL)

 

Scrap of paper readable completely lacking letters with diacritics 5 (DL)

 

The above are in the "Nancy" font used by TDM.

 

Not much to say about these. If you get the impression they're bizarrely sparse, that's because the length of these notes, and the amount of letter with diacritics used in them, absolutely messes up the text once they're absent. You can still vaguely make out my translated text, but given the different style and size of the font, the absent letters are even more noticeable here than in the book readables.

 

 

TRAINING MISSION - MENU & BRIEFING TEXT AND ADDITIONAL TEXT

 

Hint scroll with a missing or incorrect "L and D with caron" (outlined in red and blue) (DL)

 

Now we're getting to the real meat of the issues, but these are thankfully unique to the hint scrolls and wall signs that appear in the Training mission. The hint scrolls are, just like the menus and briefings of TDM, in the "Carleton Caps only" font.

 

First off, as in the GUI, the Ľ letter doesn't work properly. This isn't obvious from the screenshot, where a normal L is seen instead in the second line. But this is because I have pre-emptively removed the Ľ, awaiting the same issue as with the GUI. I've outlined it in red.

 

Secondly, a Ď letter is in the first line of that screenshot excerpt, but shows up as more of a "D with an acute accent", with an acute accent diacritic above it instead of the caron diacritic. I've outlined it in blue.

 

Why is Ľ/ľ in particular such an issue in both the GUI and the FM font usage ? If Wikipedia is correct on this, the letters Ľ and ľ (l with a caron) only exist in Slovak. Ergo, they're very rarely used letter outside of the language. Hence, they weren't accounted for in any of the current fonts, because no one would really suspect such an obscure letter with diacritics to show up at all.

 

The Ď/ď letter is only slightly more frequent, existing in a few more languages, but not that many either. Rather rare diacritic letter in most fonts.

 

Hint scroll with a missing "T and Z with caron" (outlined in red and blue) and a static sign issue (DL)

 

The letters Ť/ť ("t with a caron") and Ž/ž ("z with a caron") don't show up at all. They're replaced with squares. So, these need to be added to the diacritical letter library of whatever font is used for the hint scrolls. I have outlined the missing ť letters in red and the missing ž letters in blue.

 

There is also the added issue of the static signs in the Training mission having translatable strings, but the result of that translation not showing up at all.

 

Hint scroll with a missing "S with caron" and a U letter replacing it (outlined in red) (DL)

 

The letter Š ("s with a caron") gets messed up more than most. it's neither a square, or an S with acute accent, it outright changes into another letter: U, of all things ! Believe me, it got very annoying whenever I tried to read the hint scrolls containing Š/š, and I read U/u all the time. Horribly distracting and makes the words utterly nonsensical. :P :D

 

Š isn't a very common letter with diacritics, but it shows up in some languages. The phonetic nature of the letter is widespread, though. E.g. in English, it shows up commonly as the combination "sh" (shadow, short, etc.), and in French, as the combination "ch" (chien, cheval, etc.).

 

Hint scroll with an "L with an acute accent" displayed as a different letter (outlined in red) (DL)

 

The letter Ĺ ("L with an acute accent") is a rather rare letter too, similarly to the Ľ. When it comes to how it shows up in probably only this one hint scroll, it is displayed as a weird "A with a circle" letter. Similar situation as with Š, showing up as a completely different letter.

 

Hint scroll with surprisingly unfaulty translated text - no diacritical letters missing (DL)

 

Suprisingly enough, a tiny minority of the hint scrolls that had diacritical letters already present in the font for the scrolls showed the translated text well. This is one of the few scrolls where I found nothing wrong with the translation. Pity so much of the other text from the Training Mission looks nowhere near as finished and correct as this example...

 

Translated strings of item names do not show up at all (DL)

 

Like with the translated strings for the mission-specific signs seen in the FM, for some reason, the translated strings for mission-specific items (keys, etc.) don't show up either. They're still in English.

 

All of my translated strings are in the same .lang file, which is structurally identical to the FM's English-language .lang file. Do I need to do a separate perl process for the item and sign strings or what ? Any ideas ?

 

 

TRAINING MISSION - FIXING READABILITY AND FITTING STUFF IN

 

Due to the limiting nature of both the fonts (at least currently) and especially some of the strings for the Training Mission, it is a bit difficult to get it localised. Nevertheless, I want to provide a few sample screenshots of where this has worked out fine, even if I had to do a bit of out-of-the-box thinking.

 

Note on stealthing a warehouse with 2 guards - Original, not fixed (DL)

 

Note on stealthing a warehouse with 2 guards - Updated, fixed (DL)

 

A letter to brother Jarvis - Worked fine originally, no need for fixing (DL) *

 

Elevator note - Fixed (DL)

 

Injury risk note - Original, not fixed (DL)

 

Injury risk note - Updated, fixed (DL)

 

Note on moss arrow usage, page 1 - Original, not fixed (DL)

 

Note on moss arrow usage, page 2 - Original, not fixed (DL)

 

Note on moss arrow usage, page 1 - Fixed, edited, but nothing left out (DL)

 

Note on moss arrow usage, page 2 - Fixed, edited, but nothing left out (DL)

 

Note on flashbomb usage, page 1 - Fixed (DL)

 

Note on flashbomb usage, page 2 - Fixed (DL)

 

Note on noisemaker distractions - Original, not fixed (DL)

 

Note on noisemaker distractions -  Fixed, edited, nothing left out, but needs a slight tweak (DL) **

 

 

* - I've noticed a few minor font-related typos in the final sentences on the screenshot, but these have been already repaired since I took it. Will update the screenshot when I'll have time.

** - The slight tweak needed being that I apparently have enough space to reintroduce the blank line between the title and the text. I don't like cramming text in these readables, and whenever at least some space can be spared, I prefer to spare it (though space is at a premium in most shorter readables, due to the limitations of the strings).

 

 

b.) The Tears od St. Lucia

 

THE TEARS OF ST. LUCIA - READABLES

 

Disappointing bit of news: After testing my l10n addon for the mission, I realised that the varied fonts are going to pose an even bigger problem. This time, it isn't just missing diacritical letters. Effectivelly, none of the readables (at least those that I had time to find and view) showed any of the translated text. All readables remained in English.

 

So far, I've only had experiences with how the translated text looked like within the fonts used in the Training Mission, which uses about 3 different fonts max. St. Lucia uses a lot more custom fonts, and aside from Carleton, none of the fonts from Training reappear in St. Lucia. I was in for a cold shower... 

 

Message from John to Sophie 1 - (DL)

 

Message from John to Sophie 2 - (DL)

 

This readable is in the "Shopping List" font.

 

Letter to father Brenard - (DL)

 

This readable is in the "Andrew Script" font.

 

Tears of St. Lucia soup recipe - (DL)

 

This readable is in the "Popsies" font.

 

Untranslatable readable (ad on outside of a house) - (DL)

 

This one actually isn't much of a biggie. It's a photoshopped image, much like the various posters and notes dotting the level. There are no strings assigned to it, so I doubt it can get a translation without remaking the asset (and it's dubious whether the player would need to read this one for any hints, unlike the readables). Not entirely sure about the font used for this ad, it's probably the "JD Hand" one or similar.

 

THE TEARS OF ST. LUCIA - MENU & BRIEFING TEXT

 

Untranslated custom map item in shop - (DL)

 

Tears of St. Lucia objectives and difficulty levels - (DL)

 

Tears of St. Lucia ingame objectives scroll - (DL)

 

All three of these seem to be in the "Carleton Caps only" font, typical of most TDM menus and popups (including those seen in the two FMs detailed here).

 

Important addendum (please read): Earlier this week, Springheel explained to me why there are plenty of issues with translating a still-in-development official mission like St. Lucia. To summarise, it's a bit of a headache to regularly update everything, including the existing strings, so it's possible I might have to play the long game with these official missions. Prepare the translations if needed, but be ready it might take a while before their implementation can become technically feasible. (Ideally, having the missions in a state that is considered closed and definitive would help a lot.) Yes, this is unfortunate, but I'd rather work on something that can be finished sooner than much later. Therefore, you'll still be getting at least a stripped-down translation of the Trainining Mission, and once I get the fonts to work, possibly translations of other completed FMs (other than the two from the official campaign).

 

 

2.3) .lang files and l10n stuff for the translated missions (Training Mission, Tears of St. Lucia) only

 

.lang file and l10n pack for the Training Mission (2.06 compatible) coming the following week (12th-18th February)

 

I have them largelly finished and have used them for testing (hence the screenshots above), but the GUI is more top priority now. (All the more that fixing the font issues in the FMs might take a good while longer than the much less numerous GUI font issues.)

 

----

 

 

Closing thoughts for now (late January 2018)

 

I doubt I'll get all the fonts issues resolved by 2.06, so we might opt for a barebones translation without repaired diacritics (the GUI one already is, albeit only for one or two of the letters that don't work) and then fix these font issues a little later, for 2.07. I'm already doing two different versions of the texts (one with diacritics, one without), so it wouldn't be much of a time issue on my part. I can prepare the diacritics-less text for the two FMs in no time, and much of it is already done.

 

Of the people who could help with fonts, Tels and Charisma are currently away and unavailable. I've contacted Skina, who has some practice with editing the font sets, so I might eventually patch all the missing letters and get the whole thing to work well with the translated GUI and translated texts in FMs. In the absence of Tels, Grayman also seems to know a bit about this area, but I'm not sure how much. I'm all very new to fixing issues with fonts and it might take me a while to fix those issues.

 

Which brings me to what I wrote in the first of these three paragraphs: As things currently stand, it is highly probable a Slovak release with repaired diacritics will only show up in 2.07. So, it might still be a bit of a wait. However, I want to ensure that the Training Mission, at the very least, gets a (for now) "without diacritics" translation release for 2.06, alongside the GUI translation release for that same upcoming version.

 

----

 

P.S. I am hosting the screenshots via Mediafire. If some of the screenshots don't load, even if they loaded perfectly well before, it's a problem of the hosting service, not your computer. If anything like that happens, please use the download links I've provided as well, after every screenshot. The downloads work fine, even if the image viewing function hiccups.


Edited by Petike the Taffer, 02 November 2018 - 08:06 AM.

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#2 the_deep

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Posted 09 September 2015 - 12:36 AM

Nice work!


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#3 Bikerdude

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Posted 09 September 2015 - 11:47 AM

Regarding the font system in TDM, we use .DAT font files. Would it not just a case of opening our existing font image (.dat) files in a font editor and then create the missing characters you need..? for each of the font types we use?


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#4 Petike the Taffer

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Posted 09 September 2015 - 02:20 PM

Regarding the font system in TDM, we use .DAT font files. Would it not just a case of opening our existing font image (.dat) files in a font editor and then create the missing characters you need..? for each of the font types we use?

 

Trouble is, I am not really skilled at that. I might try it, though, especially if Tels won't have time to expand the existing font sets anytime soon.

 

Fun fact: Anytime I put the translated file into the game and run it, all words including the "l with caron" depict said letter as the (very Polish-looking) "l with a stroke". :smile: Close, but not close enough ! 


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#5 Bikerdude

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Posted 09 September 2015 - 04:47 PM

Well if you find a font manager/editor that can deal with .dat files and a list of fonts that need creating I would like to help do some of them. I already found FontForge, but it only handles .ttf files.


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#6 Petike the Taffer

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Posted 11 September 2015 - 01:23 PM

Interesting. I'll search for some .dat-compatible font utilities if I get bored. Maybe I'll really run into something we don't know of yet. Or I'll double-check on the wiki first, there might be some notes on editing fonts burried over there.


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#7 Tarhiel

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Posted 11 September 2015 - 03:41 PM

Interesting. I'll search for some .dat-compatible font utilities if I get bored. Maybe I'll really run into something we don't know of yet. Or I'll double-check on the wiki first, there might be some notes on editing fonts burried over there.

 

Had no idea you´re from Slovakia, Petike :)

Say, weren´t you active in the old Slovak Thief fan forum - http://thief.pukaco.sk ?


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#8 Petike the Taffer

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Posted 12 September 2015 - 09:43 PM

 

Had no idea you´re from Slovakia, Petike :)

Say, weren´t you active in the old Slovak Thief fan forum - http://thief.pukaco.sk ?

 

I'm afraid not. i read the forum while it was still around a few years ago, but I've only ever been a member of ttlg.com before I also came over to here.


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#9 Tarhiel

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Posted 13 September 2015 - 08:50 AM

 

I'm afraid not. i read the forum while it was still around a few years ago, but I've only ever been a member of ttlg.com before I also came over to here.

 

Same with me - I haven´t been am member there, but I knew about its existence.

Anyway, nice to see another "virtual expatriate" :)



#10 Anderson

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Posted 13 September 2015 - 12:25 PM

 I really want to thank Petike the Taffer and Tels for all the help they could give in this translation effort!
If these issues can be overpassed, in the future making new efforts here won't cause this many problems. I'm watching this very closely! Great work!


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 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#11 Petike the Taffer

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Posted 27 October 2017 - 02:14 PM

It's been some two years, and even the base game has now been expanded quite a bit, but I'm still working on finding some time to update and finally finish my translation.

 

Most of the GUI stuff was already translated in-depth by the beginning of 2016. Ever since I've gradually updated to new versions of TDM, I've also expanded the translation accordingly. My main bugbear is starting anew each time a new version comes out - I can't use the same language file, so I have to copy the existing stuff anew every single time TDM gets a new version. Me and Anderson have also struggled a bit with finding certain lines in the more recent versions. I can't seem to find the line that has the title of the inventory grid (and obviously, I wouldn't like to leave a single control key untranslated in the settings menu).

 

At this point, the missions need the most work, especially the newer one that now precedes The Tears of St. Lucia in the mini-campaign. I'll attempt to find some time for working on (and if all goes well, finishing) the translation in November. Hopefully I'll be able to meet a deadline at least by the time TDM 2.07 rolls around.


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#12 Petike the Taffer

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Posted 08 November 2017 - 11:38 AM

I'm currently working on transfering my previous GUI translation (from around the time of version 2.03) to the current (2.05) GUI file (all.lang in strings). Almost done. I might even test it out this evening. I'd like to catch up with my previous efforts ASAP, as I still need to do some translating for the St. Lucia mission and especially the training mission. (Sadly, I have probably lost my previous .lang file with translated bits from the training mission, so I'll probably have to redo that effort from scratch.)

 

To my surprise, the latest base package mission "A New Job" apparently doesn't have a strings folder at all. So, as far as text translation goes, I'll probably just do a readme translation for that one. Eince everything story-relevant seems to be a direct part of either the briefing vid or the custom voiceover files for that mission.

 

Subtitles would be a really cool feature to have in TDM. That way, I could maybe theoretically translate even those FMs that don't have conventional strings folders.

 

----

 

Update: Good news, I still have my file for the half-finished training mission translation ! Wonderful discovery. Now to finally nip the effort in the bud, since I still need to figure out the exact process of creating a translated mission package. (Haven't tried it before, only the GUI.)


Edited by Petike the Taffer, 09 November 2017 - 04:32 AM.

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#13 Petike the Taffer

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Posted 10 December 2017 - 05:10 PM

Update !

 

I should be finished within a week, hopefully, along with testing. Wish me luck.

 

I might need some help with packaging the translated missions, from more knowledgeable modders.


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#14 Bikerdude

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Posted 10 December 2017 - 06:41 PM

Thanks for the update fella.


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#15 Bikerdude

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Posted 14 December 2017 - 02:13 PM

I should be finished within a week

Evening

 

Linking from a related thread - http://forums.thedar...er/#entry405642, can you confirm if you have managed to fix the broken fonts..?

 

Anderson linked a copy of tdm_base_01.pk4 where its not broken - https://drive.google...iew?usp=sharing

 

If you need a hand packaging, I think nbohr1more can help with that.


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#16 Petike the Taffer

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Posted 15 December 2017 - 09:04 AM

Evening

 

Linking from a related thread - http://forums.thedar...er/#entry405642, can you confirm if you have managed to fix the broken fonts..?

 

Anderson linked a copy of tdm_base_01.pk4 where its not broken - https://drive.google...iew?usp=sharing

 

If you need a hand packaging, I think nbohr1more can help with that.

 

No, I haven't fixed the broken fonts. Partly because I lack the expertise to do so. (Though would love to learn it.)

 

I've detailed the font issue earlier in this thread, in the opening post. It's just some 3 or 4 letters for the fonts. While I'm testing today and this weekend, I'll keep an eye out for any other font errors I might come across.

 

And thank you, I will contact him once I get to making translated copies of the missions. All in all, we might get this finished before the holidays.


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#17 Petike the Taffer

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Posted 06 January 2018 - 03:52 PM

Content lock on the GUI translation and the Training mission. :) B)

 

I'm still proofreading the Tears of St. Lucia, but should be finished shortly.


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#18 Petike the Taffer

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Posted 16 January 2018 - 12:05 AM

I've noticed the issues mentioned in the bug notes: http://bugs.thedarkm...d=4523#bugnotes

 

Originally, I wanted to list all the updates in this post, but I've opted to update the original post instead. It's just far easier having the current state of the translation listed all in one place. Please click the second link and see the original post upthread for details.


Edited by Petike the Taffer, 05 February 2018 - 08:10 AM.

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#19 Petike the Taffer

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Posted 08 February 2018 - 06:28 PM

The good news is, I'll finish my final revisions for the GUI (not many) and the training mission (a few necessary edits) this week.

 

The bad news is, due to certain official font updating done for 2.06, I am forced to postpone fixing the numerous font issues, so you'll have to wait for version 2.07 at the earliest. It's not that bad, as I have more time to devote to the effort, which is fairly time-consuming.


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#20 grayman

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Posted 08 February 2018 - 09:42 PM

So when you commit your changes this week, do those get merged into 2.06, or will everything wait until the complete solution is ready in 2.07?


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#21 Petike the Taffer

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Posted 09 February 2018 - 03:26 PM

So when you commit your changes this week, do those get merged into 2.06, or will everything wait until the complete solution is ready in 2.07?

 

The current version will be 2.06 compatible. I have already added the new strings for 2.06 to the lang file, but feel free to edit them if they turn out to be in the wrong place.

 

I'm leaving all of the font editing for 2.07. There's just too much work with it for now. I'd rather have one basic milestone reached (the translation being in the game, though without diacritics) than postponing a completed translation again.

 

The updated .lang files for the GUI will be linked to in the opening post.

 

Right now, I'm still struggling a bit to get all the text in the readables and hints of the Training Mission to fit the space limitations. You really can't stuff too much text on certain pages or on the hints. In a few cases, it's a real headache getting the gist across within such limited space, in a language that has (on average) longer words than English.


Edited by Petike the Taffer, 10 February 2018 - 06:20 AM.

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Also tagged with one or more of these keywords: translation, translations, gui translation, base pack translation, slovak, slovak translation

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